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MGS2+3--resolution address #139
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These are the only games I care about now. Hopefully will be included soon. |
Yes, Snake deserved it. |
Here is the decrypted eboot for PCSE00079 MGS3 to add support for the US version. |
How about collection? Like PCSB00118 |
Amen to that |
@yeqing1990 I love @SheidCraft but I am starting loving you too. Probably he is gonna get jealous. |
Getting MGS included within the compatible games of this plugin would be soooooooo cool! |
@SpamU47 |
Try this if you have PCSE00020 (US 1.00). Add to patchlist.txt (you'll need VG 4.0 alpha) and then add IB=960x544 under [PCSE00020] to config.txt. Only for MGS 2. Lower values than 720x448 crash the game.
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I've just tried and it's working |
Give this a try. |
@Electry Not to be that person, but which suprx do I want from the alpha is it both? |
no, just the one named "VitaGrafix.suprx" EDIT: I've just deleted the older one so that it's less confusing. |
@Electry Thanks mate. Just gave it a go with UK MGS HD Collection and got game not supported from your plugin. I tried using your code but with PCSB00118 but I guess there are differences. Would be much appreciated if you could get it working for this version too. |
@Electry |
GS3 changed to 960x544, the CG will crash, it should be insufficient memory. |
Is this one a no go then? Seems to have gone dead. |
Let us pray... |
Still waiting..... |
Snake? Snake?! Snaaaaaake?!?!?!?!?!!?!!!!!! |
1 more test?
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I confirm the issue @Grazgamer reported, you can see it in this screenshots: https://imgur.com/a/V2Uh3QP |
So is this whole thing dead? sorry if i sound rude or anything i just wanna know if anyone's working on this. |
is there still the graphic patch for mgs3? is there anyone else working on it? |
If there is no graphics patch for Metal Gear Solid 3, can we at least get a 60 FPS frame rate patch for Metal Gear Solid 3? |
@Electry |
Please Add Japanese Version. |
Let me know if you can do this for MGS3. 720x544 and 960x544 seems to be working great on MGS2, I just don't know how to edit these files myself =/. Your help would be greatly appreciated!
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P.S all, visit this Chinese website. Apparently someone managed to play MGS3 on 960x544 with minor lighting/shadow issues ( http://live.baidu.com/p/6004879601?pid=123616774971&cid=0#123616774971 [USE PC, on mobile the chat is restricted and there's an important updated for the HD Collection on the last comment]). I had to use Chrome's Google translator, but his might be gold =D. About to give this a go! |
Guys, I almost have it! Please someone help me fill in the blank! We're almost there! (I wrote HASHTAG instead of # because it was causing huge/bold letter on this post lol. Also the @ib should be capitalized not lower cased)
HASHTAG {replace with # sign} Metal Gear Solid Collection - HD Edition [US 1.00] [PCSE00020,MGS2.self,0xD1BDB047] { P.S., for the second to last line, maybe the guy meant to write: 1:0xBDD00 uint32(<-,<ib_w>,64>) ... Still fails to load regardless =/ } |
Unfortunately all you've done with MGS2 is use the codes already tested further up this post and which have known issues. If @Electry could have resolved it he would have by now I suspect. Those codes for MGS3 are for the Japanese version. All they've done is copy them to the US one. It doesn't work like that. I tried copying the US codes for MGS2 to the EU game and it also crashed. You can see in Patchlist.txt that codes for different regions are different. Even with an overclock, the FPS of MGS2 drops from 60fps indoors to 30fps as it's only double buffered, using native res. I don't think it's even worth bothering as maintaining the 60fps is more important, for me it is anyway. |
Tbh, 60 fps isn't a must for me for these games, just higher resolutions. And the OP of the Chinese post said these codes work for both JAP and US (he said EU were untested so they probably wouldn't work on it). They are meant for the stand alone MGS3 game (PCSE00079), but the last person to comment said they adjusted it to work on the HD Collection (PCSE00020). And even if they're buggy, I still want to test them with 720x544 resolution, which I know it hasn't been experimented much with. P.S., thanks for replying. These games are way too awesome for us to let this chat die. |
