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#####Version 0.7.8 - PRIVATE ONLY (by chaos234)

#####Version 0.7.7 - BUILT

  • fixed the potion ID error and some minor bugs (thanks malte)

#####Version 0.7.6 - BUILT

  • shoutouts to malte for excellent maintenance once again =3
  • changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
  • fixed bugs in the revolver container
  • fixed villager houses generating in BOP biomes
  • fixed exploit in Blast Furnace
  • fixed Arc Furnace ignoring input stacksizes in certain cases
  • fixed a crash on the achievement screen
  • fixed skyhook glitching people into blocks
  • fixed mobs spawning on conveyor belts
  • fixed assembler outputting stuff that should have stayed inside
  • fixed a lighting bug with Fastcraft
  • fixed the lightning rod not connecting on north+south sides

#####Version 0.7.5 - BUILT

  • shoutouts to malte for excellent maintenance once again =3
  • added config to disable villager houses
  • added villager house crate to the ChestGen hooks, name is "ieVillagerCrates", should work with Minetweaker
  • added comparator support to Transformers
  • changed arc furnace to accept any steel slab
  • changed engineer's hammer to be able to rotate pistons
  • fixed crash with custom IRecipes in the manual
  • fixed computer compat on Capacitors
  • fixed pump not pumping water when infinite sources where disabled
  • fixed computer compat for squeezer+fermenter
  • fixed jerrycan crashing when clicked on empty ExNihilo barrels
  • fixed revolver crashing when its GUI is closed and the revolver was removed (why would you even do that in the first place?!)
  • fixed energy net having load/unload issues
  • fixed drill voiding fluid when changing drillheads
  • fixed hammer crushing (again)
  • fixed assembler outputting its buffer
  • fixed fluid pipes voiding fluid when splitting it
  • fixed crashes with EIO tanks
  • fixed stone tiles breaking instantly
  • fixed shenanigans with IC2
  • fixed item accepting on Metal press a bit more

#####Version 0.7.4 - BUILT

  • most fixes were done by malte again =P
  • added blacklist for entities that can drop shader bags. CustomNPCs doesn't understand what "boss" means >_>
  • fixed non-standard recipes crashing the book
  • fixed a crash relating to RFTools dimensions
  • fixed TCon not returning empty buckets when their tanks are clicked
  • fixed another Java 8 keySet derp
  • fixed minecart shaders when trying to override non-standard models
  • fixed arc furnace hitbox
  • fixed invalid recipe inputs created by minetweaker
  • fixed the crusher rewriting its own recipes when outputting
  • fixed power exploits on waterwheels
  • fixed derpy blocking detection on the windmills
  • changed metal press to accept items thrown onto it

#####Version 0.7.3 - BUILT

  • So much about that last update, eh? >_>
  • added 2 new Shaders: In honour of the TP:HD release, Twili and Usurper
  • fixed the Java 8 compilation error by using a cast
  • fixed the drill animations a bit more (thanks malte)
  • fixed the item router and the conveyorbelts being derpy with some stacksizes (thanks malte)
  • fixed shader items lacking colouration on their lowest layer. This is an API change, but I doubt it affects anyone.
  • updated zh_CN.lang

#####Version 0.7.2 - BUILT

  • Last update for 1.7, hopefully!
  • instead of adding it to every entry of the changelog: A lot of these fixes were done by malte, cheers to him for that =P
  • added computer support for capacitors
  • added damage multiplier config for the railgun
  • added ITool interface allowing the skyhook and other items to go into the Toolbox now
  • added concrete, tile and hempcrete slabs
  • added biodiesel as valid fuel for railcraft boilers
  • added the ability for the drill to take other fuels
  • added a blacklist for fluids the jerrycan can accept
  • changed barrels to autooutput on the bottom upon placement
  • fixed conversion issues within the arc furnace
  • fixed connectors receiving too much power when connected to IC2 machines
  • fixed metal press being terrible with sized-input recipes
  • fixed lots of NEI crashes
  • fixed illegal connections of wires
  • fixed rendering of the Metal Press multiple times and it's functionality
  • fixed lots of other rendering issues
  • fixed multiple things around computer compat, I don't understand half of it, honestly =P
  • fixed charging station being derped
  • fixed a dupebug
  • fixed blastfurnace crashing when a recipe misses slag
  • fixed villagers buying metadata emeralds
  • fixed drill animations
  • fixed drill ignoring hardness of neighbouring blocks
  • updated zh_CN.lang

