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Releases: DimensionalDevelopment/DimDoors

untagged-d0b5287ae91998a072eb: Rewrote Rift Tools' Hit Detection

02 Jul 23:31
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-Copied over Vanilla raytrace code and made some slight adjustments, because Vanilla assumes that you never want a RayTrace to hit a non-solid block that is not a liquid.
-Rift Blade, Rift Configuration Tool, Rift Remover and Rift Stabiliser can now hit underwater Rift Tears
-Rift Configuration Tool can now hit non-RiftTear Rifts

-Fixes #71

untagged-1548709076c1ec69134b

02 Jul 19:42
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Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/…

untagged-626ace992c5498801f65: Removed a lot of log spam

23 Jun 10:57
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-Switched many log messages with development purposes from the info channel to the debug channel

untagged-9b73ae69bd93b3e562ba: Removed dungeons from RAM

18 Jun 18:49
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- Made Schematics load into RAM as byte arrays at the start of game instead of as NBT (saves +- 1GB of RAM) (SH)
- Added checks for non-default schematics to make sure they contain valid NBT at game start (SH)
- Made sure that invalid templates/schematics aren't even added to the array (SH)
- Made sure that PocketTemplate loads Schematic from byte array before it tries to place it (PT)
- Made sure that PocketTemplate unloads Schematic after placinf it (PT)
- Made sure that TileEntityRift doesn't check its Location while PocketTemplate is replacing placeholders in Schematics (otherwise it will try to use null worlds and shizzle) (TER and PT)
- Added functionality when saving a Schematic, this should put the Schematic in memory as a byte array (SH)

- Fixed little bug, where Schematics that would be too big, would only be loaded when configured not to (SH)

- Added functionality to keep the Schematics that are placed most loaded in RAM as NBT (combination of usageList and usageMap) (SH and PT)
- Added config option to set the maximum number of Schematics that will be cached as NBT (MC and SH)

- Made sure that Dimdoors.log is consistently used (SH)

- Added check for .json file extension for files in the json config folder (SH)

- Schematic files in the jar have had the .schem extension for a while now. Generalised a bit. (SH)

untagged-9fce9e8eddf2f9d4aa4d

16 Jun 14:07
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Pushed Nether Gateway stuff

3.0.9

26 Apr 21:16
bd805a4
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New features:

  • Added music disc for limbo's music ("Creepy")

Bugs fixed:

  • Fixed client crashing when touching eternal fabric on server
  • Fixed personal pockets unlinking when disconnecting outside of them for the first time after creating them
  • Fixed worldgen in non-CubicChunks worlds when CubicChunks is enabled.
  • Fixed incompatibility with PerfectSpawn

untagged-7afeffff2f5ae38bb220

26 Apr 04:05
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Fix mod not loading

untagged-403158cc7965dab30440

26 Apr 03:06
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untagged-157c8906473c59153f19

26 Apr 07:10
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Remove VanillaFix from DimDoors

untagged-eee83060a8c7063db671

25 Apr 06:24
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Implement NoCrash