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Hi , I 'm not fully understand the light / shadow usage, there is example "Shadow" use shadowmap + directional light, the "GltfViewer" use PBR , I tried a custom gltf model , which have basic cube + plane + point light, but looks like no shadow, may be I use wrong setting. For code part, there 's only directional light defines, no point light or spot light, so I am confused. In Gltf namespace looks support direction + point + spot, but do not see shadow part.
Can you add an example to show all kinds of light + shadow ? Thanks !
The text was updated successfully, but these errors were encountered:
Hi , I 'm not fully understand the light / shadow usage, there is example "Shadow" use shadowmap + directional light, the "GltfViewer" use PBR , I tried a custom gltf model , which have basic cube + plane + point light, but looks like no shadow, may be I use wrong setting. For code part, there 's only directional light defines, no point light or spot light, so I am confused. In Gltf namespace looks support direction + point + spot, but do not see shadow part.
Can you add an example to show all kinds of light + shadow ? Thanks !
The text was updated successfully, but these errors were encountered: