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tooldrawer.cpp
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// This file is a part of "grblControl" application.
// Copyright 2015 Hayrullin Denis Ravilevich
#include "tooldrawer.h"
#include "math.h"
ToolDrawer::ToolDrawer()
{
m_toolDiameter = 3;
m_toolLength = 15;
m_toolPosition = QVector3D(0, 0, 0);
m_rotationAngle = 0;
}
bool ToolDrawer::updateData()
{
const int arcs = 4;
// Clear data
m_lines.clear();
m_points.clear();
// Prepare vertex
VertexData vertex;
vertex.color = Util::colorToVector(m_color);//QVector3D(1.0, 0.6, 0.0);
vertex.start = QVector3D(sNan, sNan, sNan);
// Draw lines
for (int i = 0; i < arcs; i++) {
double x = m_toolPosition.x() + m_toolDiameter / 2 * cos(m_rotationAngle / 180 * M_PI + (2 * M_PI / arcs) * i);
double y = m_toolPosition.y() + m_toolDiameter / 2 * sin(m_rotationAngle / 180 * M_PI + (2 * M_PI / arcs) * i);
// Side lines
vertex.position = QVector3D(x, y, m_toolPosition.z() + m_endLength);
m_lines.append(vertex);
vertex.position = QVector3D(x, y, m_toolPosition.z() + m_toolLength);
m_lines.append(vertex);
// Bottom lines
vertex.position = QVector3D(m_toolPosition.x(), m_toolPosition.y(), m_toolPosition.z());
m_lines.append(vertex);
vertex.position = QVector3D(x, y, m_toolPosition.z() + m_endLength);
m_lines.append(vertex);
// Top lines
vertex.position = QVector3D(m_toolPosition.x(), m_toolPosition.y(), m_toolPosition.z() + m_toolLength);
m_lines.append(vertex);
vertex.position = QVector3D(x, y, m_toolPosition.z() + m_toolLength);
m_lines.append(vertex);
// Zero Z lines
vertex.position = QVector3D(m_toolPosition.x(), m_toolPosition.y(), 0);
m_lines.append(vertex);
vertex.position = QVector3D(x, y, 0);
m_lines.append(vertex);
}
// Draw circles
// Bottom
m_lines += createCircle(QVector3D(m_toolPosition.x(), m_toolPosition.y(), m_toolPosition.z() + m_endLength),
m_toolDiameter / 2, 20, vertex.color);
// Top
m_lines += createCircle(QVector3D(m_toolPosition.x(), m_toolPosition.y(), m_toolPosition.z() + m_toolLength),
m_toolDiameter / 2, 20, vertex.color);
// Zero Z circle
if (m_endLength == 0) {
m_lines += createCircle(QVector3D(m_toolPosition.x(), m_toolPosition.y(), 0),
m_toolDiameter / 2, 20, vertex.color);
}
return true;
}
QColor ToolDrawer::color() const
{
return m_color;
}
void ToolDrawer::setColor(const QColor &color)
{
m_color = color;
}
QVector<VertexData> ToolDrawer::createCircle(QVector3D center, double radius, int arcs, QVector3D color)
{
// Vertices
QVector<VertexData> circle;
// Prepare vertex
VertexData vertex;
vertex.color = color;
vertex.start = QVector3D(sNan, sNan, sNan);
// Create line loop
for (int i = 0; i <= arcs; i++) {
double angle = 2 * M_PI * i / arcs;
double x = center.x() + radius * cos(angle);
double y = center.y() + radius * sin(angle);
if (i > 1) {
circle.append(circle.last());
}
else if (i == arcs) circle.append(circle.first());
vertex.position = QVector3D(x, y, center.z());
circle.append(vertex);
}
return circle;
}
double ToolDrawer::toolDiameter() const
{
return m_toolDiameter;
}
void ToolDrawer::setToolDiameter(double toolDiameter)
{
if (m_toolDiameter != toolDiameter) {
m_toolDiameter = toolDiameter;
update();
}
}
double ToolDrawer::toolLength() const
{
return m_toolLength;
}
void ToolDrawer::setToolLength(double toolLength)
{
if (m_toolLength != toolLength) {
m_toolLength = toolLength;
update();
}
}
QVector3D ToolDrawer::toolPosition() const
{
return m_toolPosition;
}
void ToolDrawer::setToolPosition(const QVector3D &toolPosition)
{
if (m_toolPosition != toolPosition) {
m_toolPosition = toolPosition;
update();
}
}
double ToolDrawer::rotationAngle() const
{
return m_rotationAngle;
}
void ToolDrawer::setRotationAngle(double rotationAngle)
{
if (m_rotationAngle != rotationAngle) {
m_rotationAngle = rotationAngle;
update();
}
}
void ToolDrawer::rotate(double angle)
{
setRotationAngle(normalizeAngle(m_rotationAngle + angle));
}
double ToolDrawer::toolAngle() const
{
return m_toolAngle;
}
void ToolDrawer::setToolAngle(double toolAngle)
{
if (m_toolAngle != toolAngle) {
m_toolAngle = toolAngle;
m_endLength = m_toolAngle > 0 && m_toolAngle < 180 ? m_toolDiameter / 2 / tan(m_toolAngle / 180 * M_PI / 2) : 0;
if (m_toolLength < m_endLength) m_toolLength = m_endLength;
update();
}
}
double ToolDrawer::normalizeAngle(double angle)
{
while (angle < 0) angle += 360;
while (angle > 360) angle -= 360;
return angle;
}