#####Version 0.7.1.2 - BUILT

  • hotfix again!
  • fixed crashes caused by Crushing invalid items
  • fixed NEI handler on for Blastfurnace
  • fixed multiblocks sometimes being invisible

#####Version 0.7.1.1 - BUILT

  • hotfix!
  • fixed crashes caused by lack of Computer Craft
  • updated ingame changelog

#####Version 0.7.1 - BUILT

  • added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
  • added MineTweaker compat for the Metal Press
  • added InvTweaks support to the Wooden Crates
  • added AE2 things to be processable in the Crusher
  • fixed recipes for molds (thanks malte)
  • fixed Improved Blast Furnace dropping itself (thanks malte)
  • fixed links in the manual
  • fixed light opacity on stone decoration blocks
  • fixed component list of the Arc Furnace
  • fixed outputting of the metal press
  • updated zh_CN.lang
  • updated jp_JP.lang

#####Version 0.7.0 - BUILT

  • rebalanced the entirety of everything!
    • Metal Plates:
      • added metal plates. They are made with the Engineer's Hammer or the Metal Press
      • the hammer takes damage
      • they are used in multiple recipes
    • Blast Furnaces:
      • nerfed the old Blast Furnace. It is called "Crude Blast Furnace" now and can NOT be automated
      • added the "Improved Blast Furnace". It can accept preheaters to increase its speed and is automateable
      • both Blast Furnaces create Slag
      • changed the recipe for the Arc Furnace. It uses less steel and reuses the blastbricks of the Improved Blast Furnace
      • the amount of blastbricks stays consistent throughout the recipes, with the intent of the player UPGRADING the Furnaces
  • added the Engineer's Toolbox, a convenient way to carry IE tools, wires and other items
  • general fixes to lots of stuff

==============

0.6 VERSIONS

============== #####Version 0.6.5.1 - BUILT

  • hotfix!
  • fixed Server crashes with the Botania compat!
  • fixed converstion recipe for wooden planks
  • fixed missing localization of the railgun damage

#####Version 0.6.5 - BUILT

  • added the ability to apply shaders to balloons
  • added recipe to switch between wooden stairs (thanks malte0811)
  • added the ability to extinguish fires and hurt blazes with a water-filled ChemThrower
  • reworked the ShaderRegistry system, alloweing for far better API access
    • added Shader Grab Bags, random loot bags of a certain rarity level
    • added recipes to convert shaders into lowerclass loot bags
    • added Shader Bags to drop from bosses
    • added Shader Bags to be tradeable from villagers
    • added a new Achievement relating to Shader Bags
    • added a function to define custom texture paths for shaders
  • added the ability to apply shaders to drills
  • added the "Warbird" shader
  • added the crystal/dust shaders "Glacis", "Solum" and "Aero"
  • added caching of previous entries to the manual for backtracking
  • added comparator support to barrels, crates and the charging station
  • added the "Cosmic" Shader. The pinacle of avarice.
  • added more Botania compat: Tiny Potatoes will carry revolvers based on their name
  • added the Railgun (still kinda WIP) that will fire metal rods at high speeds
    • it has a zoom upgrade and awesome sounds
    • it will fire rail and rebar from Railcraft
  • added recipeType parameter to the ArcFurnace Minetweaker compat (thanks mdfntr)
  • added "Radiant" and "Hollow" shaders
  • added "Fox" shader
  • added documentation of the Wooden Crate to the manual (how come I never did that?)
  • fixed clientsided energy transfers (thanks malte0811)
  • fixed sync issues and minor issues (thanks malte0811)
  • fixed copious amounts of copper generated from crushing ores (thanks cobra)
  • fixed missing localization for Casserite and Wolframite Veins
  • fixed multiple issues with squeezer and fermenter(thanks cobra)
  • fixed multiple TileEntity internals, improving performance (thanks malte0811)
  • fixed clientside NPE with Voltmeter (thanks cobra)
  • fixed sawdust recipe missing from crusher
  • fixed ArcFurnace manual entry stating automatic insertion of electrodes as possible
  • fixed wires not dropping in singleplayer (thanks malte0811)
  • fixed models for Workbench + Core Sample Drill
  • fixed broken textures on barrels, caused by Christmas Crates
  • fixed model of the drill (thanks Glassmaker)
  • optimized renderbounds, useless null checks, ArrayList capacities (thanks cobra)

#####Version 0.6.4 - BUILT

  • added an API for the the FurnaceHeater
    • this fixes the dupe with Natura's Netherrack Furnace
    • adds compatability for Thaucmraft's Alchemical Furnace
    • adds compatability for CuttingEdge's Evaporator
  • added the "Qrow" Shader
  • fixed energy not being transmitted (thanks cobra)
  • fixed minecart shaders not syncing on servers (thanks cobra)
  • fixed NPE upon joining servers
  • updated zh_CN.lang

