Replies: 37 comments 33 replies
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identity pog??????? |
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phantom movement should act like a constant velocity elytra! that'd make flying cooler |
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I think the UI should be changed. I don't like it covering the entire screen. |
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Suggestion list(sorry for the inconvenience):
sorry for the long obnoxious list, I understand if you don't plan on implementing most or any of them. |
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Configuration for creature abilities would be nice. Example: You click on a mob and another menu comes up. That menu includes all abilities which you could turn on or off respectively. Upon changing one of these, it's possible that it may not be applied immediately and would therefore require to prompt the player to restart minecraft after making the desired changes. In the case of a server, the host would be informed to restart the server to apply the changes in the same way. |
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how do i get players disguise? |
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one good idea is wolf should be able to eat rotten flesh without ill effect like the actual wolf mobs do since the wolf really doesn't have any abilities anyway it would be a good fit |
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Command: |
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So you know how creepers, Spiders and Enderman have special visions when you spectate them in spectator?, Well they do, My idea is to make a config to toggle having the special and not having the special visions, It could be seen a challenge or just something to be more immersive |
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the ability to tame disguised players |
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Hello, can someone tell me how to immediately change the mob that i kiled? With command or plugin or something else |
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Make undead mobs unable to swim |
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This: #176 |
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Enable Spectator vision shades for mobs like Creeper, Spider, Enderman,... |
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I have a numerable suggestions, so I'm going to categorise them into groups of priority. I don't want anyone to think that this means I don't like the mod, it's one of my favourites of all time. All considerations would be appreciated Most Important:These are features that I feel are 'missing' from the game
Highly Reccomended:These features would help increase the relation and similarities between the mod and the game itself
Playability SuggestionsThese suggestions are much more optional that the other ones
This list is already getting quite long, so I think I'll wrap it up here. These are all of my suggestions for the game. Some of them would just be cool, whereas some of them I feel more strongly about. Overall, it's a great and I've been loving playing it. Hope you consider |
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I tried a MC-Bedrock Morph mod and one of the small features they had is:
An unpleasant effect that discourages Identity-morphed players from being in vicinity of the Identity's feared objects sounds like a good addition. |
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Animations for fox sitting and sleeping when your morphed as it. And any other mobs that have animations. |
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Can some mobs not fly? I tried bee and bat and allay ender dragon but none of them seem to be able to fly in survival mode which is the mode I intend on playing. Perhaps im misunderstanding the controls but I cant seem to make it work |
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Can you alter the hitbox coding. While using Origins and Pehkui changing size does NOT change the hitbox of the chosen disguise. It is not a huge issue but does complicate gameplay when smaller or larger than default size. |
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Around 6 months ago, I wrote my opinions and feedback on the mod (#90 (comment)). I have recently realised that what I wrote was much too long, and didn't need to cover as much reasoning as it did. Here are my new and revised ideas: 1. Guardian Lasers 2. Shulker Bullets 3. Strays Apply Slowness 4. Guardians Deal Thorns Damage 5. Buffed Wither |
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add llama variations and give dolphen dolphens grace effect |
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Would it be possible to create a gamerule/command/config which allows/denies certain players to morph/open the morph menu? This would be really good with the origin mod as a "shapeshifter origin" This feature could bring more variety (and new possibilities to roleplay servers) to the use of the identity mod. |
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The /identity equip & /identity grant commands should be edited so that they can also be provided with a @e[limit=1] selector, to paste in the resulting identity the data from an existing mob. |
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About the baby variants, how would you add a baby variant to the mod? I've been looking around your code for weeks and I cant figure out how to add a new mob. |
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I'd like it if the Enderman was able to teleport on top of the block they're looking at rather than just teleporting to the sides and falling |
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A feature where if you crouch (or hit R) as a fox, you can sleep :3 |
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I think I have some great ideas for the Identity mod! Selecting Mobs & Missing mob variants: I've noticed I'm not able to select some mob variants, such as the other rabbit types, mabey, to reduce clutter and solve this issue, you could add like a drop down thing for some mobs to select different variants of the mob! (Like the creative inventory in BE). And for more complex mob variations, like horses and tropical fish (Or have this be the default as opposed to the dropdown), you'd have a GUI to where you can chose/edit the variant! Where you would have to kill the mob with the variant to get the variant! So, if you killed a black horse with spots, you can only become that, kill a white one with no decal, you could now be like a black horse with no decal, and vise versa! Mob Abilities: Some mobs are missing some abilities, such as guardian lasers, evoker spawning vexes, vexes going through walls, etc. Now, I know, there is only 1 ability button, but, that is where # 3 comes in! Food: Some morphs should be able to eat their foods, like cows eat wheat, but not meat, etc. Adding More Ability Keys, using 1-9 keys: Instead of being restricted to just one, we use the number keys 1-9! While morphed into a mob, you instead use the number keys for abilities! (Talked about more under "Possibilities" and under "Abilities"). And some abilities would require you to hold the ability button (Like creeper and blaze fireballs)! And they could be shown in a 2nd hotbar above the original! Vision Shaders: When morphed into a mob like a creeper, enderman, or spider, you get the shader applied like when you spectate them! (mabey even add some to other mobs to show how their real-world counterparts see!) Possibilities Now we can add more abilities, like: Evoker: 1= Evocation fangs 2= Vexes 3(mabey)= Convert (Blue sheep to red) Blaze: 1= Shoot fireballs 2= toggle float down/hover/float up Etc, more is shown under "Abilities" Abilities Silverfish morph can't hide in stone |
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Any chance that morph NBT Data can be implemented? so like if you kill a villager with any profession when you morph into the acquired morph that morph will have the same profession as the villager you killed |
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Im having issues with my config, it seems nothing I change has any effect on the game, I want to block flying behind some advancements but cant find any documentation that tells me how to format it. did I do it wrong and that's why my entire config is being ignore (on sever & client) //A list of Advancements required before the player can fly using an Identity. ... //An override map for requiredKillsForIdentity for specific entity types. |
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Identity discussion page 🐔
Welcome to the general discussion page for the Identity repository. Feel free to leave not-entirely-issue posts or comments here.
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