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layout.link
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layout.link
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ROM0
org $0000
"NULL"
org $0000
"rst0"
org $0008
"rst8"
org $0010
"rst10"
org $0018
"rst18"
org $0020
"rst20"
org $0028
"rst28"
org $0030
"rst30"
org $0038
"rst38"
org $0040
"vblank"
org $0048
"lcd"
org $0050
"timer"
org $0058
"serial"
org $0060
"joypad"
; $0061
"High Home"
org $100
"Header"
org $150
"Home"
ROMX $1
"bank1"
ROMX $2
"Sound Effect Headers 1"
"Music Headers 1"
"Sound Effects 1"
"Audio Engine 1"
"Music 1"
ROMX $3
"bank3"
ROMX $4
"NPC Sprites 1"
"Font Graphics"
"Battle Engine 1"
ROMX $5
"NPC Sprites 2"
"Battle Engine 2"
ROMX $6
"Maps 1"
"Play Time"
"Maps 2"
"Doors and Ledges"
ROMX $7
"Maps 3"
"Pokémon Names"
"Maps 4"
"Hidden Objects 1"
ROMX $8
"Sound Effect Headers 2"
"Music Headers 2"
"Sound Effects 2"
"Low Health Alarm (Audio Engine 2)"
"Bill's PC"
"Audio Engine 2"
"Music 2"
ROMX $9
"Pics 1"
"Battle Engine 3"
ROMX $A
"Pics 2"
"Battle Engine 4"
ROMX $B
"Pics 3"
"Battle Engine 5"
ROMX $C
"Pics 4"
"Battle Engine 6"
ROMX $D
"Pics 5"
"Slot Machines"
ROMX $E
"Battle Engine 7"
ROMX $F
"Battle Core"
ROMX $10
"bank10"
ROMX $11
"Maps 5"
"Pokédex Rating"
"Maps 6"
"Hidden Objects Core"
ROMX $12
"Maps 7"
"Screen Effects"
"Maps 8"
ROMX $13
"Pics 6"
"Maps 9"
"Predefs"
ROMX $14
"Maps 10"
"Battle Engine 8"
"Hidden Objects 2"
ROMX $15
"Maps 11"
"Battle Engine 9"
"Maps 12"
"Diploma"
"Trainer Sight"
ROMX $16
"Maps 13"
"Battle Engine 10"
"Maps 14"
"Saffron Guards"
ROMX $17
"Maps 15"
"Starter Dex"
"Maps 16"
"Hidden Objects 3"
ROMX $18
"Maps 17"
"Cinnabar Lab Fossils"
"Maps 18"
"Hidden Objects 4"
ROMX $19
"Tilesets 1"
ROMX $1A
"Battle Engine 11"
"Tilesets 2"
ROMX $1B
"Tilesets 3"
ROMX $1C
"bank1C"
ROMX $1D
"Maps 19"
"Itemfinder 1"
"Maps 20"
"Vending Machine"
"Maps 21"
"Itemfinder 2"
ROMX $1E
"bank1E"
ROMX $1F
"Sound Effect Headers 3"
"Music Headers 3"
"Sound Effects 3"
"Audio Engine 3"
"Music 3"
ROMX $20
"Text 1"
ROMX $21
"Text 2"
ROMX $22
"Text 3"
ROMX $23
"Text 4"
ROMX $24
"Text 5"
ROMX $25
"Text 6"
ROMX $26
"Text 7"
ROMX $27
"Text 8"
ROMX $28
"Text 9"
ROMX $29
"Text 10"
ROMX $2A
"Text 11"
ROMX $2B
"Pokédex Text"
ROMX $2C
"Move Names"
WRAM0
"WRAM"
org $c100
"Sprite State Data"
"OAM Buffer"
org $dfff
"Stack"
VRAM
"VRAM"
SRAM $0
"Sprite Buffers"
SRAM $1
"Save Data"
SRAM $2
"Saved Boxes 1"
SRAM $3
"Saved Boxes 2"
HRAM
"OAM DMA"
"HRAM"