-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path3-master_merchant.html
1367 lines (1367 loc) · 121 KB
/
3-master_merchant.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
---
layout: default
title: Master Merchant
---
<h1 class="header1">{{ page.title }}</h1>
<hr>
<h1 class="grhead1">Main Table of Contents</h1>
<div id="tableOfContents" class="grid-toc">
<div class="toc1">
<h2 class="grhead2"><a href="houses.html">Housing</a></h2>
</div>
<div class="toc2">
<h2 class="grhead2"><a href="1-install_luarocks.html">Installing LuaRocks</a></h2>
<h2 class="grhead2"><a href="2-setup_intellij.html">Setup IntelliJ</a></h2>
</div>
</div>
<h1 class="grhead1">ESOUI Mod Documentation</h1>
<div id="tableOfContents" class="grid-mod-toc">
<div class="toc3">
<h2 class="grhead2"><a href="3-master_merchant.html">Master Merchant</a></h2>
</div>
</div>
<h1 class="grhead1">Localized Suplimental Documentation</h1>
<div id="tableOfContents" class="grid-sup-toc">
<div class="toc5">
<h2 class="grhead2"><a href="4-french.html">Informations complementaires : Francais</a></h2>
</div>
</div>
<p class="empty"> </p>
<div>
<!-- Needed, sets the top of the page just before the H1 Title -->
<h1 class="header1" id="UnderConstruction">Under Construction</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/under_construction.jpg" alt="under_construction" %}</p>
<p class="empty"> </p>
<p>The website is being updated to reflect changes in the images for LibHistoire 2.1.1 and Master Merchant 3.8.x, thus the screenshots, icons, settings menus, and menu descriptions may not mirror those found in-game.</p>
<p class="empty"> </p>
<h1 class="header1" id="Abitoflightreading">A bit of light reading</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/harry_potter_daniel_radcliffe.gif" alt="harry_potter_daniel_radcliffe" %}</p>
<p class="empty"> </p>
<p>Master Merchant is pretty complex. While I try to keep it somewhat simple, you do need to read carefully as this is not just a bit of light reading.</p>
<p class="empty"> </p>
<h2 class="header2" id="Contents">Contents</h2>
<p class="list-1">• <a href="#Features">3.1 Features</a></p>
<p class="list-2">• <a href="#ForPlayersnotinaTradingGuild">3.1.1 For Players not in a Trading Guild:</a></p>
<p class="list-2">• <a href="#ForTradingGuilds">3.1.2 For Trading Guilds:</a></p>
<p class="list-2">• <a href="#ForTradeGuildMembers">3.1.3 For Trade Guild Members:</a></p>
<p class="list-1">• <a href="#MajorChangeswithUpdate41">3.2 Major Changes with Update 41!</a></p>
<p class="list-2">• <a href="#KnownissueswithUpdate41">3.2.1 Known issues with Update 41</a></p>
<p class="list-2">• <a href="#Restoreabackup">3.2.2 Restore a backup</a></p>
<p class="list-2">• <a href="#Resetthemanagedrange">3.2.3 Reset the managed range</a></p>
<p class="list-2">• <a href="#Clearthecache">3.2.4 Clear the cache</a></p>
<p class="list-2">• <a href="#ThingstoknowaboutUpdate41">3.2.5 Things to know about Update 41</a></p>
<p class="list-2">• <a href="#NewLibHistoireUI">3.2.6 New LibHistoire UI</a></p>
<p class="list-2">• <a href="#NewVanillaUI">3.2.7 New Vanilla UI</a></p>
<p class="list-2">• <a href="#Dataisavailable">3.2.8 Data is available</a></p>
<p class="list-2">• <a href="#ShowMoreisavailable">3.2.9 Show More is available</a></p>
<p class="list-2">• <a href="#DetailsaboutUpdate41">3.2.10 Details about Update 41</a></p>
<p class="list-2">• <a href="#PrefaceUnderstandingtheZenimaxDatabaseChanges">3.2.11 Preface: Understanding the Zenimax Database Changes</a></p>
<p class="list-2">• <a href="#ImportantReminder">3.2.12 Important Reminder!</a></p>
<p class="list-2">• <a href="#Introduction">3.2.13 Introduction</a></p>
<p class="list-2">• <a href="#Transitionfromid64toid53">3.2.14 Transition from id64 to id53</a></p>
<p class="list-2">• <a href="#AdaptingMasterMerchanttotheChanges">3.2.15 Adapting Master Merchant to the Changes</a></p>
<p class="list-2">• <a href="#ImpactonMasterMerchantUsers">3.2.16 Impact on Master Merchant Users</a></p>
<p class="list-1">• <a href="#SetupMasterMerchant30">3.3 Setup Master Merchant 3.0</a></p>
<p class="list-2">• <a href="#Whatisrequired">3.3.1 What is required</a></p>
<p class="list-2">• <a href="#WhattodisablewhenMMisnotneeded">3.3.2 What to disable when MM is not needed</a></p>
<p class="list-2">• <a href="#ImportingolderMasterMerchantData">3.3.3 Importing older Master Merchant Data</a></p>
<p class="list-3">• <a href="#MMxxDatamodulesneededforimporting">3.3.3.1 MMxxData modules needed for importing</a></p>
<p class="list-2">• <a href="#Whattoexpectafteryouloginforthefirsttime">3.3.4 What to expect after you log in for the first time</a></p>
<p class="list-1">• <a href="#Troubleshooting">3.4 Troubleshooting</a></p>
<p class="list-2">• <a href="#DuplicateIndexesDetected">3.4.1 Duplicate Indexes Detected</a></p>
<p class="list-2">• <a href="#LibGuildStorelua309attempttoindexanilvalue">3.4.2 LibGuildStore.lua:309: attempt to index a nil value</a></p>
<p class="list-2">• <a href="#Luaerrors">3.4.3 Lua errors</a></p>
<p class="list-2">• <a href="#OneDrive">3.4.4 OneDrive</a></p>
<p class="list-1">• <a href="#LibHistoireUI">3.5 LibHistoire UI</a></p>
<p class="list-2">• <a href="#ResetLinkedRange">3.5.1 Reset Linked Range</a></p>
<p class="list-2">• <a href="#ClearCache">3.5.2 Clear Cache</a></p>
<p class="list-2">• <a href="#RequestMode">3.5.3 Request Mode</a></p>
<p class="list-1">• <a href="#ShoppingList">3.6 Shopping List</a></p>
<p class="list-1">• <a href="#Bonanza">3.7 Bonanza!</a></p>
<p class="list-2">• <a href="#BonanzaNameFilter">3.7.1 Bonanza Name Filter</a></p>
<p class="list-2">• <a href="#BonanzaTypeFilter">3.7.2 Bonanza Type Filter</a></p>
<p class="list-2">• <a href="#BonanzaUsingBeamMeUp">3.7.3 Bonanza - Using BeamMeUp</a></p>
<p class="list-1">• <a href="#Outliers">3.8 Outliers</a></p>
<p class="list-2">• <a href="#Controllingskewedprices">3.8.1 Controlling skewed prices</a></p>
<p class="list-1">• <a href="#MMPricevsTTCvsBonanza">3.9 MM Price vs TTC vs Bonanza</a></p>
<p class="list-2">• <a href="#EvaluatingtheBonanzaprice">3.9.1 Evaluating the Bonanza price</a></p>
<p class="list-2">• <a href="#PriceSoldvsPriceListed">3.9.2 Price Sold vs. Price Listed</a></p>
<p class="list-2">• <a href="#ComparisonsbetweenBonanzaTTCandMM">3.9.3 Comparisons between Bonanza, TTC, and MM</a></p>
<p class="list-1">• <a href="#StatesoftheLibHistoirecache">3.10 States of the LibHistoire cache</a></p>
<p class="list-2">• <a href="#Unlinked">3.10.1 Unlinked</a></p>
<p class="list-2">• <a href="#Linkinginprogress">3.10.2 Linking in progress</a></p>
<p class="list-2">• <a href="#Linkinginprogresswith0eventsleft">3.10.3 Linking in progress, with 0 events left</a></p>
<p class="list-2">• <a href="#Linked">3.10.4 Linked</a></p>
<p class="list-1">• <a href="#ObtainingGuildHistory">3.11 Obtaining Guild History</a></p>
<p class="list-1">• <a href="#UnlinkedEventsNotification">3.12 Unlinked Events Notification</a></p>
<p class="list-1">• <a href="#MasterMerchantWindow">3.13 Master Merchant Window</a></p>
<p class="list-2">• <a href="#GuildSalesandPersonalSales">3.13.1 Guild Sales and Personal Sales</a></p>
<p class="list-2">• <a href="#ItemReport">3.13.2 Item Report</a></p>
<p class="list-3">• <a href="#WhatTheColumnsMean">3.13.2.1 What The Columns Mean</a></p>
<p class="list-2">• <a href="#SellersReport">3.13.3 Seller's Report</a></p>
<p class="list-3">• <a href="#TopBuyersandSellers">3.13.3.1 Top Buyers and Sellers</a></p>
<p class="list-3">• <a href="#TopItems">3.13.3.2 Top Items</a></p>
<p class="list-3">• <a href="#PersonalSalesSellersReport">3.13.3.3 Personal Sales - Seller's Report</a></p>
<p class="list-3">• <a href="#WhatTheColumnsMean1">3.13.3.4 What The Columns Mean</a></p>
<p class="list-2">• <a href="#GuildSalesDateFilterRanges">3.13.4 Guild Sales Date Filter Ranges</a></p>
<p class="list-2">• <a href="#DateRanges">3.13.5 Date Ranges</a></p>
<p class="list-1">• <a href="#StatisticsWindow">3.14 Statistics Window</a></p>
<p class="list-1">• <a href="#Settings">3.15 Settings</a></p>
<p class="list-2">• <a href="#MasterMerchant">3.15.1 Master Merchant</a></p>
<p class="list-3">• <a href="#MasterMerchantWindowOptions">3.15.1.1 Master Merchant Window Options</a></p>
<p class="list-3">• <a href="#SalesFormatOptions">3.15.1.2 Sales Format Options</a></p>
<p class="list-3">• <a href="#TimeFormatOptions">3.15.1.3 Time Format Options</a></p>
<p class="list-3">• <a href="#AlertOptions">3.15.1.4 Alert Options</a></p>
<p class="list-3">• <a href="#OnScreenandChatAlert">3.15.1.5 On-Screen and Chat Alert</a></p>
<p class="list-3">• <a href="#CalculationDisplayOptions">3.15.1.6 Calculation Display Options</a></p>
<p class="list-3">• <a href="#GuildAccountfilter">3.15.1.7 Guild & Account filter</a></p>
<p class="list-3">• <a href="#DealCalculatorOptions">3.15.1.8 Deal Calculator Options</a></p>
<p class="list-3">• <a href="#Tooltips">3.15.1.9 Tooltips</a></p>
<p class="list-3">• <a href="#TooltipOptions">3.15.1.10 Tooltip Options</a></p>
<p class="list-3">• <a href="#OutlierOptions">3.15.1.11 Outlier Options</a></p>
<p class="list-3">• <a href="#PriceToChatOptions">3.15.1.12 Price To Chat Options</a></p>
<p class="list-3">• <a href="#InventoryOptions">3.15.1.13 Inventory Options</a></p>
<p class="list-3">• <a href="#GuildStoreOptions">3.15.1.14 Guild Store Options</a></p>
<p class="list-3">• <a href="#GuildMasterOptions">3.15.1.15 Guild Master Options</a></p>
<p class="list-3">• <a href="#MMDebugOptions">3.15.1.16 MM Debug Options</a></p>
<p class="list-2">• <a href="#LibGuildStore">3.15.2 LibGuildStore</a></p>
<p class="list-3">• <a href="#SalesManagementOptions">3.15.2.1 Sales Management Options</a></p>
<p class="list-3">• <a href="#DataManagementOptions">3.15.2.2 Data Management Options</a></p>
<p class="list-3">• <a href="#LGSDebugOptions">3.15.2.3 LGS Debug Options</a></p>
<p class="list-3">• <a href="#ImportMMData">3.15.2.4 Import MM Data</a></p>
<p class="list-3">• <a href="#ImportATTData">3.15.2.5 Import ATT Data</a></p>
<p class="list-3">• <a href="#ImportATTPurchases">3.15.2.6 Import ATT Purchases</a></p>
<p class="list-3">• <a href="#RefreshLibHistoire">3.15.2.7 Refresh LibHistoire</a></p>
<p class="list-3">• <a href="#ImportShoppingListData">3.15.2.8 Import ShoppingList Data</a></p>
<p class="list-3">• <a href="#ImportPricingData">3.15.2.9 Import Pricing Data</a></p>
<p class="list-3">• <a href="#ResetData">3.15.2.10 Reset Data</a></p>
<p class="list-1">• <a href="#Misc">3.16 Misc</a></p>
<p class="list-2">• <a href="#PopupItemData">3.16.1 Popup Item Data</a></p>
<p class="list-2">• <a href="#LevelQualitySelectors">3.16.2 Level Quality Selectors</a></p>
<p class="list-2">• <a href="#Erroneoustimestamp">3.16.3 Erroneous timestamp</a></p>
<p class="list-2">• <a href="#Whatisbeingscanned">3.16.4 What is being scanned</a></p>
<p class="list-3">• <a href="#Afewdaysofsalesfrom109entries">3.16.4.1 A few days of sales from 109 entries</a></p>
<p class="list-3">• <a href="#4daysofsalesfrom8031entries">3.16.4.2 4 days of sales from 8031 entries</a></p>
<p class="list-2">• <a href="#SalesWeek">3.16.5 Sales Week</a></p>
<p class="list-1">• <a href="#Slashcommands">3.17 Slash commands</a></p>
<p class="list-2">• <a href="#37xSortingWritsbyvouchercount">3.17.1 3.7.x Sorting Writs by voucher count</a></p>
<p class="list-2">• <a href="#ExportSalesReport">3.17.2 Export Sales Report</a></p>
<p class="list-2">• <a href="#ExportSalesActivity">3.17.3 Export Sales Activity</a></p>
<p class="list-2">• <a href="#ExportPersonalSales">3.17.4 Export Personal Sales</a></p>
<p class="list-2">• <a href="#ExportPurchases">3.17.5 Export Purchases</a></p>
<p class="list-1">• <a href="#TechnicalInformation">3.18 Technical Information</a></p>
<p class="list-2">• <a href="#BackupLibGuildStoreData">3.18.1 Backup LibGuildStore Data</a></p>
<p class="list-2">• <a href="#LocatingLibExecutionQueue">3.18.2 Locating LibExecutionQueue</a></p>
<p class="list-2">• <a href="#UnintentionalZOSBug">3.18.3 Unintentional ZOS Bug</a></p>
<p class="list-1">• <a href="#VersionHistory">3.19 Version History</a></p>
<p class="list-1">• <a href="#Depreciated">3.20 Depreciated</a></p>
<p class="list-2">• <a href="#BackgroundScanning">3.20.1 Background Scanning</a></p>
<p class="list-2">• <a href="#BackupMasterMerchant2xData">3.20.2 Backup Master Merchant 2.x Data</a></p>
<p class="list-2">• <a href="#UninstallMasterMerchant2x">3.20.3 Uninstall Master Merchant 2.x</a></p>
<p class="list-2">• <a href="#AlternateUpgradeMethod">3.20.4 Alternate Upgrade Method</a></p>
<p class="list-2">• <a href="#OptionalModsForThisProcedure">3.20.5 Optional Mods For This Procedure</a></p>
<p class="list-2">• <a href="#OptionalDebugSettings">3.20.6 Optional Debug Settings</a></p>
<p class="list-2">• <a href="#TheProcedure">3.20.7 The Procedure</a></p>
<p class="list-1">• <a href="#Authors">3.21 Authors</a></p>
<p class="list-1">• <a href="#Translators">3.22 Translators</a></p>
<p class="empty"> </p>
<h1 class="header1" id="Features">3.1 - Features</h1>
<p class="empty"> </p>
<p>Master Merchant offers additional features for the Traders of trading guilds. However, the Bonanza module can be used by anyone looking for deals in Tamriel.</p>
<p class="empty"> </p>
<h2 id="ForPlayersnotinaTradingGuild">3.1.1 - For Players not in a Trading Guild:</h2>
<p>Use Bonanza to search for deals. It creates a virtual Auction House of sorts. Searches remain in the Bonanza window for 24 hours. An average price is generated depending on how many of each item you find. However, you will want to filter for items in the Bonanza window to seek out the cheapest price for items found.</p>
<p class="list-1">• View items purchased from any kiosk (Shopping List)</p>
<p class="list-1">• View items listed at kiosks you have visited (Bonanza)</p>
<p class="list-1">• Right click menu to quickly search Bonanza for the item</p>
<p class="list-1">• Mark writs on the Guild Store menu you can craft (Writ Worthy required)</p>
<p class="list-1">• Mark items sold for more then the vendor price</p>
<h2 id="ForTradingGuilds">3.1.2 - For Trading Guilds:</h2>
<p class="list-1">• See who your Guild’s top sellers are and what they are selling</p>
<p class="list-1">• See your total Guild Sales and Sales Tax income</p>
<p class="list-1">• Export Sales Report or Sales Activity</p>
<h2 id="ForTradeGuildMembers">3.1.3 - For Trade Guild Members:</h2>
<p class="list-1">• View your personal sales</p>
<p class="list-1">• View items you have listed for sale</p>
<p class="list-1">• View your canceled items</p>
<p class="list-1">• View Guild Sales by other members</p>
<p class="list-1">• Show sales by total price or price each</p>
<p class="list-1">• View a ranked report of items sold by other Guild Members</p>
<p class="list-1">• Deal Calculator flags items at kiosks</p>
<p class="list-2">• Use TTC, MM, or Bonanza prices</p>
<p class="list-2">• Custom Deal Calculator settings available</p>
<p class="list-2">• Sort by Deal Percentage</p>
<p class="list-1">• Writs are separated by voucher count</p>
<p class="list-1">• Craft cost added to tooltip, including Potions and Poisons</p>
<p class="list-2">• Material Cost for Winter Festival Writs (BETA)</p>
<p class="list-1">• Autofill a price check into chat to share with other members</p>
<p class="list-1">• MM automatically saves the last price of any item you list for sale (Awesome Guild Store overrides this feature but provides a similar function)</p>
<p class="list-1">• View suggested MM price when listing items for sale</p>
<p class="list-1">• Search any item from any view and filter for specific items</p>
<p class="list-1">• Toggle to ignore outlier prices (Can be defeated, view documentation)</p>
<p class="list-1">• Set custom time ranges for SHIFT, CTRL or both.</p>
<p class="list-1">• Toggle for additional Guild Roster Columns</p>
<p class="list-1">• Show condensed TTC information in tooltip</p>
<p class="list-2">• When using this option it is recommended that you toggle the TTC default tooltip off</p>
<p class="list-1">• Replace inventory prices with TTC or MM average price (Will affect performance)</p>
<p class="list-2">• Toggle whether or not to show the unit price</p>
<p class="list-1">• Stack Price calculator (Awesome Guild Store overrides this feature but provides a similar function)</p>
<p class="list-1">• Add sellers to the Guild & Account filter from Graph and some MM UI Views</p>
<p class="list-1">• Import ATT sales</p>
<p class="list-1">• Import old MM Sales prior to 06/01/2021</p>
<p class="list-2">• Prior to version 3.6.46</p>
<p class="list-1">• Export Personal Sales or Purchases</p>
<p class="empty"> </p>
<p class="note"> Craft cost will be affected by your skill in Chemistry, Chef, and Brewer.</p>
<p class="empty"> </p>
<h1 class="header1" id="MajorChangeswithUpdate41">3.2 - Major Changes with Update 41!</h1>
<p class="empty"> </p>
<p>With Update 41 all of your previously stored LibHistoire sales data will be deleted. You can read more about the changes in <a href="https://www.esoui.com/forums/showthread.php?t=10724" >this thread</a>.</p>
<p class="empty"> </p>
<p class="note"> Your Master Merchant sales data <font class="yellow"><B><I>will not be deleted or reset</I></B></font> once U41 is released.</p>
<p class="empty"> </p>
<h2 class="header2" id="KnownissueswithUpdate41">3.2.1 - Known issues with Update 41</h2>
<p class="empty"> </p>
<p>The recent incremental patch on April 08, 2024 resolve some issues. <a href="https://forums.elderscrollsonline.com/en/discussion/655989/pc-mac-patch-notes-v9-3-7" >Patch Notes</a></p>
<p class="empty"> </p>
<p class="list-1">• Mod authors cannot check duplicate sales between old and new server data</p>
<p class="list-1">• Guild history categories may become unusable</p>
<p class="empty"> </p>
<p>With Update 41, mod authors can not cross reference any previous sales data with the current sales data from the server and look for duplicate sales. You may have all green bars but switch characters and any Trader category could become stuck and you won't be able to use the forward arrow key or E Show More to request more data.</p>
<p class="empty"> </p>
<section class="quote">
<p class="attr">sirinsidiator</p>
<p>...there is still one (hopefully) last bug left in the game that "bricks" your history when new events are pushed by the server.</p>
<p class="empty"> </p>
<p>In case there are no more events between the pushed data and the already cached data, the game currently won't be able to merge the two resulting segments in some cases. You can recognize it when the status bar has a blue (or green) and a red segment that nearly touch and the ingame UI won't show the "Show more" button on the last page.</p>
</section>
<p class="empty"> </p>
<p>{% include image.html file="img/bricked_trader.jpg" alt="bricked_trader" %}</p>
<p class="empty"> </p>
<h2 id="Restoreabackup">3.2.2 - Restore a backup</h2>
<p class="empty"> </p>
<p>Restoring a backup ensures you keep all data in perfect condition and takes minimal effort. Simply check if everything has linked before you log out for the day and if it did, create a new backup of the cache files. Otherwise, restore a previous working version of these files and try again the next day.</p>
<p class="empty"> </p>
<h2 id="Resetthemanagedrange">3.2.3 - Reset the managed range</h2>
<p class="empty"> </p>
<p>ZOS has said there are no missing events between the segments that did not merge properly. ZOS has said that any data should get merged automatically when the fix goes live. Not all addons may support this properly, it won't show the whole bar as green any more and you'll have to trust on ZOS' word that it will automatically merge the segments.</p>
<p class="empty"> </p>
<h2 id="Clearthecache">3.2.4 - Clear the cache</h2>
<p class="empty"> </p>
<p>Using this option means you will loose all data beyond the server range. Manually requesting the full 30 day range again takes a great deal of time and any sales data already in MM will be treated as a duplicate and ignored.</p>
<p class="empty"> </p>
<h2 class="header2" id="ThingstoknowaboutUpdate41">3.2.5 - Things to know about Update 41</h2>
<p class="empty"> </p>
<p>The following sections go into more detail. With update 41 the server database for all guild history was reset and ZOS created a new database on their server. Mod authors can not cross reference any previous sales data with the current sales data from the server and look for duplicate sales.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/dupe_sales_setting.jpg" alt="dupe_sales_setting" %}</p>
<p class="empty"> </p>
<p class="note"> Changing that will reload the UI because it's not a soft toggle. </p>
<p class="empty"> </p>
<p>When the setting <font class="ltblue"><B><I>Use historical and recent sales data</I></B></font> is enabled historical and current sales data will be combined but all duplicate data will affect the totals. While users may not mind mixing the data for pricing, your weekly sales totals will reflect an incorrect total unless the option is disabled.</p>
<p class="empty"> </p>
<p>All the pricing data and guild sales totals are calculated during initialization so you can not toggle between using and not using historical data in addition to the current server data without another full initialization of all data.</p>
<p class="empty"> </p>
<p>For that reason, unless you feel you must be the library of congress of data I recommend to leave that feature OFF or disabled.</p>
<p class="empty"> </p>
<h2 id="NewLibHistoireUI">3.2.6 - New LibHistoire UI</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/new_interface_LibHistoire.jpg" alt="new_interface_LibHistoire" %}</p>
<p class="empty"> </p>
<p>There is a new interface for LibHistoire and I will be updating more documentation as time permits. The important difference is the Rescan button has been removed and you have a settings button instead.</p>
<p class="empty"> </p>
<h2 id="NewVanillaUI">3.2.7 - New Vanilla UI</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/new_vanilla_interface.jpg" alt="new_vanilla_interface" %}</p>
<p class="empty"> </p>
<p>There is a new interface for Guild History. There are arrows for navigating the various pages of guild history and the Show More option only appears when you are on the last page of data.</p>
<p class="empty"> </p>
<h2 id="Dataisavailable">3.2.8 - Data is available</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/data_ready_page1.jpg" alt="data_ready_page1" %}</p>
<p class="empty"> </p>
<p>If no arrows appear then the data is not ready and this is not a mod error. The server may not have information and ZOS may need to make updates to the game. If reloading the UI does not correct the issue you will have to wait for authors to communicate with ZOS to see if there is a resolution.</p>
<p class="empty"> </p>
<h2 id="ShowMoreisavailable">3.2.9 - Show More is available</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/new_show_more.jpg" alt="new_show_more" %}</p>
<p class="empty"> </p>
<p>To request more data you will need to go to the last page available. Then the E Show More option will appear.</p>
<p class="empty"> </p>
<h2 class="header2" id="DetailsaboutUpdate41">3.2.10 - Details about Update 41</h2>
<p class="empty"> </p>
<h2 id="PrefaceUnderstandingtheZenimaxDatabaseChanges">3.2.11 - Preface: Understanding the Zenimax Database Changes</h2>
<p class="empty"> </p>
<p>Before delving into the details, it's crucial to clarify that the transition from id64 to id53 for sales identifiers is not the main reason behind their reset. Even if the identifier type remained unchanged, the same issue would persist. Zenimax introduced a new database structure for storing guild history data on the server to enhance the efficiency of handling sales. In addition they changed the type of sales identifiers.</p>
<p class="empty"> </p>
<p>I will focus on why this matters to you as a Master Merchant user. If you notice duplicate sales in the interface, rest assured that it's not an error caused by the id64 to id53 transition. This unavoidable situation stems from the changes in how Zenimax stores sales data.</p>
<p class="empty"> </p>
<h2 id="ImportantReminder">3.2.12 - Important Reminder!</h2>
<p class="empty"> </p>
<p>Because the changes to the Zenimax server's database are significant, it's recommended to have a backup made prior to Update 41 (March 11 2024) to restore if changes are made to Master Merchant functionality after launch. Likewise, if Zenimax makes any changes that would directly impact how the data is obtained from the local binary file stored on each user's hard drive.</p>
<p class="empty"> </p>
<p class="note"> For more information review how to <a href="#BackupLibGuildStoreData" >Backup LibGuildStore Data</a>. </p>
<p class="empty"> </p>
<h2 id="Introduction">3.2.13 - Introduction</h2>
<p class="empty"> </p>
<p>In the upcoming Elder Scrolls Online Update 41, Zenimax is making changes to the Guild History data. The server database for sales data has been updated, and due to that, the unique sales identifiers will not continue from where they left off prior to the update. One significant consequence for users is the inability to check for duplicate sales between the old and new database entries.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/dupe_sales_image.jpg" alt="dupe_sales_image" %}</p>
<p class="empty"> </p>
<p>Using the image as an example, without the timestamp (1709606076) and without the unique identifier, the sales would be duplicates because they are all from the same seller, buyer, for the same item, and the same amount.</p>
<p class="empty"> </p>
<h2 id="Transitionfromid64toid53">3.2.14 - Transition from id64 to id53</h2>
<p class="empty"> </p>
<p>In Update 41, Zenimax is implementing significant changes to the Guild History data, introducing a new guild history format and resetting the server's database. Consequently, unique sales identifiers are starting over, and the system will now use the id53 format. This shift is not solely about the transition from id64 to id53; it's part of a broader move toward a more efficient guild history database structure.</p>
<p class="empty"> </p>
<h2 id="AdaptingMasterMerchanttotheChanges">3.2.15 - Adapting Master Merchant to the Changes</h2>
<p class="empty"> </p>
<p>With these changes, and because the id53 identifiers have started over, Master Merchant will be separating data using the id64 and id53 identifiers. Master Merchant will be able to check duplicates only when the same type of data is compared, meaning id64 and id64 or id53 and id53 because the Zenimax server database is different.</p>
<p class="empty"> </p>
<p>All item averages used for evaluating item pricing and weekly sales totals for Guild Masters will only be accurate when using data from the new Zenimax cache and the id53 identifiers.</p>
<p class="empty"> </p>
<p>While there will be a toggle to utilize the old sales data, without the ability to properly check for duplicate sales, data using id53 mixed with the older id64 data will mean those totals will not be accurate.</p>
<p class="empty"> </p>
<h2 id="ImpactonMasterMerchantUsers">3.2.16 - Impact on Master Merchant Users</h2>
<p class="empty"> </p>
<p>For the majority, the changes will have minimal impact because the binary cache should already contain data. Users that retain 30 to 90 days of data will not have a significant loss of data, and Guild Masters will be able to accurately track recent weeks for evaluating user contribution in sales.</p>
<p class="empty"> </p>
<p>However, users archiving extensive sales data, trying to be the library of congress of data, will have inaccurate averages when the id53 and id64 data overlap.</p>
<p class="empty"> </p>
<p>Additionally, I would like to remind users that maintaining an excessive amount of sales data in the Zenimax binary cache will negatively impact load times during login, even if Master Merchant is disabled.</p>
<p class="empty"> </p>
<h1 class="header1" id="SetupMasterMerchant30">3.3 - Setup Master Merchant 3.0</h1>
<p class="empty"> </p>
<p>If you are installing Master Merchant for the first time please follow these steps.</p>
<p class="empty"> </p>
<p class="list-1">• Install Master Merchant 3.0</p>
<p class="list-1">• Log In</p>
<p class="list-1">• Wait for Refresh to finish</p>
<p class="list-1">• Read the section on <a href="#ObtainingGuildHistory" >Obtaining Guild History</a></p>
<p class="empty"> </p>
<p>What is described in Obtaining Guild History is how you request data from the server for use.</p>
<p class="empty"> </p>
<h2 class="header2" id="Whatisrequired">3.3.1 - What is required</h2>
<p class="empty"> </p>
<p class="note"> You can still use ATT and MM at the same time if you chose. There is a toggle to disable the notification under <font class="purple">Debug Options</font> under the <a href="#MMDebugOptions" >MasterMerchat settings</a>.</p>
<p class="empty"> </p>
<p class="list-1">• Master Merchant 3.7.x</p>
<p class="list-1">• LibExecutionQueue</p>
<p class="list-1">• LibGuildStore</p>
<p class="list-1">• LibGuildStore Data File GS00Data, LibGuildStore Data File GS01Data, etc.</p>
<p class="list-1">• LibAddonMenu</p>
<p class="list-1">• LibMediaProvider</p>
<p class="list-1">• LibGuildRoster</p>
<p class="list-1">• LibHistoire</p>
<p class="list-1">• LibAsync</p>
<p class="list-1">• LibDebugLogger</p>
<p class="list-1">• LibAlchemy</p>
<p class="list-1">• LibPrice</p>
<p class="empty"> </p>
<h2 class="header2" id="WhattodisablewhenMMisnotneeded">3.3.2 - What to disable when MM is not needed</h2>
<p class="empty"> </p>
<p>If you are with a trial group or doing daily writs you may not want MM running in the background to reduce loading times. If you do make sure to disable all of the following.</p>
<p class="empty"> </p>
<p class="list-1">• Master Merchant 3.7.x</p>
<p class="list-1">• LibExecutionQueue</p>
<p class="list-1">• LibGuildStore</p>
<p class="list-1">• LibGuildStore Data File GS00Data, LibGuildStore Data File GS01Data, etc.</p>
<p class="empty"> </p>
<input type="checkbox" id="spoiler1" />
<label for="spoiler1">When Deactivating</label>
<div class="main-content">
<p>{% include image.html file="img/mm_installed_activated.jpg" alt="mm_installed_activated" %}</p>
<p>{% include image.html file="img/all_libguildstore_modules.jpg" alt="all_libguildstore_modules" %}</p>
</div>
<p class="empty"> </p>
<h2 class="header2" id="ImportingolderMasterMerchantData">3.3.3 - Importing older Master Merchant Data</h2>
<p class="empty"> </p>
<p class="note"> <font class="yellow">Caution</font>, the more data you import the longer MM will need to load.</p>
<p class="empty"> </p>
<p>Download <a href="https://www.esoui.com/downloads/info3334-ImportersforMasterMerchant3.0.html" >Importers for Master Merchant 3.0</a> which includes all the Master Merchant Data File modules MM00Data, Master Merchant Data File MM01Data, etc. and ShoppingList.</p>
<p class="empty"> </p>
<p>You can import older Master Merchant Data if you have backups for those who like being the library of congress of data. Just know that it will increase load times and the game will take longer to log out as well while saving the data.</p>
<p class="empty"> </p>
<p class="note"> If you are experiencing issues after trying the following steps you can review the section <a href="#AlternateUpgradeMethod" >Alternate Upgrade Method</a>.</p>
<p class="empty"> </p>
<h3 id="MMxxDatamodulesneededforimporting">3.3.3.1 - MMxxData modules needed for importing</h3>
<p class="empty"> </p>
<p>The MMxxData (MM00Data, MM01Data, etc.) modules are used for importing data only. After your import your data, these old modules should be deactivated.</p>
<p class="empty"> </p>
<div id="disablemmmodules"></div>
<input type="checkbox" id="spoiler2" />
<label for="spoiler2">Disable MM Modules</label>
<div class="main-content">
<p>{% include image.html file="img/disable_mm.jpg" alt="disable_mm" %}</p>
</div>
<p class="empty"> </p>
<p class="note"> Because of how saved variables work you have to enable the old MMxxData modules to load the data into memory.</p>
<p class="empty"> </p>
<h2 class="header2" id="Whattoexpectafteryouloginforthefirsttime">3.3.4 - What to expect after you log in for the first time</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/startup_refresh.jpg" alt="startup_refresh" %}</p>
<p class="empty"> </p>
<p>once you log in the LibHistorie Refresh will start. You will know when the refresh has finished when you see, <font class="yellow">LibGuildStore Refresh Finished</font> appear in the chat window. You will need to obtain guild history data from the server.</p>
<p class="empty"> </p>
<p>Once the initial refresh is finished you can import sales from MM. This is to accommodate people who may have more history in their MM data files then they do in LibHistorie. You can also import from ATT for the same reason. If you have been using ATT and have never used MM then you could have 30 days of data in your ATT data files. After you import your ATT data and do a Ten Day with LibHistorie you will have the most data possible. You can also import purchases from ATT and the old standalone ShoppingList for MM. There will be notifications to disable the old MMxxData modules, the old ShoppingList standalone module, and ATT. There is an option to disable the ATT notification if you prefer to use both MM and ATT at the same time.</p>
<p class="empty"> </p>
<h1 class="header1" id="Troubleshooting">3.4 - Troubleshooting</h1>
<p class="empty"> </p>
