The scout ship posesses no weapons at first, meaning that it relies purely on the gathering of science to finance itself. Aftwards, if you choose, the scout can equip fixed weapons, although it posesses only one slot for this.
The scout ship does not initially posses any weapons.
The explorer is designed to handle the hostile elements of space, equipped with two powerful wave emitters that should destroy most enemies with ease. It cannot currently perform scientific activities, so it works like any other ship in Destination Sol.
- Wave Gun x2
The explorer can speed-up time with its ability.
The endeavour is a mid-range ship, capably of defending itself whilst not possessing very capable offensive weapons. I carries two distortion weapons, which distort space randomly around the ship to damage enemies that they encounter.
- Distortion Gun x2
The endeavour's ablity permits it to warp to the nearest planet, travelling there by the most direct route.
Just like its namesake, the quasar contains some of the most powerful weapons of the faction. As a concequence though, they do take longer to recharge after each shot. With it's space disruptor weapon, it can destroy almost entire armies at once! It takes two minutes to charge after complete use though.
- Space Disruptor
- Solar Fusion Gun
The quasar has the ability to instantly summon 6 mercenaries to its aid.