A collection of screenshots showing the game's progress. Continued from README.
- 21 Nov 2020: Containers and the hauling of items.
- 22 Aug 2020: World modification and collective society task queue with a bunch of internal restructuring, including data driven entity definitions, structured logging and event-based AI.
- 14 Jun 2020: Basic, boring procedural terrain generation.
- 07 Jun 2020: A debugging UI with imgui as an experiment in game <--> UI communication.
- 31 May 2020: AI utility system choosing between wandering, going to find food, and eating held food. Utility values are graphed in a Grafana dashboard - the need for hunger increases over time and is satisfied by sprinting to food and eating, look at them go!
- 10 May 2020: Random wandering with path finding, powered by context steering
- 26 Apr 2020: Simplified 2D graphics in a 3D world without physics
- 31 Dec 2019: Entities choosing random blocks and path finding to them, facing their direction of travel - low frame rate is to reduce GIF size, it's actually buttery smooth
- 07 Oct 2019: Multiple chunks
- 05 Oct 2019: Half steps and navmesh edge costs - blue edges are cheap walking flat/up a half step, and red edges are more expensive jumps
- 29 Sept 2019: A basic navigation mesh superimposed on an epic 3D world