I think I have some great ideas for your Identity mod!!! I put a lot of time, thought, and effort into this! It would mean so much if you read this and concidered it!!! I'm sure it would greatly improve the mod!!! :D #638
CreeprVictor
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I think I have some great ideas for your Identity mod!
please read this, I put a lot of time, thought, and effort into this. If you see this, it would be greatly appreciated for you to read this and atleast reply to this
Hey, I've been playing with Your Identity mod, good mod!
I have some ideas to add more to it!
Selecting Mobs & Missing mob variants: I've noticed I'm not able to select some mob variants, such as the other rabbit types, mabey, to reduce clutter and solve this issue, you could add like a drop down thing for some mobs to select different variants of the mob! (Like the creative inventory in BE). And for more complex mob variations, like horses and tropical fish (Or have this be the default as opposed to the dropdown), you'd have a GUI to where you can chose/edit the variant! Where you would have to kill the mob with the variant to get the variant! So, if you killed a black horse with spots, you can only become that, kill a white one with no decal, you could now be like a black horse with no decal, and vise versa!
Mob Abilities: Some mobs are missing some abilities, such as guardian lasers, evoker spawning vexes, vexes going through walls, etc. Now, I know, there is only 1 ability button, but, that is where # 3 comes in!
Food: Some morphs should be able to eat their foods, like cows eat wheat, but not meat, etc.
Adding More Ability Keys, using 1-9 keys: Instead of being restricted to just one, we use the number keys 1-9! While morphed into a mob, you instead use the number keys for abilities! (Talked about more under "Possibilities" and under "Abilities"). And some abilities would require you to hold the ability button (Like creeper and blaze fireballs)! And they could be shown in a 2nd hotbar above the original!
Vision Shaders: When morphed into a mob like a creeper, enderman, or spider, you get the shader applied like when you spectate them! (mabey even add some to other mobs to show how their real-world counterparts see!)
Possibilities
With all the stuff here, you would really more so be able to really get the experience of morphing into another mob!
Now we can add more abilities, like:
Evoker: 1= Evocation fangs 2= Vexes 3(mabey)= Convert (Blue sheep to red)
Blaze: 1= Shoot fireballs 2= toggle float down/hover/float up
Etc, more is shown under "Abilities"
Abilities
Other and bugs
Other things I've noticed include:
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