diff --git a/bindings/2.206/GeometryDash.bro b/bindings/2.206/GeometryDash.bro index 5615ac661..bf1b8ed57 100644 --- a/bindings/2.206/GeometryDash.bro +++ b/bindings/2.206/GeometryDash.bro @@ -7774,7 +7774,9 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { bool hasItem(int) = m1 0xf9bac, imac 0x11d8a0; bool hasUniqueCoin(EffectGameObject*) = win 0x207020, imac 0x11ce50, m1 0xf91ec; void increaseBatchNodeCapacity() = win 0x1fd9d0; - bool isFlipping(); + bool isFlipping() { + return m_gameState.m_levelFlipping != 0.f && m_gameState.m_levelFlipping != 1.f; + } bool isPlayer2Button(int); void lightningFlash(cocos2d::CCPoint to, cocos2d::ccColor3B color); void lightningFlash(cocos2d::CCPoint from, cocos2d::CCPoint to, cocos2d::ccColor3B color, float lineWidth, float duration, int displacement, bool flash, float opacity) = win 0x235db0, imac 0x1154f0, m1 0xf2a4c; @@ -14447,7 +14449,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { bool isSafeMode(float); bool isSafeSpiderFlip(float); TodoReturn levelFlipFinished() = win 0x3698a0; - bool levelFlipping() = win 0x379500; + bool levelFlipping() = win 0x379500, m1 inline { + return m_playEffects && PlayLayer::get()->isFlipping(); + } TodoReturn levelWillFlip() = imac 0x40c6c0; void loadFromCheckpoint(PlayerCheckpoint*) = win 0x37f9d0, imac 0x425520, m1 0x399e74; void lockPlayer() = win 0x37d2e0, m1 0x3986a8, imac 0x423ad0;