#####Version 0.6.3 - BUILT

  • added the Chemical Thrower! A device that shoots fluids at people to varying effects! Also supports shaders!
  • added potioneffects to IE, these are used by the Chemthrower
  • added an interface to allow addons to make their own wooden posts that transformers can attach to (thanks UnwrittenFun)
  • added config to disable infinite water sources with the pump
  • added a "clear recipe" button to the assembler
  • added support for NEI's "?" button to the assembler
  • added the Dropping Conveyor Belt which inserts into inventories below it (thanks cobra)
  • added recipe recalculation, to (hopefully) include minetweake'd recipes in the manual
  • added compat for Cutting Edge
  • added Charging Station, uses RF to charge items
  • added Current Transformer, a block based energy meter
  • added a 3D item render to the voltmeter, and allowed it to show energystorage on mouse-over (shoutout to Tage for the model! :D)
  • added the "Mass Fusion" Shader
  • added the "Angel's Thesis" Shader
  • added Shader support for Minecarts
  • added compat with Botania, Magnet Ring wont pull items from conveyors now
  • added Balloons! They are like Structural Connectors but they fly and glow and can be dyed
  • added the Skyhook! Now officially implemented, hopefully no longer stuttery and with its own manual entry!
  • added stairs for the other two treated woods and for concrete
  • gave concrete an entry in the manual and changed the recipe
  • fleshed out the Item Router. Now has OreDict, NBT and fuzzy filtering and matching buttons in the GUI
  • removed the ability to insert and extract graphite electrodes from the Arc Furnace
  • changed fluid pipes to be smarter about their connections (thanks cobra)
  • changed manual entries on mineral veins to be sorted alphabetically. Also changed the handling of dimension names, might fix the relevant bugs.
  • changed the HUD for the Drill a little
  • changed wooden crates to no longer be allowed inside eachother. This was a potential for NBT overflow
  • changed ingots to no longer be crushable
  • changed ores to only crush into a single piece of dust
  • changed Arc Furnace to distribute inputs equally across its slots
  • changed villager houses to maybe have shaders in the crates
  • changed Drill Heads to have +100% durability
  • changed Drills to be able to dig grass
  • changed certain ingame overlays to use a new font, styled to look like Nixie Tubes. You can disable this in the config
  • fixed bottling machine not accepting fluids correctly
  • fixed fluid dupe bug (thanks cobra)
  • fixed silo having pipes connect to everywhere
  • fixed z-fighting on the silo
  • fixed wires disappearing in RFTools dimensions (thanks malte0811)
  • fixed Breaker Switches falsely accepting HV
  • fixed speedloader-caused desync (thanks malte0811)
  • fixed DeepStorage interface on the silo (thanks malte0811 and cobra)
  • fixed typos in the manual (thanks xbony2)
  • fixed stack overflow with the Item Router
  • fixed tooltips rendering below NEI (thanks UnwrittenFun)
  • fixed Mekanisms's refined obsidian being smeltable in the Arc Furnace
  • fixed multiple clientside desyncs (thanks malte0811)
  • fixed (possibly) the desyncing of the SkyHook
  • fixed connectors to have limited output as well rather than just accepting everything
  • fixed conveyors rendering the wrong way on some sides
  • fixed light opacity on mutliple blocks
  • fixed StackOverflow when using tesseracts with IE wires
  • fixed derped lightign on stairs
  • fixed connected sides on metal scaffolding
  • updated zh_CN.lang
  • updated fr_FR.lang
  • added es_ES.lang
  • Oathkeeper
  • Super Chief

#####Version 0.6.2 - BUILT

  • added wood-covered scaffolding
  • added aluminium decoration blocks (fence, scaffold)
  • added a creative capacitor (thanks malte0811)
  • added the Vault-Tec shader
  • added the redstone controlled breaker switch
  • added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
  • reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
  • reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
  • changed hemp->string recipe to be only a third as effective
  • changed the manual on minerals, exchanged tables for proper pages for each mineral
  • fixed dupe bug
  • fixed NPE in eventhandler (thanks cobra)
  • fixed wire offset on floodlight and lantern (thanks cobra)
  • fixed ghost arms on wooden pole (thanks cobra)
  • fixed Raytracing (thanks malte0811 & cobra)
  • fixed broken Miló shader
  • fixed light-opacity for some solid blocks
  • fixed use+recipe keybinds in the NEI handler
  • fixed table drawing in the manual, closes #646
  • fixed getEnergyStored on machines (thanks cobra)
  • fixed fluid mechanics on machines (thanks cobra)
  • fixed lighting on particles

#####Version 0.6.1 - BUILT

  • added sneak-hammering to change opposite side of a pump (thanks cobra)
  • added config to disable GUI rescaling in the manual
  • added a recipe for the HC Hemp Trolley
  • added metal barrels. The are like wooden barrels but can store hot fluids and gases
  • added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
  • added Alloying to the Arc Furnace
  • added Recycling to the Arc Furnace
  • added 4 distinct NEI handlers for the Arc Furnace
  • added a new and better raytracing algorithm (thanks malte0811)
  • added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
  • added workaround for OreDict weirdness (thanks malte0811)
  • removed those debug OreDict tooltips ^^
  • changed wooden barrel to not accept gasses
  • changed the default bullet damage to be higher
  • changed fluid pipes to pressurize fluids when inserting into pumps
  • changed floodlights to be less laggy (thanks malte0811)
  • changed scaffold-covered pipes to be climbable
  • changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
  • fixed extracting items from the assembler
  • fixed Fluid Pipes not outputting correctly (thanks cobra)
  • fixed rightclicking tanks with fluid containers (thanks cobra)
  • fixed spawninterdiction CMEs (thanks malte0811)
  • fixed Assembler getting fixed by fluid pipes
  • fixed fluid pipes resetting their connections when scaffolding is placed
  • fixed scaffolding not rendering from the inside when covering a pipe
  • fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
  • fixed some NPEs when placing fake lights (thanks malte0811)
  • fixed client access error on shaders
  • fixed GregTech power transfer
  • fixed GregTech using the wrong ore name (Aluminium >_>)
  • fixed GUIs not closing when their blocks are broken
  • fixed NPE on Crusher's NPE
  • fixed rotating conveyors with a hammer (thanks cobra)
  • fixed tanks not updating properly (thanks cobra)
  • fixed wires not re-rendering on servers (thanks cobra)
  • fixed that re-rendering for other blocks too (thanks cobra)
  • updated jp_JP.lang
  • updated zh_CN.lang

#####Version 0.6.0 - BUILT

  • added a house for the IE Villager. He should be a lot less rare now!
  • added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
  • added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
  • added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
  • added Sheetmetal Tanks to store large amounts of fluid
  • added Silos for large, single-item, storage
  • added Phial Cartridges to shoot potions with!
  • added particles and a molten metal animation to the Arc Furnace
  • added Achievements!
  • added HydrauliCraft support for Hemp
  • added a recrafting recipe to turn treated wood slabs back into treated wood blocks
  • added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
  • added a statistic to track the distance travelled by Skyhook
  • added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
  • added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
  • added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
  • added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
  • added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
  • added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
  • added config option to drop orphaned connections (thanks @cobra)
  • added Nether- and Dense Ores support to the Arc Furnace
  • added a search function with spellchecking to the manual
  • added a headshot functionality to the revolver
  • added the Assembler, an IE autocrafting machine
  • added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
  • added commands to configure minerals and stuff
  • added Minetweaker support for minerals
  • added Jerrycans to refuel your drill on the go!
  • added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
  • added config options to disable every cross-mod compat module
  • changed wire rendering to be ISRBH, improving performance
  • changed a lot of internal handling of the Energy System:
    • Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
    • Too much power will make the wires burn away
    • buffed the transferrates
    • changed the loss calculations
    • added more safety to avoid CME (shoutout to @mindforger)
    • fixed priorities on indirect connections (thanks @malte0811)
    • a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
  • changed Breaker Switch, it has a new model and emits redstone
  • changed mineral distribution of the Excavator. You may lose your old deposits because of this
  • changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
  • changed some of the NEI handlers to support GUI redirection
  • changed Graphite Electrodes to track damage via NBT data
  • changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
  • changed IE particles to run through a custom render dispatcher, similar to Botania
  • changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
  • changed multiple machines to accept enough power based on their consumption config
  • changed big portions of the code to use less getTileEntity() calls (thanks @cobra & @malte0811)
  • changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
  • changed UpgradeableTool system to be more API based, to allow addon devs to make their own
  • fixed SideOnly annotations, should fix that Railcraft tank thing among others
  • fixed burn time of coal coke block in furnaces
  • fixed blockupdates for wooden poles
  • fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
  • fixed a NPE related to homing cartridges
  • fixed a dupebug with Thaumcraft's Magic Mirrors
  • fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
  • fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
  • fixed output bugs with Squeezer and Fermenter
  • fixed Raytracing errors (thanks @cobra) -fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811)
  • fixed Coke Oven not stacking bottles to 16
  • fixed 'simple' IE blocks not being moved by pistons
  • fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
  • fixed Lightningrod getting guaranteed hits
  • fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
  • fixed side solidity on the Diesel Generator (thanks @cobra)
  • fixed energyloss exceeding 100% (thanks @cobra)
  • fixed transparency and light opacity for certain blocks
  • fixed Nether Ores in the crusher ignoring their config
  • fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
  • fixed world data not getting loaded under certain conditions (thanks @cobra)
  • fixed breaker switch updating at the wrong time
  • fixed Crusher not accepting inputs of specific size
  • fixed wooden blocks being non-inflammable
  • updated zh_CN.lang
  • added ja_JP.lang
  • updated ru_RU.lang
  • added fr_FR.lang
  • added de_DE.lang

==============

0.5 VERSIONS

============== #####Version 0.5.4 - BUILT

  • added Concrete and Concrete Tile
  • fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
  • fixed Minetweaker integration for Squeezer and Fermenter
  • fixed CokeOven and BlastFurnace dropping an extra block when broken
  • removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
  • fixed a typo in an oredict name (thanks xbony2)
  • fixed item insertion and extraction for Squeezer and Fermenter
  • fixed item instert for coke oven
  • added Silver Bullets
  • added another saving hook to (hopefully) fix the issue of disappearing wires
  • Oblivion

#####Version 0.5.3.2 - BUILT

  • fixed raytracing on HV relays (thanks cobra)
  • updated zh_CN.lang
  • fixed dupebug with blueprints (thanks malte0811)
  • fixed tooltips rendering below text (thanks UnwrittenFun)
  • introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
  • fixed Excavator's chance system for good, hopefully
  • added blacklist for dimension IDs, rather than restricting IE ores to the overworld
  • added a config to force-enable the crushing of ores with the Engineer's Hammer
  • added Minetweaker support for the Arc Furnace
  • fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
  • moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
  • Arc Furnace should respect the stacksize limit for outputs now
  • fixed a rare NEI crash
  • fixed DenseOres not registering for the crusher
  • changed internal recipe handling of fermenter and squeezer
  • made changes to the lightning rod, improving its chances of getting hit
  • fixed crop growth display for WAILA
  • fixed extraction of items from Arc Furnace
  • fixed derpy crafting-navigation-arrows in manual
  • added metal dusts smelting in the Arc Furnace

#####Version 0.5.2 - BUILT

  • fixed boundingboxes on slabs
  • fixed shift-clicking items in the arc furnace
  • fixed Arc Furnace structure + collision
  • fixed broken Blueprint crafting
  • fixed Arc Furnace not updating its electrodes when shut off by redstone
  • fixed Raytracing of connectors allowing for invalid connections
  • fixed placement issues of connectors replacing blocks and hovering in the air
  • added localization for IE villager
  • attempted to fix blueprints spawning as dungeon loot
  • disabled EE3 compat module till I can make it work right

#####Version 0.5.1 - BUILT

  • removed OreDict tooltip and moved tooltips to clientside-only
  • fixed degrading electrodes in unpowered Arc Furnace
  • added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
  • fixed Electrodes not rendering
  • removed Arc Furnace from creative tab (users are a bit dense >_>)
  • fixed slabs not placing against doubleslabs
  • fixed Villager selling the wrong wire
  • fixed steel not being craftable into blocks, nuggets and slabs

#####Version 0.5.0 - BUILT

  • added Arc Furnace! Yes, it's a thing now!
  • added metal slabs
  • added Blueprint crafting. This will be used for bullets and other things in future
  • added Homing and Wolfpack bullets
  • added Engineer Villager to sell IE items
  • added metal nuggets
  • redid API stuff. Addons might break
  • changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
  • changed OreDict handling in recipes. Should improve performance
  • changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
  • added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
  • moved Workbench back to TESR because of derpy lighting
  • fixed critical bug with revolvers
  • connectors only accept power from the correct side now
  • the mousewheel can be used to changed pages in the manual
  • changed poweroutput config for dynamos to a double, to allow for more precise modifiers
  • fixed derpy in-hand rendering for fences
  • added WAILA compat for hemp
  • buffed electro upgrade for the revolver
  • changed bullets to be craftable with blueprints and added config for more costly bullets
  • changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
  • prevented Multiblocks and Connectors from being teleposed by BloddMagic
  • updated Manual for new content added
  • changed formatting in manual, addon devs beware!
  • changed all textures to be power of 2, because old GPUs can't handle my fancyness
  • fixed raytracing on LV connectors
  • changed localization of High-Voltage Wire Coil to match its connector
  • enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
  • fixed BlastFurnace gui opening clientside
  • added another NPE check to wire rendering
  • fixed TCon interaction
  • fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
  • moved most recipe additions of IE to its own class
  • fixed revolver render to finally show the internal parts of the electrodes
  • allowed placing of ladders/torches/other things on certain parts of the multiblocks
  • extended GregTech support to include most ores, also possibly fixed energy transport
  • fixed revolver render to build correctly for flavour-linked render additions

