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Destroyed Dynamic Trees (by several structures) (1.12.2) #544

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KenyMylankca opened this issue May 19, 2021 · 13 comments
Closed

Destroyed Dynamic Trees (by several structures) (1.12.2) #544

KenyMylankca opened this issue May 19, 2021 · 13 comments

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@KenyMylankca
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KenyMylankca commented May 19, 2021

2021-05-19_19 11 40
look at that poor birch dynamic tree... it didn't deserve that. and also see that dynamic rubber tree of tech reborn!! even in the meteor!!!
that meteor is from applied energistics.
can you fix this? thanks!

@Harleyoc1
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#440 We are aware of this problem but as far as we can tell there is nothing we can do on our side to rectify this without something being done on AE2's side too, or an explicit add-on (though that would not be ideal).

@KenyMylankca
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oh thats so sad :(

@KenyMylankca
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but how can that dynamic rubber tree survives but the vanilla dynamic tree? there should be something about it...

@Harleyoc1
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Hmm. Yeah that is weird. DT's addons all use the same world gen so there's no reason why a tree from one add-on should survive like that.

@KenyMylankca
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it looks like tech reborn knows how to plant trees well by being compatible with other mods structures, then the DT addon just replaces it so it survives. maybe DT should handle the tree generation better or something... idk

@Harleyoc1
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It’s not. As I said DT’s addons use the same algorithm as DT does.

@KenyMylankca
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then there's no way for that rubber tree to survive..

@Harleyoc1
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And yet it did. Which should be informative to this issue.

@KenyMylankca
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i will investigate this. ill seek for other trees from other addons to see if they survive too. and from which mods. maybe helpful..

@Harleyoc1
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Trust me. All of the addons are using DT's spawning algorithm's (except TFC, I believe).

@Harleyoc1
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I have spoken to @supermassimo who had a similar reaction to me on this ("wtf").

@KenyMylankca
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ok then. i will do anything helpful as debugging etc. just tell me..

@KenyMylankca
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2021-05-29_15 40 22
...

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