<h2 id="DuplicateIndexesDetected">3.4.1 - Duplicate Indexes Detected</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/duplicate_indexes_detected.jpg" alt="duplicate_indexes_detected" %}</p>
<p class="empty"> </p>
<p>If this notification appears then you either need to cancel and restore a backup or allow Master Merchant to reset all its internal data files and refresh sales data from LibHistorie.</p>
<p class="empty"> </p>
<p class="note"> Your LibHistorie cache will not be reset by accepting to reset Master Merchant data files.</p>
<p class="empty"> </p>
<h2 id="LibGuildStorelua309attempttoindexanilvalue">3.4.2 - LibGuildStore.lua:309: attempt to index a nil value</h2>
<p class="empty"> </p>
<pre>
user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:309: attempt to index a nil value
user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:316: operator < is not supported for nil < number
</pre>
<p class="empty"> </p>
<p>If you have the above error then that means you deactivated Master Merchant but not the rest of the required modules. You need to deactivate all of the GSxxData modules and LibGuildStore. This is mentioned in <a href="#WhattodisablewhenMMisnotneeded" >What to disable when MM is not needed</a></p>
<p class="empty"> </p>
<p class="note"> If you intend to use Master Merchant and you have the above error then you need to update or activate the required modules for Master Merchant.</p>
<p class="empty"> </p>
<h2 id="Luaerrors">3.4.3 - Lua errors</h2>
<p class="empty"> </p>
<p>There are times when the game for some reason will corrupt GS16Data.lua or GS17Data.lua and when that happens ESO will reset the file. Once that happens nothing about Master Merchant will work with the existing data. You won't be able to open the Master Merchant UI to view sales data or if you hover over the dots on the Graph you will have errors similar to what is shown below.</p>
<p class="empty"> </p>
<pre>
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:458: operator .. is not supported for string .. nil
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:573: operator .. is not supported for string .. nil
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:970: operator .. is not supported for string .. nil
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Data.lua:337: attempt to index a nil value
</pre>
<p class="empty"> </p>
<p>While in game go to the LibGuildStore settings menu and look for the heading <a href="#ResetData" >Reset LibGuildStore</a>.</p>
<p class="empty"> </p>
<p>After you click the <font class="ltblue">Reset LibGuildStore Data</font> button the UI will reload and Master Merchant will get information from the LibHistoire cache. After the UI reloads about every minute you will see that Master Merchant is still refreshing data. There will be an approximated time remaining that will go up and down because it's not perfect.</p>
<p class="empty"> </p>
<p class="note"> Do not log out, do writs, open a guild trader, update LibHistorie data, or do anything else until the refresh is complete. Do nothing except maybe move enough or type in guild chat so you don't go AFK.</p>
<p class="empty"> </p>
<h2 id="OneDrive">3.4.4 - OneDrive</h2>
<p class="empty"> </p>
<p>OneDrive is great for many reasons however, for ESO it can create a situation where the GS16Data.lua and GS17Data.lua files are not synced properly. I would think this would affect any of the GSxxData.lua saved variable files because of their size. They may not syncronize quickly with some internet users because of upload and download speeds being limited. To resolve this you need to change settings so that OneDrive will no longer try to backup your Documents folder where all your Addons and SavedVariables file are located.</p>
<p class="empty"> </p>
<p class="note"> I will admit I do not have Windows 10 or Windows 11 so this is peiced together from helping someone.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/onedrive_cloud_icon.jpg" alt="onedrive_cloud_icon" %}</p>
<p class="empty"> </p>
<p>First open the OneDrive settings by clicking the Cloud icon for OneDrive.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/manage_backup_button.jpg" alt="manage_backup_button" %}</p>
<p class="empty"> </p>
<p>Click the Manage Backup button.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/onedrive_folders_to_backup.jpg" alt="onedrive_folders_to_backup" %}</p>
<p class="empty"> </p>
<p>As shown in the above screen shot all three folders are being monitored by OneDrive. You want to disable the backup for the Documents folder.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/onedrive_documents_folders_disabled.jpg" alt="onedrive_documents_folders_disabled" %}</p>
<p class="empty"> </p>
<p>Now OneDrive will no longer try to backup the Documents folder.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/onedrive_folders_where_to_backup.jpg" alt="onedrive_folders_where_to_backup" %}</p>
<p class="empty"> </p>
<p>If prompted, chose <font class="yellow">This Computer Only</font> so that OneDrive will not attempt to backup your Documents folder.</p>
<p class="empty"> </p>
<p class="note"> You do not have to pay for OneDrive or update to get more space. If you have any issues pausing or stoping OneDrive so that you can change the settings just wait longer until it pauses or stops. It may take a while but it will happen.</p>
<p class="empty"> </p>
<h1 class="header1" id="LibHistoireUI">3.5 - LibHistoire UI</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/new_interface_LibHistoire.jpg" alt="libhistoire_popout_menu" %}</p>
<p class="empty"> </p>
<p>The new interface has all the new categories from guild hsitory.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/interface_menu_options.jpg" alt="interface_menu_options" %}</p>
<p class="empty"> </p>
<p>There are options to lock and unlock the window to move it and then lock its position.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/libhistoire_popout_menu.jpg" alt="libhistoire_popout_menu" %}</p>
<p class="empty"> </p>
<p>Each category has a popout menu that will be explained below.</p>
<p class="empty"> </p>
<h2 id="ResetLinkedRange">3.5.1 - Reset Linked Range</h2>
<p class="empty"> </p>
<p>This feature should not be used. I am having a hard time understanding when to use it.</p>
<p class="empty"> </p>
<p>Here are some reasons not to click it:</p>
<p class="empty"> </p>
<p class="list-1">• You are missing less than 1 day of data</p>
<p class="list-1">• You are missing 5 days of data</p>
<p class="list-1">• You have not played for 2 monts, the ZOS chace was set at 30 days, and you cannot obtain data for 2 months because too much time has passed</p>
<p class="empty"> </p>
<p>LibHistoire is smart enough to know what to do in either case. So it is recomended to not use that option.</p>
<p class="empty"> </p>
<p>In all cases <a href="#ObtainingGuildHistory" >Obtaining Guild History</a> from the server is the best option and LibHistoire will process the data.</p>
<p class="empty"> </p>
<h2 id="ClearCache">3.5.2 - Clear Cache</h2>
<p class="empty"> </p>
<p>This feature will clear the cache stored on your local hard drive. It does not delete any data from the server. Should you want the data from the server again, you would need to manually request it.</p>
<p class="empty"> </p>
<h2 id="RequestMode">3.5.3 - Request Mode</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/request_mode_menu.jpg" alt="request_mode_menu" %}</p>
<p class="empty"> </p>
<p>Automatic: means data will be requested based on the Addon requesting the data from LibHistoire</p>
<p>Force Off: means data will not be requested whether or not an Addon uses the data</p>
<p>Force On: means data will be requested from the server and kept in the binary cache so that a mod can access it</p>
<p class="empty"> </p>
<p class="note"> LibHistoire automatically requests data from the server and depending on LibHistoire options and features used the requests may be interupdated.</p>
<p class="empty"> </p>
<h1 class="header1" id="ShoppingList">3.6 - Shopping List</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/shopping_list_view.jpg" alt="shopping_list_view" %}</p>
<p class="empty"> </p>
<p>Adds a new icon allowing you to view purchases you make from guild stores.</p>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="24px" file="img/shopping_list.jpg" alt="shopping_list" %} The <font class="tan">Shopping List</font> icon allows you to select the installed extension and view purchases you have made from guild stores.</p>
<p class="empty"> </p>
<p class="note"> The by old Shopping List extension by MildFlavour is not longer used and can be disabled after you import your purchases.</p>
<p class="empty"> </p>
<h1 class="header1" id="Bonanza">3.7 - Bonanza!</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/Bonanza.png" alt="Bonanza" %}</p>
<p class="empty"> </p>
<p>Shop all of Tamriel with <a href="https://www.esoui.com/downloads/info2143-BeamMeUp-TeleporterFastTravel.html" >Beam Me Up</a> and Bonanza. Master Merchant is not just for high end traders anymore. If you are shopping for the best deal you can find it in the Bonanza window.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_window.jpg" alt="bonanza_window" %}</p>
<p class="empty"> </p>
<p>With MM 3.7.x the Bonanza {% include image-inline.html max-width="24px" file="img/bonanza_icon.jpg" alt="bonanza_icon" %} icon allows you to view items you have seen at traders as you shop for items to purchase.</p>
<p class="empty"> </p>
<h2 id="BonanzaNameFilter">3.7.1 - Bonanza Name Filter</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_window_filter.jpg" alt="bonanza_window_filter" %}</p>
<p class="empty"> </p>
<h2 id="BonanzaTypeFilter">3.7.2 - Bonanza Type Filter</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_window_filter_type.jpg" alt="bonanza_window_filter_type" %}</p>
<p class="empty"> </p>
<h2 id="BonanzaUsingBeamMeUp">3.7.3 - Bonanza - Using BeamMeUp</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_window_beammeup.jpg" alt="bonanza_window_beammeup" %}</p>
<p class="empty"> </p>
<p class="note"> If you have BeamMeUp installed you can right click the Location column to travel to the zone the trader is located in with the usual BeamMeUp restrictions. If there are no players in the zone to jump to BeamMeUp will notify you and you may travel to a wayshrine that is not close to the trader.</p>
<p class="empty"> </p>
<h1 class="header1" id="Outliers">3.8 - Outliers</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/less_then_five_outliers.jpg" alt="less_then_five_outliers" %}</p>
<p class="empty"> </p>
<p>With only 5 sales the obvious outlier is not ignored.</p>
<p class="empty"> </p>
<p class="note"> There must be at least 6 sales before Master Merchant can ignore outliers.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/outlier_ignored.jpg" alt="outlier_ignored" %}</p>
<p class="empty"> </p>
<p>With 8 sales of the same item you can see that the obvious outlier is being ignored.</p>
<p class="empty"> </p>
<p class="note"> When ignoring outliers with 6 or more sales that does not mean the highest and lowest sale will be ignored. The lowest and highest price may be well within range and reasonable prices. The above example is a good example to show the remaining 7 are well within tolerance of one another.</p>
<p class="empty"> </p>
<h2 class="header2" id="Controllingskewedprices">3.8.1 - Controlling skewed prices</h2>
<p class="empty"> </p>
<p class="note"> People will intentionally try to sell items much higher then they are worth. Use the resources available rather then squint at the scatter plot.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_skewed_prices.jpg" alt="bonanza_skewed_prices" %}</p>
<p class="empty"> </p>
<p>While viewing a graph as shown above find out who is skewing the price and add them to the <a href="#GuildAccountfilter" >Guild & Account filter</a>.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/resolved_skewed_price.jpg" alt="resolved_skewed_price" %}</p>
<p class="empty"> </p>
<p>Once the seller is added to the <a href="#GuildAccountfilter" >Guild & Account filter</a> you can see that the graph is much more useful.</p>
<p class="empty"> </p>
<p class="note"> The absence of the Bonanza price is not what corrected the graph. The Bonanza average changed because the seller of the item listed for 3000g is being ignored. Other listings of the same item for 200g would not have the same drastic affect as the listing for 3000g.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/bonanza_guild_account_filter.jpg" alt="bonanza_guild_account_filter" %}</p>
<p class="empty"> </p>
<p>For convenience you can add sellers to the Guild & Account filter from the Bonanza menu.</p>
<p class="empty"> </p>
<h1 class="header1" id="MMPricevsTTCvsBonanza">3.9 - MM Price vs TTC vs Bonanza</h1>
<p class="empty"> </p>
<p class="note"> There are several examples because I feel Bonanza is new and it may be hard to understand the various ways to use it. I highly suggest reading all of the following sections.</p>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="256px" file="img/example_1_hlaalu.jpg" alt="example_1_hlaalu" %}{% include image-inline.html max-width="256px" file="img/example_2_cuirass.jpg" alt="example_2_cuirass" %}{% include image-inline.html max-width="256px" file="img/example_3_bow.jpg" alt="example_3_bow" %}{% include image-inline.html max-width="256px" file="img/example_4_plating.jpg" alt="example_4_plating" %}</p>
<p class="empty"> </p>
<p class="list-1">• The MM price is in <font class="yellow">yellow text</font>, and it is the price the item sold for in one of the guilds you are in. It is not a price from other outside sources like other guilds on the server and it is not from TTC.</p>
<p class="list-1">• The TTC Price is from their own data collected by their EXE and transmitted to their server. They trim outliers using their own method and then make an average of the remaining data.</p>
<p class="list-1">• The Bonanza Price is in <font class="blue">blue text</font> and it is an average from a 24 hour snapshot of all the listings you have seen of that specific item from the traders you have visited.</p>
<p class="empty"> </p>
<p>Looking at the first example of the Hlaalu Bookcase you see it sold 1 time out of all the guilds I am in. So there is no way to get a reasonable price for it. Someone listed it 56 days ago for 100K and it sold. That is one of the drawbacks of the MM price. If you do not have many sales from the guilds you are in then the MM price won't be very helpful. Also from the first example you see that the TTC price is about 19K and the Bonanza price is 17K. There are 9 listings from TTC and 1 from another trader. Once you have more data the Bonanza price may change but you can more easily see that 17K to 19K would probably be a more reasonable price then 100K.</p>
<p class="empty"> </p>
<p>From the second and third examples you will note that the TTC price is useless for these items. The TTC price can sometimes be very helpful. The bonanza price is also higher then the MM price. This is where the Bonanza window will be needed because you will need to search for the exact item and look at the prices you have found. This is discussed in the section <a href="#EvaluatingtheBonanzaprice" >Evaluating the Bonanza price</a></p>
<p class="empty"> </p>
<p>The Bonanza price while similar to TTC is the average of what you have found at the traders you have visited in the last 24 hours. Bonanza itself is intended to be a shopping tool but since the data is there it is displayed on the graph for you to use as another way to evaluate what the item is currently selling for. If you only have 1 to 3 sales you can not compute an average from that I'd suggest 5 or more depending on how popular it is on traders at the time.</p>
<p class="empty"> </p>
<p>For the last example you will note that the Bonanza price for Chromium Plating is only about 22K above the MM price. With more data it may even fall exactly in line with the MM price. The TTC suggested price is 239Kwhich is 2K different then the Bonanza average. For items that normally do not have a lot of skew to the pricing data this will be common. For items that have more outliers skewing the pricing data you will need to evaluate the TTC and Bonanza prices to get a better idea of what may be a good price to sell the item for.</p>
<p class="empty"> </p>
<h2 id="EvaluatingtheBonanzaprice">3.9.1 - Evaluating the Bonanza price</h2>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="256px" file="img/bonanza_tooltip_style_page.jpg" alt="bonanza_tooltip_style_page" %}{% include image-inline.html max-width="512px" file="img/low_end_prices.jpg" alt="low_end_prices" %}{% include image-inline.html max-width="512px" file="img/high_end_prices.jpg" alt="high_end_prices" %}</p>
<p class="empty"> </p>
<p class="note"> If those are too small, right click the image and show it in a new tab to see the full size.</p>
<p class="empty"> </p>
<p>Looking at the tooltip TTC shows 74K to 93K, the Bonanza average is 158K, and the MM price is 70K. Then the highest and lowest listing in TTC is 446 to 5M. With TTC you can not view the current prices being used for their suggestion. You can view the Bonanza prices to evaluate what other people are selling the item for. For this example you would open the Bonanza window and search for <font class="tan">style zero cuirass</font>.</p>
<p class="empty"> </p>
<p>As you see in the middle screenshot the prices range from 50K to 80K. In the last screen shot the highest prices are 1M to 3.9M. So now you have three prices all in about the same range. 1) 50K to 80K 2) 70K 3) 74 to 93K and all without opening external websites, google docs pages, or spreadsheets. It didn't require two monitors and it took only a few moments.</p>
<p class="empty"> </p>
<p>It is easy to see that 70K is probably the best average price to sell the style page for. If you want it to see faster because you want it out of your inventory, 50K won't bee too low that someone might flip it and even if they do you still made close to the going rate of 70K.</p>
<p class="empty"> </p>
<p class="note"> Just because the Bonanza price is not 70K and is showing 158K doesn't mean it is inaccurate. In this example it is being affected by all the prices above 1M. Although you can not see the data you will be able to view your own. For the data used in the screen shots 99 of the prices were above 100K which will affect the average significantly. This is why I recommend you evaluate the price in the manner described.</p>
<p class="empty"> </p>
<h2 id="PriceSoldvsPriceListed">3.9.2 - Price Sold vs. Price Listed</h2>
<p class="empty"> </p>
<p>The above items are meant to show items that have an unusual range for the TTC price or Bonanza price because it is the listed price. For items like style pages if there are 124 listings and 99 of them are 100K and above you may wonder if you could make more from selling the item. Maybe and maybe not. This is the difference between what the item sold for which is the MM price and what the item is listed for which it the Bonanza or TTC price. Think of how an author might write a book. They write the book so it is appealing to their audience. So imagine who will be buying your items. Do they have 6M to spend on something and plenty of gold left over? Does your buyer have 6M at all? Have they ever had 6M at one time? Are they willing to spend 6M for the item? It is simple common sense that if someone has 124 items to choose from they will buy the cheapest one. Just because something sold for 5M or 6M 60 days ago when the item was scarce and someone had that much to spend on the item doesn't mean people will pay that price when the item is less scarce.</p>
<p class="empty"> </p>
<p>The above examples don't represent things like crafting materials where the pricing is more consistent and the MM price is more reliable. With the example of crafting materials that is simple supply and demand. If you want to read an article on it be my guest and you can enjoy such wonderful words as equilibrium and elasticity, knock yourself out. There are a lot of crafting materials on guild stores so there is a large supply and there is a large demand for them. Because there is a consistent need for them people purchase the cheapest listed items and the price remains rather consistent.</p>
<p class="empty"> </p>
<p>This is not the case for everything. Take your time and use the different prices and tools to evaluate what you are selling, what others are selling it for, and what others are buying it for.</p>
<p class="empty"> </p>
<h2 id="ComparisonsbetweenBonanzaTTCandMM">3.9.3 - Comparisons between Bonanza, TTC, and MM</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/style_page_thurvokun.png" alt="style_page_thurvokun" %}</p>
<p class="empty"> </p>
<p>To start with you will have people that list an item for something stupid and it just contaminates the TTC database. They should be prevented from uploading TTC prices from the TTC developers. When you have items with no data or items that people feel should sell for millions of gold then those are harder to evaluate.</p>
<p class="empty"> </p>
<p>That isn't what I will cover in this section because that kind of data is not usable.</p>
<p class="empty"> </p>
<p>Look at these examples of the Bonanza price</p>
<p class="empty"> </p>
<p>{% include image.html file="img/dreugh_wax_bonanza.png" alt="dreugh_wax_bonanza" %}</p>
<p class="empty"> </p>
<p>Bonanza is within 1K approximately from TTC and the MM average.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/blassed_thistle_bonanza.png" alt="blassed_thistle_bonanza" %}</p>
<p class="empty"> </p>
<p>Bonanza is 1g away from the TTC average.</p>
<p class="empty"> </p>
<p>Most sales noobs feel you have to have millions of sales in your database, years and years of stuff, and preserve data like you are the library of congress or something. If you look at both of those screen shots TTC has data points in the thousands. 15,000 for the Dreugh Wax, and 2,800 for the Blessed Thistle. Yet I have the same price for the Blessed Thistle with only a few hundred data points.</p>
<p class="empty"> </p>
<p>I could write Lua code that anyone could copy and paste into an online Lua compiler that could show you how I can add a variety of numbers and come out with a certain average, say 100. Then I could add together another set of data that has different and more numbers, and still come within approximately 5g of the average I am looking for. A range of 95g - 105g more or less.</p>
<p class="empty"> </p>
<p>The example would be bias of course because I am demonstrating that if you when you add 100, 99, 90, 95 and so on.. together that you get a specific average. If you load more of the same numbers you will get the same average. I don't care how many times you add 100 + 100 + 100, it will be the same outcome.</p>
<p class="empty"> </p>
<p>In statistics this is called the <a href="https://en.wikipedia.org/wiki/Mode_(statistics)" >Mode</a>. So the value that appears most often. Commonly sold materials such as Chromium Grains, Dreugh Wax, Clam Gall, Blessed Thistle and such that the data is fairly consistent. When data is more consistent you don't need thousands of data points to get the proper average.</p>
<p class="empty"> </p>
<p>Don't make it work. If you visit 3 or 4 cities and search for key items at all traders then you should have enough data to work with. TTC and Bonanza should be close however, it depends on the pricing people use. Some people post the TTC Suggested price and some post the Average price. It depends on the demand of the item and the price.</p>
<p class="empty"> </p>
<p>The other benefit of Bonanza is that you can view the prices. Which is what I show in my documentation under <a href="#EvaluatingtheBonanzaprice" >Evaluating the Bonanza price</a>. If you feel the price is not in line with TTC or listings from other traders then look. If other traders list a style page for 50K and that is the most common value then that is the going rate. You can then price your items to be competitive with other guilds.</p>
<p class="empty"> </p>
<p>So it may be a bit of information overload but without the need for two monitors, viewing the TTC website, viewing google docs, viewing spreadsheets, exporting prices from MM to paste on websites, just use the Master Merchant interface. It is simple and easy to switch views and search for things to compare information without leaving the game to look at outside sources for information.</p>
<p class="empty"> </p>
<h1 class="header1" id="StatesoftheLibHistoirecache">3.10 - States of the LibHistoire cache</h1>
<p class="empty"> </p>
<h2 id="Unlinked">3.10.1 - Unlinked</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/red_text_unlinked.jpg" alt="red_text_unlinked" %}</p>
<p class="empty"> </p>
<p>In the Unlinked state you can either wait for the server to grant the requests for offline data that LibHistoire requests, or you can manually request guild history for the time you were offline.</p>
<p class="empty"> </p>
<h2 id="Linkinginprogress">3.10.2 - Linking in progress</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/yellow_text_linking.jpg" alt="yellow_text_linking" %}</p>
<p class="empty"> </p>
<p>Once LibHistoire has what it feels it needs, then it will begin processing the guild history events and attempt to link to the last known event.</p>
<p class="empty"> </p>
<h2 id="Linkinginprogresswith0eventsleft">3.10.3 - Linking in progress, with 0 events left</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/process_stuck.jpg" alt="process_stuck" %}</p>
<p class="empty"> </p>
<p>If you ever see it processing 0 events for a while you will just need to wait for the events to link. If there are external factors involved then nothing will process until that is no longer affecting LibHistoire.</p>
<p class="empty"> </p>
<h2 id="Linked">3.10.4 - Linked</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/green_text_linked.jpg" alt="green_text_linked" %}</p>
<p class="empty"> </p>
<p>Once LibHistoire has linked to its stored events you should see green text. This means that LibHistoire has finished processing the guild history.</p>
<p class="empty"> </p>
<p class="note"> You can still request additional history and ask LibHistoire to check the guild history for any missing sales events using the rescan button.</p>
<p class="empty"> </p>
<h1 class="header1" id="ObtainingGuildHistory">3.11 - Obtaining Guild History</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/request_daily_data.jpg" alt="request_daily_data" %}</p>
<p class="empty"> </p>
<p>To obtain sales data the page number and right arrow (or forward arrow) must be showing. You will need to use the arrow to go to the last page of available data.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/show_more.jpg" alt="show_more" %}</p>
<p class="empty"> </p>
<p>Once you have done that the E Show More option will appear. Even if there is no right arrow showing press E to request more data.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/sales_gap_filled.jpg" alt="sales_gap_filled" %}</p>
<p class="empty"> </p>
<p>After you have enough guild history to cover the time you have been offline the right arrow will appear. This means you have requested all the missing data. Using the right arrow to go to the end of all the history stored in your binary cache will not request more data from the server. It simply displays the data. You can go all the way to the end if you like but it is not needed.</p>
<p class="empty"> </p>
<p class="note"> If you have not been keeping your data up to date and you have multiple gaps in data the LibHistoire UI will show you and you may need to advance to the next gap and request more data.</p>
<p class="empty"> </p>
<h1 class="header1" id="UnlinkedEventsNotification">3.12 - Unlinked Events Notification</h1>
<p class="empty"> </p>
<p>With LibHistoire 1.2.0 there is a new notification when you log off.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/log_off_notification.jpg" alt="log_off_notification" %}</p>
<p class="empty"> </p>
<p>You could have any amount of time that has not been linked with your Guild History Events. If you chose to log off that is fine but pay close attention to the notification. Any gap in information will still be there when you log back in and you will have to take additional steps to obtain any missing sales data.</p>
<p class="empty"> </p>
<h1 class="header1" id="MasterMerchantWindow">3.13 - Master Merchant Window</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/mm_window.jpg" alt="mm_window" %}</p>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="158px" file="img/search_box.jpg" alt="search_box" %} Search Box</p>
<div id="PeopleIcon"></div>
<p>{% include image-inline.html max-width="24px" file="img/people_icon.jpg" alt="people_icon" %} Cycles through: <font class="tan">Seller</font>, All sales totals by Seller. <font class="tan">Item Sold</font>, Top selling ITEMS. <font class="tan">Buyer</font>, All purchase totals by Buyer.</p>
<div id="ParchmentPaper"></div>
<p>{% include image-inline.html max-width="24px" file="img/open_statistics_window.jpg" alt="open_statistics_window" %} Opens the <a href="#StatisticsWindow" >Statistics Window</a>.</p>
<p>{% include image-inline.html max-width="24px" file="img/toggle_seller_item.jpg" alt="toggle_seller_item" %} <font class="tan">Seller Info</font> Guild Ranks, <font class="tan">Item Info</font> Your Info or All Info.</p>
<p>{% include image-inline.html max-width="24px" file="img/sales_icon.jpg" alt="sales_icon" %} <font class="tan">Sales view</font> shows <font class="tan">Personal Sales</font> or <font class="tan">Guild Sales</font>. Use the Seller Info/Guild Ranks toggle to change views from Item Report to Sellers Report.</p>
<p>{% include image-inline.html max-width="24px" file="img/shopping_list.jpg" alt="shopping_list" %} The <font class="tan">Shopping List</font> icon allows you to view purchases you have made from guild stores.</p>
<p>{% include image-inline.html max-width="24px" file="img/bonanza_icon.jpg" alt="bonanza_icon" %} The <font class="tan">Bonanza</font> icon allows you view trader listings you have seen at other guild stores.</p>
<p>{% include image-inline.html max-width="24px" file="img/reports_icon.jpg" alt="reports_icon" %} The <font class="tan">Management</font> view lets you see posted and canceled sales.</p>
<p>{% include image-inline.html max-width="24px" file="img/mail_icon.jpg" alt="mail_icon" %} Sends mail to the author with an optional donation amount.</p>
<p>{% include image-inline.html max-width="24px" file="img/money_bag.jpg" alt="money_bag" %} The <font class="tan">Moneybag</font> icon means the purchaser is not a member of that guild.</p>
<p class="empty"> </p>
<p class="note"><font class="tan">Item Sold</font> is only available from a Seller's Report.</p>
<p class="note"> Donations should be voluntary. People that struggle to make 25K gold a week, feel free to just say thanks. I'd rather receive a 50K donation from top sellers making millions a week.</p>
<p class="empty"> </p>
<h2 class="header2" id="GuildSalesandPersonalSales">3.13.1 - Guild Sales and Personal Sales</h2>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="175px" file="img/show_your_info.jpg" alt="show_your_info" %}{% include image-inline.html max-width="175px" file="img/show_all_info.jpg" alt="show_all_info" %}</p>
<p class="empty"> </p>
<p>First select what information you would like to see. <font class="tan">Show Personal Sales</font> will display info ONLY about You. <font class="tan">Show Guild Sales</font> will display data from all members of all of your guilds.</p>
<p class="empty"> </p>
<p class="note"> When the button says <font class="tan">Show Guild Sales</font>, that means you are currently viewing <font class="tan">YOUR</font> information and vice-versa. You can toggle back and forth between <font class="tan">Personal Sales</font> and <font class="tan">Guild Sales</font> while viewing any report.</p>
<p class="empty"> </p>
<h2 class="header2" id="ItemReport">3.13.2 - Item Report</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/item_report.jpg" alt="item_report" %}</p>
<p class="empty"> </p>
<p>If you have ever opened the Master Merchant window you have probably seen the list of your personal sales. This is an Item Report and if you click the <a href="#PeopleIcon" >People Icon</a> you will change between the Buyer and the Seller.</p>
<p class="empty"> </p>
<h3 id="WhatTheColumnsMean">3.13.2.1 - What The Columns Mean</h3>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Buyer</font>: The purchaser of the item.</p>
<p class="list-1">• <font class="tan">Guild</font>: The guild associated with the sale of the item.</p>
<p class="list-1">• <font class="tan">Item Sold</font>: To the left of the Item Sold is the items icon. The number indicates how many of that item was sold.</p>
<p class="list-1">• <font class="tan">Sale Time</font>: The approximate time the item was sold. The game stores all sales using epoch time so the UI just approximates the sale after the first hour.</p>
<p class="list-1">• <font class="tan">Price</font>: The price the item sold for. You can view the individual price by clicking the Show Unit Price button.</p>
<p class="empty"> </p>
<p>{% include image-inline.html max-width="132px" file="img/show_unit_price.jpg" alt="show_unit_price" %} Toggle between the Unit Price and Total Sale.</p>
<p class="empty"> </p>
<h2 class="header2" id="SellersReport">3.13.3 - Seller's Report</h2>
<p class="empty"> </p>
<h3 id="TopBuyersandSellers">3.13.3.1 - Top Buyers and Sellers</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/sellers_report_people.jpg" alt="sellers_report_people" %}</p>
<p class="empty"> </p>
<h3 id="TopItems">3.13.3.2 - Top Items</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/sellers_report_items.jpg" alt="sellers_report_items" %}</p>
<p class="empty"> </p>
<h3 id="PersonalSalesSellersReport">3.13.3.3 - Personal Sales - Seller's Report</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/sellers_report_personal.jpg" alt="sellers_report_personal" %}</p>
<p class="empty"> </p>
<p class="note"> You can also view a Seller's Report for your personal sales only the items will be <font class="tan">YOUR</font> top selling items.</p>
<p class="note"> Clicking the People Icon will cycle through Seller, Buyer, and Item Sold.</p>
<p class="empty"> </p>
<h3 id="WhatTheColumnsMean1">3.13.3.4 - What The Columns Mean</h3>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Rank</font>: The rank of the member or item for the guild listed. For example, if you are viewing a <font class="tan">seller's</font> report and your rank is <font class="tan">7</font>, it means you are the <font class="tan">7th</font> biggest <font class="tan">seller</font> in the guild for the time selected. If you are viewing an <font class="tan">item</font> report for and <font class="yellow">Dreugh Wax</font> is the <font class="tan">1st</font> item in the list, then <font class="yellow">Dreugh Wax</font> is the <font class="tan">biggest seller</font> for the guild showing.</p>
<p class="list-1">• <font class="tan">Sales/Purchases</font>: Total Sales or Purchases for that guild or member for the time selected.</p>
<p class="list-1">• <font class="tan">Tax</font>: Total Tax generated for that guild or member for the time selected.</p>
<p class="list-1">• <font class="tan">Count</font>: The number on the left is the number of <font class="tan">transactions</font>, while the number on the right is the number of <font class="tan">items</font>. For example @TradingDude had <font class="yellow">10 Dreugh Wax</font> <font class="tan">transactions</font> and sold <font class="yellow">100 Dreugh wax</font> <font class="tan">total</font>.</p>
<p class="list-1">• <font class="tan">Percent</font>: This shows what percent of total guild sales or purchases each member is responsible for.</p>
<p class="empty"> </p>
<h2 class="header2" id="GuildSalesDateFilterRanges">3.13.4 - Guild Sales Date Filter Ranges</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/filter_time_frames.jpg" alt="time_frames" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Default</font>: Default uses the amount of days for Default set in <a href="#CalculationDisplayOptions" >Calculation Display Options</a>. However, if you open the Master Merchant window while holding a Focus key such as SHIFT, CTRL or both, then opening the window will use the amount of days you set for that Focus.</p>
<p class="list-1">• <font class="tan">30 Days</font>: 30 Days.</p>
<p class="list-1">• <font class="tan">30-60 Days</font>: 30 to 60 Days.</p>
<p class="list-1">• <font class="tan">60-90 Days</font>: 60 to 90 Days.</p>
<p class="list-1">• <font class="tan">Custom</font>: Custom uses the amount of days set in <a href="#MasterMerchantWindowOptions" >Master Merchant Window Options</a></p>
<p class="empty"> </p>
<h2 class="header2" id="DateRanges">3.13.5 - Date Ranges</h2>
<p class="empty"> </p>
<p>{% include image.html file="img/time_frames.jpg" alt="time_frames" %}</p>
<p class="empty"> </p>
<p>There are several date ranges you can choose from. <font class="tan">This Week</font>, <font class="tan">Last Week</font> and <font class="tan">Prior Week</font> start from the ZOS trader flip for the current <a href="#SalesWeek" >Sales Week</a>. However, the last option is customizable under the Master Merchant settings under <a href="#CalculationDisplayOptions" >Calculation Display Options</a>.</p>
<p class="empty"> </p>
<p class="note"> Days are calculated from midnight and weeks are calculated from each kiosk flip on Tuesday. For example the option <font class="tan">7 Days</font> would be the last 7 days of sales while <font class="tan">Last Week</font> will be from the previous kiosk flip to the most recent kiosk flip. Both of which will be a Tuesday.</p>
<p class="empty"> </p>
<h1 class="header1" id="StatisticsWindow">3.14 - Statistics Window</h1>
<p class="empty"> </p>
<p>{% include image.html file="img/statistics_window.jpg" alt="statistics_window" %}</p>
<p class="empty"> </p>
<h1 class="header1" id="Settings">3.15 - Settings</h1>
<p class="empty"> </p>
<h2 class="header2" id="MasterMerchant">3.15.1 - Master Merchant</h2>
<p class="empty"> </p>
<h3 class="header3" id="MasterMerchantWindowOptions">3.15.1.1 - Master Merchant Window Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/main_wondow_options.jpg" alt="main_wondow_options" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Open With Mail</font>: Whether or not to open the Master Merchant Window when you open your mail.</p>
<p class="list-1">• <font class="tan">Open With Store</font>: Whether or not to open the Master Merchant Window when you interact with a guild store.</p>
<p class="list-1">• <font class="tan">Show Full Sale Price</font>: Show the full price of the sale rather then the amount after the store cut is deducted.</p>
<p class="list-1">• <font class="tan">Window Font</font>: The font for the Master Merchant Window. You may have other fonts if you have mods that use LibMediaProvider like one of my other mods <a href="https://www.esoui.com/downloads/info2558-AdvancedNameplatesGreymoor.html" >Advanced Nameplates</a>.</p>
<p class="list-1">• <font class="tan">Custom Filter Timeframe</font>: The amount of days to use for the Custom dropdown for the <a href="#GuildSalesDateFilterRanges" >Guild Sales Date Filter Ranges</a></p>
<p class="empty"> </p>
<p class="note"> If you sold a <font class="purple">Crafting Motif 63: Dremora Bows</font> for <font class="yellow">11,000</font> {% include image-inline.html max-width="20px" file="img/currency_gold.png" alt="currency_gold" %} the master merchant window will show what you received in the mail which would be <font class="yellow">10,230</font> {% include image-inline.html max-width="20px" file="img/currency_gold.png" alt="currency_gold" %}.</p>
<p class="empty"> </p>
<h3 class="header3" id="SalesFormatOptions">3.15.1.2 - Sales Format Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/dupe_sales_setting.jpg" alt="dupe_sales_setting" %}</p>
<p class="empty"> </p>
<p>When the setting <font class="ltblue"><B><I>Use historical and recent sales data</I></B></font> is enabled historical and current sales data will be combined but all duplicate data will affect the totals. While users may not mind mixing the data for pricing, your weekly sales totals will reflect an incorrect total unless the option is disabled.</p>
<p class="empty"> </p>
<p>All the pricing data and guild sales totals are calculated during initialization so you can not toggle between using and not using historical data in addition to the current server data without another full initialization of all data.</p>
<p class="empty"> </p>
<p>For that reason, unless you feel you must be the library of congress of data I recommend to leave that feature OFF or disabled.</p>
<p class="empty"> </p>
<h3 class="header3" id="TimeFormatOptions">3.15.1.3 - Time Format Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/time_format_options.jpg" alt="time_format_options" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="AlertOptions">3.15.1.4 - Alert Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/alert_options.jpg" alt="alert_options" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">On-Screen Alerts</font>: Show On-Screen popup alerts when you receive a sale. See examples below.</p>
<p class="list-1">• <font class="tan">Show Alerts in Cyrodiil</font>: Enable or Disable Alerts in Cyrodiil. Useful if you watch for specific PVP alerts and do not want MM Alerts to show up.</p>
<p class="list-1">• <font class="tan">Chat Alerts</font>: Show chat alerts when you receive a sale. See examples below.</p>
<p class="list-1">• <font class="tan">Alert Sound</font>: Choose the Alert sound to differentiate it from other mod added Alerts.</p>
<p class="list-1">• <font class="tan">Show Multiple Alerts</font>: <code>Investigating</code></p>
<p class="list-1">• <font class="tan">Offline Sales Report</font>: Show Alerts for sales received while offline. See note.</p>
<p class="list-1">• <font class="tan">Display Listing Message</font>: Show chat alert when you list an item for sale.</p>
<p class="empty"> </p>
<p class="note"> <font class="tan">Show Multiple Alerts</font> and <font class="tan">Offline Sales Report</font> may not function as intended with the addition of LibHistoire. However, you will still see notifications of sales as they are received.</p>
<p class="empty"> </p>
<h3 id="OnScreenandChatAlert">3.15.1.5 - On-Screen and Chat Alert</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/onscreen_alert.jpg" alt="onscreen_alert" %}</p>
<p>{% include image.html file="img/chat_alert.jpg" alt="chat_alert" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="CalculationDisplayOptions">3.15.1.6 - Calculation Display Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/tool_tip_settings.jpg" alt="tool_tip_settings" %}</p>
<p class="empty"> </p>
<p><font class="red">WARNING</font>: All sales have already been sorted by the Custom Timeframe at startup. See documentation for more information.</p>
<p class="empty"> </p>
<p class="note"> <font class="tan">Custom Timeframe</font> requires a reload because all of the sales have been placed into all the date ranges as shown in <a href="#DateRanges" >Date Ranges</a> and therefore changing the value means that all the sales would have to be calculated again. This process is difficult to begin with so to avoid any miscalculations (attempting to clear all sales and stats variables) a reload is required.</p>
<p class="empty"> </p>
<h3 class="header3" id="GuildAccountfilter">3.15.1.7 - Guild & Account filter</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/add_seller_to_filter.jpg" alt="add_seller_to_filter" %}</p>
<p class="empty"> </p>
<p>Right click the dots on the graph to add the Seller to the Guild & Account filter.</p>
<p class="empty"> </p>
<p class="note"> There is a limit of 2000 characters for the filter. You will need to manage it from time to time.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/ags_menu_filter.jpg" alt="ags_menu_filter" %}</p>
<p class="empty"> </p>
<p>You can add the Guild or Seller to the Guild & Account filter from the trader menu with either vanilla or Awesome Guild Store installed.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/filter_from_bonanza.jpg" alt="filter_from_bonanza" %}</p>
<p class="empty"> </p>
<p>You can add the Seller to the Guild & Account filter from the Bonanza window.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/vanilla_trader_seller.jpg" alt="vanilla_trader_seller" %}</p>
<p class="empty"> </p>
<p>The Seller is located on the tooltip if you do not have Awesome Guild Store installed.</p>
<p class="empty"> </p>
<h3 class="header3" id="DealCalculatorOptions">3.15.1.8 - Deal Calculator Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/custom_deal_calc.jpg" alt="custom_deal_calc" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Deal Calculator Type</font>: Choose from MM Average, TTC Average, TTC Suggested, and the Bonanza Price.</p>
<p class="list-1">• <font class="tan">Modify TTC Suggested Price by 25 percent</font>: When enabled will add 25 percent to the Suggested Price used for the Deal Calculator and the ToolTip. This is the same value as shown in the TTC Tooltip. See the <font class="tan">Modified Suggested Price</font> spoiler below for an example.</p>
<p class="empty"> </p>
<p class="note"> There is no function to check if you set an incorrect value or not. Meaning if <font class="white">Okay Deal Range</font> is <font class="tan">25</font> percent and the <font class="ltgreen">Reasonable Deal Range</font> is <font class="tan">20</font> percent, nothing will tell you that's not going to work. You will need to keep the values in order yourself from lowest to highest.</p>
<p class="empty"> </p>
<div id="modifiedsuggestedprice"></div>
<input type="checkbox" id="spoiler3" />
<label for="spoiler3">Modified Suggested Price</label>
<div class="main-content">
<p>{% include image.html file="img/example_ttc_suggested.jpg" alt="example_ttc_suggested" %}</p>
</div>
<p class="empty"> </p>
<h3 class="header3" id="Tooltips">3.15.1.9 - Tooltips</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/tooltips.jpg" alt="tooltips" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="TooltipOptions">3.15.1.10 - Tooltip Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/tooltip_options.jpg" alt="tooltip_options" %}</p>
<p>{% include image-caption.html file="img/tool_tip_examples.jpg" alt="tool_tip_examples" caption="Tool Tip Examples" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Level/Quality Selectors</font>: Adds Level and Quality selectors to the tooltip window. You can bring up the window by clicking a link in chat or when you right click an item and choose <a href="#PopupItemData" >Popup Item Data</a>. See the <a href="#LevelQualitySelectors" >Level Quality Selectors</a> section for example of the selectors that appear on the tooltip window.</p>
<p class="empty"> </p>
<h3 class="header3" id="OutlierOptions">3.15.1.11 - Outlier Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/outlier_options.jpg" alt="outlier_options" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Trim by percentile only</font>: When enabled you can specify the outer percentile to trim from the sales data without using additional outlier removal methods.</p>
<p class="list-1">• <font class="tan">Percentile</font>: Specify the outer percentile 1 to 15 percent.</p>
<p class="list-1">• <font class="tan">Ignore Outlier Prices</font>: When enabled MM will use fairly standard methods to remove outliers.</p>
<p class="list-1">• <font class="tan">Enable Aggressive Restrictions</font>: When enabled additional restrictions will be used when trimming outliers.</p>
<p class="empty"> </p>
<h3 class="header3" id="PriceToChatOptions">3.15.1.12 - Price To Chat Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/price_to_chat.jpg" alt="price_to_chat" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="InventoryOptions">3.15.1.13 - Inventory Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/inventory_options.jpg" alt="inventory_options" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Modify TTC Suggested Price by 25 percent</font>: When enabled will add 25 percent to the Suggested Price shown in the inventory. This is the same value as shown in the TTC Tooltip. See the <font class="tan">Modified Suggested Price</font> <a href="#modifiedsuggestedprice" >spoiler above</a> for an example.</p>
<p class="empty"> </p>
<p>{% include image.html file="img/replace_price.jpg" alt="replace_price" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="GuildStoreOptions">3.15.1.14 - Guild Store Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/guild_store_options.jpg" alt="guild_store_options" %}</p>
<p>{% include image-caption.html file="img/mm_price_calculator.jpg" alt="mm_price_calculator" caption="Price Calculator when not using AGS." %}</p>
<p>{% include image-caption.html file="img/ags_profit_filter.jpg" alt="ags_profit_filter" caption="AGS Profit filter." %}</p>
<p>{% include image-caption.html file="img/ags_profit_margin.jpg" alt="ags_profit_margin" caption="Profit margin." %}</p>
<p>{% include image-caption.html file="img/ags_display_profit.jpg" alt="ags_display_profit" caption="Your Profit." %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Show Stack Price Calculator</font>: Adds UI to the guild store if you are not using Awesome Guild Store that aids you in setting the stack price of the item listed</p>
<p class="list-1">• <font class="tan">Save Central Pricing Data</font>: When <font class="yellow">Enabled</font> all pricing data is stored and available to all guilds. When <font class="yellow">Disabled</font> all pricing data is stored separate for each guild.</p>
<p class="list-1">• <font class="tan">Display Profit Filter</font>: Adds the Profit to the <font class="tan">Time</font> column for the guild store.</p>
<p class="list-1">• <font class="tan">Display profit instead of margin</font>: Enabled shows the profit value in gold pieces, and disabled shows a percentage.</p>
<p class="empty"> </p>
<p class="note"> The Price Calculator will not show up with Awesome Guild Store. The Profit Filter is AGS only. Adding the profit margin or the total profit will be shown with or without AGS.</p>
<p class="note"> Awesome Guild Store uses its own internal pricing routines and only uses the MM Pricing Data when there is not AGS information. Because of that it may appear that the MM pricing data is malfunctioning when it isn't.</p>
<p class="empty"> </p>
<h3 class="header3" id="GuildMasterOptions">3.15.1.15 - Guild Master Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/guild_master_options.jpg" alt="guild_master_options" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="MMDebugOptions">3.15.1.16 - MM Debug Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/debug_options.jpg" alt="debug_options" %}</p>
<p>{% include image-caption.html file="img/extra_debug_text.jpg" alt="extra_debug_text" caption="Example of extra debug text." %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Activate Custom Debug Logging</font>: The Custom Debug information is really not intended for normal use and should be left disabled.</p>
<p class="list-1">• <font class="tan">Disable ATT Warning</font>: If you enjoy using both MM and ATT together then please disable the warning that ATT files are active with this toggle.</p>
<p class="empty"> </p>
<h2 class="header2" id="LibGuildStore">3.15.2 - LibGuildStore</h2>
<p class="empty"> </p>
<h3 class="header3" id="SalesManagementOptions">3.15.2.1 - Sales Management Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/lgs_sales_management.jpg" alt="lgs_sales_management" %}</p>
<p class="empty"> </p>
<p class="list-1">• <font class="tan">Use Sales History Size Only</font>: This will ignore the minimum and maximum count for sales. If there are 4698 sales of an item with the day range selected for retaining data, then the sales will not be trimmed.</p>
<p class="list-1">• <font class="tan">Minimal Indexing</font>: Does not add search words for items. It only adds the player search word for displaying personal sales. Searching in the Master merchant window is still possible but will take extra time.</p>
<p class="list-1">• <font class="tan">Sales History Size</font>: The days range to retain data.</p>
<p class="list-1">• <font class="tan">Min Item Count</font>: The minimum count of sales for a specific item before the days range is considered. If you select 90 days to retain data, but you have seen only 1 sale and the only recorded sale is 120 days old it will not be trimmed.</p>
<p class="list-1">• <font class="tan">Max Item Count</font>: The maximum count of sales for a specific item before the days range is considered. If you select 90 days to retain data, and you choose 1000, then the oldest sale once the threshold is reached will be trimmed. Meaning if you have 1001 sales for an item, 1 will be trimmed and 1000 will remain.</p>
<p class="list-1">• <font class="tan">Min Sales Interval</font>: When this value is greater then 0 the Min item count and the sales interval (in Days) will be considered first before truncating. If the interval is set to 10 days and the sale is less then 10 days old the sale will be retained the same as a sale below the Min Item Count.</p>
<p class="empty"> </p>
<h3 class="header3" id="DataManagementOptions">3.15.2.2 - Data Management Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/lgs_data_management.jpg" alt="lgs_data_management" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="LGSDebugOptions">3.15.2.3 - LGS Debug Options</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/lgs_debug_options.jpg" alt="lgs_debug_options" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="ImportMMData">3.15.2.4 - Import MM Data</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/import_mm_data.jpg" alt="import_mm_data" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="ImportATTData">3.15.2.5 - Import ATT Data</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/import_att_data.jpg" alt="import_att_data" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="ImportATTPurchases">3.15.2.6 - Import ATT Purchases</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/import_att_purchaces.jpg" alt="import_att_purchaces" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="RefreshLibHistoire">3.15.2.7 - Refresh LibHistoire</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/refresh_libhistoire.jpg" alt="refresh_libhistoire" %}</p>
<p class="empty"> </p>
<p>The Refresh button tells LibHistoire to send all the data from the zos binary cache. The more data in the cache, the longer it will take to transmit.</p>
<p class="empty"> </p>
<p>The refresh button is only a fail safe mechanism in case a user uses a feature that interupts LibHistoire, preventing it from transmitting data to MM. It should not be clicked every so often or every once and a while. Clicking this does not refresh the Master Merchant window or cause the server to send any Guild History.</p>
<p class="empty"> </p>
<h3 class="header3" id="ImportShoppingListData">3.15.2.8 - Import ShoppingList Data</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/import_shoppinglist_list.jpg" alt="import_shoppinglist_list" %}</p>
<p class="empty"> </p>
<h3 class="header3" id="ImportPricingData">3.15.2.9 - Import Pricing Data</h3>
<p class="empty"> </p>
<p>{% include image.html file="img/import_pricing_data.jpg" alt="import_pricing_data" %}</p>
<p class="empty"> </p>