==============

0.4 VERSIONS

============== #####Version 0.4.4 - BUILT

  • fixed vertical wires not rendering
  • dynamo can now be rotated with the hammer

#####Version 0.4.3 - BUILT

  • important hotfix for TileRenders. They should work now
  • fixed capacitors not syncing their energy storage
  • fixed derpy boundingboxes on the arms

#####Version 0.4.2 - BUILT

  • fixed rendering derp with backtools
  • added config for energy output on the ThermoElectric Gen
  • fixed coke oven to reset timer on input change
  • added external access methods for the Sample Drill
  • added null check to wire rendering
  • still working on derpy skylines .-.
  • fixed replacement ores in the excavator
  • more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
  • nerfed Kinetic Dynamos to only take power from one side now
  • optimized connections to cache catenaries. Improves rendering performance
  • added No Name
  • ominous changelog is ominous.
  • fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
  • added config option to disable hammer crushing
  • allowed revolver recipe to be mirrored

#####Version 0.4.1 - BUILT

  • updated zh_CN.lang
  • fixed randomness of the excavator for negative seeds
  • allowed customizeable renderdistance for windmills, watermills and a few others
  • made wooden posts climbable. Temporary feature, might be removed again.
  • fixed localization on voltmeter
  • added potatoes to the list of items to be fermented
  • started working on skycrates. Heavily WIP, be warned!

#####Version 0.4.0 - BUILT

  • fixed conveyor sorter not accepting items
  • players can no longer ride bullets, sorry =P
  • players now ride the catenaries of the wires instead of straight lines
  • added temporary render to the Skyhook...and cancelled it shortly afterwards
  • moved fuel-consumption in the blastfurnace behing smelting
  • apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
  • fixed IC2 machines voiding power
  • added damage-boost for skyhook when the payler is falling, this will be an upgrade
  • Lanterns got a new render
  • Lightningrod now doesn't work for spawned lightning anymore
  • changed internal methods for the manual
  • added a new functions to the API, allowing a check if power can pass through a connector
  • added methods to the API to determine whether a wire transfers power
  • added a breakerswitch to use those functions
  • added more placing options to wallmounts
  • added downwards-facing arms to wooden poles
  • added comparator output to capacitors
  • added zh_CN.lang
  • added a list of required blocks to every multiblock
  • attempted fix for the transfer of negative energy
  • attempted fix on the sound system...again
  • changes to revolver crafting, even users of custom skins can now get the normal one
  • stopped fluid producers from stacking unstackables
  • fixed Industrial Hemp page linking to the wrong page
  • refactored the API
  • added manual support into the API, so addon devs can do custom entries&categories
  • Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
  • fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
  • fixed ItemRouter voiding more stuff
  • fixed excavator being unlimited for negative numbers

==============

0.3 VERSIONS

============== #####Version 0.3.3 - BUILT

  • started working on skylines
  • fixed NEI handlers for squeezer+fermenter
  • removed a debug recipe I forgot about
  • updated ru_RU.lang
  • made NEI handler cycle though input-variations
  • fixed the NBT reading for WireTypes
  • fixed crashing sounds
  • added another fluid check to fermenters and squeezers to avoid NPEs
  • added replacement system to excavator, can replace Uranium with Yellorium when necessary
  • added render-diameter to Wire-Types. This is an API update so it might break stuff
  • added a "complete" multiblock display of the excavator to the book
  • made links in the book more prominent
  • added support for nether ores
  • fixed connection-removal resulting in NPEs
  • Sample Drill needs blocks below it now
  • change recipe for mechanical components to fix a conflict

#####Version 0.3.2 - BUILT

  • updated ru_RU.lang
  • added shiftclicking to Workbench
  • made drillheads repairable again
  • buffed drillhead damage to match the material cost in comparison to pickaxes
  • added shiftclicking to Refinery
  • changes to formatting in Minetweaker integration
  • fixed wire rendering
  • possibly fixed mineral calculation

#####Version 0.3.1 - BUILT

  • packed ice fixed for thermoelectric gen
  • properly initialized WireTypes, connections shouldn't turn into copper anymore
  • fixed derpy refinery output, it also prioritizes internal storage items before outputting now
  • added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
  • made the cokeoven sync when fluid is extracted
  • fixed the broken lightning rod
  • added some extra security in fluidoutputting on Fermenter and Squeezer

#####Version 0.3.0 - BUILT

  • fixed the ridiculously fast CokeOven
  • added ru_RU.lang
  • fixed speedloaders not working
  • added filled capacitors to creative+NEI
  • fixed some broken crusher recipes
  • fixed slot-restrictions of Fermenter+Squeezer
  • fixed derpy conveyor placement
  • added config for Revolver damage
  • fixed a render derp with the workbench
  • added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
  • renamed WallMount stuff to Wallmount, because gradle is a derp
  • rewrote the API to accomodate custom WireTypes
  • possibly fixed the weird percentages on minerals

==============

0.2 VERSIONS

============== #####Version 0.2.4 - BUILT

  • fixed various spelling error in the .lang
  • fixed HV Transformers fitting on wooden poles
  • fixed Revolver GUI, revolver is now locked in slot
  • made changes to the API, to allow for OpenComputers integration
  • cleaned up code in multiple places (like that Json testing in the config >_>)
  • added Minetweaker support for the Crusher. It's untested.
  • fixed the back button in the manual
  • fixed removeFuel Minetweaking on the Blast Furnace
  • possibly fixed winmills and watermilsl derping on certain chunk positions
  • also hopefully fixed lightningrods in that regard
  • tentative fix for that concurrent exception on rendering
  • added safety check on Bucket Wheel rendering

#####Version 0.2.3 - BUILT

  • added Engineer's Workbench
  • buffed FluidTank on the Drill
  • nerfed Mineral veins
  • added new Revolver models
  • added Revolver upgrades
  • added Internal Tank upgrade for Drill
  • rebalanced Drill Upgrade recipes
  • added manual entry for Revolver and Workbench

#####Version 0.2.2 - BUILT

  • possible fix for fermenter+squeezer crash
  • structural connectors rotate again
  • fixed up the manual on the excavator a little
  • added documentation to Structural Connectors

#####Version 0.2.1 - BUILT

  • fixed mineral depletion on the excavator

#####Version 0.2.0 - BUILT

  • fixed CokeOven texture
  • added NEI Handler for the crusher
  • fixed RedstoneOre giving Platinum dust
  • Excavator and Bucket Wheel have been implemented
  • Refinery has a recipe system and a prettier GUI
  • Fermenter and Squeezer have recipes and an extra output slot
  • Item Router should no longer delete items. Hopefully this fix didn't increase the lag
  • Drills should no longer work well without fuel
  • Mineral Deposits should deplete over time
  • Added Core Sample Drill to determine minerals in chunks
  • Added some OreDictioanry support to structures, because compat
  • Changed Wire behaviour to be parallel rather than consecutive
  • Added AquaTweaks compat

==============

0.1 VERSIONS

============== #####Version 0.1.16 - BUILT

  • fixed cyclic exception in NBT read/write on wooden crates
  • drills. 'nuff said.
  • buffed the hempcrete recipe, only requires clay, not full blocks now
  • wooden crates don't write unnecessary NBT on breaking, so empty crates can stack again
  • Coke Oven has a new texture

#####Version 0.1.15 - BUILT

  • fixed dependency on CCLib
  • Refinery has a temporary gui
  • connections no longer glow in the dark but have some other weird lighting issues
  • dieselgen model doesn't reload when holding shift

#####Version 0.1.14 - BUILT

  • crusher multiblock can be mirrored now. Also structure can be initiated from the opposing side
  • changed rendering of wires, moved from TESR to RenderWorldLastEvent
  • fixed a possible NPE on power transfer
  • fixed CokeOven and BlastFurnace only allowing 63 items in the output
  • revolver shenanigans everywhere
  • moved all the connectors, wooden poles and the transformers from TESRs to ISRBHs
  • most other models are also .obj now
  • added the sorter
  • Diesel Generator has a new model
  • Refinery will no longer run off of water (whoops >_>)

#####Version 0.1.13 - BUILT

  • revolvers now expel the right casings
  • coke oven, fermenter and squeezer now check if they can use a filled fluid container before creating one. No more fluid voiding
  • HV transformers no longer delete blocks on placement
  • water wheels should stop stopping all the time
  • changed windmills to check lines in the innermost loop
  • added MFR support for hemp plants
  • stopped the energy system from being derped

#####Version 0.1.12 - BUILT

  • ores should now work with BC quarries

#####Version 0.1.11 - BUILT

  • fixed a bug with table pages initializing with empty OreDict lists

#####Version 0.1.10 - BUILT

  • added wooden and steel wall mounts
  • improved squeezer and fermenter, no more while loops. Hopefully lag-preventing
  • made watermills sync their rotation when stack against eachother
  • tried to improve conveyor belts
  • melons work in the fermenter to produces ethanol now
  • fixed some localization derps
  • buckets of fluid no longer stack, and bottles are limited to 16
  • IE's fences no longer block chests from opening
  • Structural Arms now invert if the aim is above half the block, not above two thirds
  • IE multiblocks now show their energy stored in WAILA
  • Crusher actually consumes power
  • Diesel Generator has Redstone control now
  • changed vector calculations on watermill. Should reduce lag
  • reduced vein size from Bauxite (at least the default config for it). It's apparently quite abundant
  • add pickBlock support for capacitors, to make creative testing easier
  • crusher particles no longer break all the things and also spawn according to currently processed item
  • wires actually do lose energy now!
  • added partial tick time to windmills, dieselgen's fan and crusher
  • added table to the DieselGen entry, showing possible fuels
  • renamed watermills to water wheels

#####Version 0.1.9 - BUILT

  • added container items to creosote buckets+bottles

#####Version 0.1.8 - BUILT

  • fixed sounds. Should not crash the server anymore and also loop fine
  • fixed the rendering of insulating glass
  • structural arms can be inverted
  • fixed slots and items valid for Coke Oven and Blast Furnace
  • more revolver fancyness
  • made RF>EU conversion rate configureable
  • improved watermill render. Hopefully less jittery.
  • nerfed blast furnace fuel
  • fixed cable lengths. Thanks Tahg =P
  • added External Heater, a block that will consume RF to power adjacent vanilla furnaces
  • added the lacking smelting recipe for electrum grit
  • made various block sides solid, where necessary
  • started work on wall mounts

#####Version 0.1.7 - BUILT

  • fixed blending on the text on the manual
  • fixed the crash caused by calculating loss
  • added a colourblind config so people can still see what capacitors sides are configured too
  • added secondary outputs for the crusher
  • crusher destroys items again
  • took partial tick time into consideration when rendering the windmill...at least I think I did?
  • fixed the spawning of revolver bullets...maybe
  • added a NPE check to connection rendering. As for how Myst managed to produce it: No idea.
  • EDIT: might have found out how it happened. Hopefully fixed it
  • added Railcraft's RockCrusher recipe as a fallback for the crusher
  • removed the catenary warning log
  • watermills should stack up to three now
  • improved Blastfurnace and Cokeoven updating upon structure creation
  • fixed clientside gui of the wooden crate
  • added structural cables and structural connectors for decorational purposes
  • did fancy things with the revolvers

#####Version 0.1.6 - BUILT

  • added container items to fluid containers
  • cokeoven will now properly smelt coal blocks into coke blocks
  • the arrow to leave entries in the manual now resets the page number again
  • cokeoven, squeezer and fermenter will now properly process till their tank is filled
  • conveyors will move players and items properly again
  • boosted the plantoil output on hemp seeds
  • diesel generator sounds now stop when the generator is broken
  • windmills now face the right way

#####Version 0.1.5 - BUILT

  • NPE fix. Really should have had it in the previous

#####Version 0.1.4 - BUILT

  • fixed the manual. Pls no crash anymore D:
  • added documentation to the hemp

#####Version 0.1.3 - BUILT

  • finished conveyor belts
  • fixed various bugs

#####Version 0.1.2 - BUILT

  • updated textures
  • added documentation for the changed capacitor functionality
  • fixed DieselGen, now accepts fluids correctly again and uses them
  • changes to the code determining the crusher's structure. Possibly a bugfix?
  • made worlgen configureable
  • added a page+category hiding functionality to the manual Lib
  • laid out basics for conveyor belts

#####Version 0.1.1 - BUILT

  • introduction of the public changelog
  • fixed placement of wooden slabs
  • finished crusher, added IInventory support
  • capacitors now update correctly and can have their opposite side changed
  • diesel generator should now break into components correctly and had its bounding boxes fixed

#####Version 0.1.0 - BUILT

  • initial beta release