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Currently user inputs (e.g. keyboard presses, mouse inputs) and resulting actions / commands are coupled. Many actions / commands are executed by systems whose run conditions are the specific inputs.
Change this by creating a generic input system. User inputs (mouse drags, moves, clicks, keyboard presses, etc.) result in events. These events are mapped to user commands.
This is a stepping stone for hotkey configuration.
Research how this is done in other games and other systems.
The text was updated successfully, but these errors were encountered:
Currently user inputs (e.g. keyboard presses, mouse inputs) and resulting actions / commands are coupled. Many actions / commands are executed by systems whose run conditions are the specific inputs.
Change this by creating a generic input system. User inputs (mouse drags, moves, clicks, keyboard presses, etc.) result in events. These events are mapped to user commands.
This is a stepping stone for hotkey configuration.
Research how this is done in other games and other systems.
The text was updated successfully, but these errors were encountered: