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Currently, only IP based socket addresses are accepted for multiplayer.connector. Generalize this so that a domain name is accepted as well. For example connector.de-game.org:8082 should be accepted.
Resolve the domain name while connecting to the lobby server. Use the original address (before resolution) when creating the game in DE Lobby so that other clients resolve it themselves.
The text was updated successfully, but these errors were encountered:
Currently, only IP based socket addresses are accepted for
multiplayer.connector
. Generalize this so that a domain name is accepted as well. For exampleconnector.de-game.org:8082
should be accepted.Resolve the domain name while connecting to the lobby server. Use the original address (before resolution) when creating the game in DE Lobby so that other clients resolve it themselves.
The text was updated successfully, but these errors were encountered: