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p.props
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p.props
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<WindowsSDKVer Condition="'$(WindowsSDKVersion)'!=''">$(WindowsSDKVersion.TrimEnd('\'))</WindowsSDKVer>
<WindowsSDKVer Condition="'$(WindowsSDKVersion)'==''">10.0.14393.0</WindowsSDKVer>
<UnifiedPlatform>$(Platform)</UnifiedPlatform>
<!-- C++ projects use "Win32" for "x86" platform and .NET projects use 'x86' -->
<!-- So this new property unifies that difference and moves everything to 'x86' -->
<UnifiedPlatform Condition="'$(Platform)'=='Win32'">x86</UnifiedPlatform>
<PSdkFolder>$(MSBuildThisFileDirectory)Bld\Drops\$(Configuration)\$(UnifiedPlatform)</PSdkFolder>
<ExtFolder>$(MSBuildThisFileDirectory)Ext</ExtFolder>
<CommonTargets>$(MSBuildThisFileDirectory)Bld\Targets\common.targets</CommonTargets>
<ZCompiler>$(MSBuildThisFileDirectory)Bld\Drops\$(Configuration)\$(UnifiedPlatform)\Binaries\zc.exe</ZCompiler>
<Zinger>$(MSBuildThisFileDirectory)Bld\Drops\$(Configuration)\$(UnifiedPlatform)\Binaries\zinger.exe</Zinger>
<PTargets>$(MSBuildThisFileDirectory)Bld\Targets</PTargets>
<StandardPDefinitions>PRT_STATIC;PRT_PLAT_WINUSER;PRT_USE_IDL</StandardPDefinitions>
<StandardPDefinitions Condition="'$(Configuration)'=='Debug'">PRT_DEBUG;$(StandardPDefinitions)</StandardPDefinitions>
<StandardPLibraries>PrtWinUser.lib;</StandardPLibraries>
<StandardPDistLibraries>PrtWinUser.lib;PrtDist.lib;RpcRT4.lib;</StandardPDistLibraries>
</PropertyGroup>
</Project>