Releases: DimensionalDevelopment/DimDoors
Releases · DimensionalDevelopment/DimDoors
untagged-d0b5287ae91998a072eb: Rewrote Rift Tools' Hit Detection
-Copied over Vanilla raytrace code and made some slight adjustments, because Vanilla assumes that you never want a RayTrace to hit a non-solid block that is not a liquid. -Rift Blade, Rift Configuration Tool, Rift Remover and Rift Stabiliser can now hit underwater Rift Tears -Rift Configuration Tool can now hit non-RiftTear Rifts -Fixes #71
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Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/…
untagged-626ace992c5498801f65: Removed a lot of log spam
-Switched many log messages with development purposes from the info channel to the debug channel
untagged-9b73ae69bd93b3e562ba: Removed dungeons from RAM
- Made Schematics load into RAM as byte arrays at the start of game instead of as NBT (saves +- 1GB of RAM) (SH) - Added checks for non-default schematics to make sure they contain valid NBT at game start (SH) - Made sure that invalid templates/schematics aren't even added to the array (SH) - Made sure that PocketTemplate loads Schematic from byte array before it tries to place it (PT) - Made sure that PocketTemplate unloads Schematic after placinf it (PT) - Made sure that TileEntityRift doesn't check its Location while PocketTemplate is replacing placeholders in Schematics (otherwise it will try to use null worlds and shizzle) (TER and PT) - Added functionality when saving a Schematic, this should put the Schematic in memory as a byte array (SH) - Fixed little bug, where Schematics that would be too big, would only be loaded when configured not to (SH) - Added functionality to keep the Schematics that are placed most loaded in RAM as NBT (combination of usageList and usageMap) (SH and PT) - Added config option to set the maximum number of Schematics that will be cached as NBT (MC and SH) - Made sure that Dimdoors.log is consistently used (SH) - Added check for .json file extension for files in the json config folder (SH) - Schematic files in the jar have had the .schem extension for a while now. Generalised a bit. (SH)
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Pushed Nether Gateway stuff
3.0.9
New features:
- Added music disc for limbo's music ("Creepy")
Bugs fixed:
- Fixed client crashing when touching eternal fabric on server
- Fixed personal pockets unlinking when disconnecting outside of them for the first time after creating them
- Fixed worldgen in non-CubicChunks worlds when CubicChunks is enabled.
- Fixed incompatibility with PerfectSpawn
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Fix mod not loading
untagged-403158cc7965dab30440
Embed mixin
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Remove VanillaFix from DimDoors
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Implement NoCrash