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ships.md

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The ships

Scout

Information

Overview

The scout ship posesses no weapons at first, meaning that it relies purely on the gathering of science to finance itself. Aftwards, if you choose, the scout can equip fixed weapons, although it posesses only one slot for this.

Weapons

The scout ship does not initially posses any weapons.

Image

An image of the scout ship

Explorer

Information

Overview

The explorer is designed to handle the hostile elements of space, equipped with two powerful wave emitters that should destroy most enemies with ease. It cannot currently perform scientific activities, so it works like any other ship in Destination Sol.

Weapons
  • Wave Gun x2
Ability

The explorer can speed-up time with its ability.

Image

An image of the explorer ship

Endeavour

Information

Overview

The endeavour is a mid-range ship, capably of defending itself whilst not possessing very capable offensive weapons. I carries two distortion weapons, which distort space randomly around the ship to damage enemies that they encounter.

Weapons
  • Distortion Gun x2
Ability

The endeavour's ablity permits it to warp to the nearest planet, travelling there by the most direct route.

Image

An image of the endeavour ship

Quasar

Information

Overview

Just like its namesake, the quasar contains some of the most powerful weapons of the faction. As a concequence though, they do take longer to recharge after each shot. With it's space disruptor weapon, it can destroy almost entire armies at once! It takes two minutes to charge after complete use though.

Weapons
  • Space Disruptor
  • Solar Fusion Gun
Ability

The quasar has the ability to instantly summon 6 mercenaries to its aid.

Image

An image of the quasar ship