Got it working. So appartently this only does work on the stand alone MGS3 game (PCSE00079), and not the collection unfortunantly (PCSE00020). Add to config.txt the following: Add to patchlist.txt the following: Enjoy, let me know if anyone can get it to run with the collection or make any further improvements to the patch, thanks! |
@adrianbass360 |
I don't think so 😅. To be honest, all I'm doing is guess work, trial an error based on what others have posted. I tried switching so many files (plus minor editing like adding the game's NID to patchlis.txt) over from PCSE0079 to PCSE00020 so everything was on the HD Collection. Unfortunately nothing I did worked... What I've done is deleted the following files on ux0/app/PCSE00020 to save some space: mgs3.psp2arc, MGS3.self, and mgs3_misc.psparc. So now I have two icons/bubbles on my screen, one for the HD Collection, and the other for MGS3. Of course MGS3 won't work of the HD Collection since I deleted those files lol. |
Upon further experimentation with the patchlist.txt, and using Electry's previous examples on MSG2, I've discover a MUCH better sequence which gets rid of soo many graphical glitches (inc. lighting/shadow ones) and significantly sharpens the image quality of MGS3. Enjoy, this time for reals lol. GN all! =D Add to config.txt the following: Add to patchlist.txt the following: |
Impressive work! Thanks a bunch! |
I hope you all enjoy! I didn't want to get greedy and keep these gems to myself! 😅 Let me know if you guys have any issues! (P.S. - Try this patch along with the Vitabright plug-in and you got yourself the perfect MGS on-the-go game!)
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@Electry Hey Electry, these games seem to crash because a lack of RAM/VRAM. Is there any way you can add dynamic resolution to these games? Maybe those lower resolutions can kick in right before a crash? |
The highest resolution I can get the game to run without crashing is 960x536. The only problem when running the game with a resolution of 960x536 is that there is a graphical glitch at the bottom of the screen. I am going to try and tweak your second code to see if I can get the game to run at 960x536 without the graphical glitch at the bottom of the screen. |
@Electry So apparently this game can have higher IB than 960x544, and after experimenting a lot with them, I no longer believe the game crashes because of the ram =/. In the beginning when he's falling of the parachute, if the players presses R to view down with the binoculars, the game will crash @960x544, but not on higher resolutions... Unfortually the only resolutions (inc. both higher and lower than native) that I have found that work without graphical glitches are the orginal @720x448 and 960x544. The coding/hex might simply need more editing...
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@Errol1886 I really do think our best bet is to find and edit the hex (which I know nothing about lol) that is causing 960x544-reso to crash the game, but let us know what you find. |
Running the game at 960x408 also works without graphical glitches (I did not notice any). But the game still looks a bit blurry when it's running at a screen resolution of 960x408. At native resolution (960x544) the game looks fantastic but crashes. No crashes when running the game at 960x536 (close to native resolution), but has a graphical glitch at the bottom of the screen. I am going to mess around with the code. If I fix the graphical glitch problem or get the game to run at native resolution with no crashes I will let you know. |
@Errol1886 960x408 almost works, however it does effect the shadow/lighting CGI. You can see it on the first video played with the monitors acting all weird =/. However, 960x408 actually works excellent for Uncharted Golden Abyss (better than even 720x544) and helps the games keep steadier frames (unlike 960x544). |
The bottom is a list of the following resolutions I've tested and their results (I know I've tried more than listed, just forgot to write them down lol). Resolutions with ###x544 Resolutions with 960x###: Other Graphically Glitchy Resolutions: 840x476, 832x480, 768x496, 768x448, 768x488, 768x480, 768x476 Like I said, i really believe the issues lies in the patchlist.txt. We need to correct something there... |
i see mgs 3 weres mgs 2 |
mgs2 is already 960x544 60fps |
Wut? How? mgs2 in default locked on 30fps and clearly not native res |
I think it has double buffered vsync, it's 30 most of the time bust jumps to 60fps in less demanding scenes such as when you are indoors (and it goes down to 20 when a frame drops) |
@Electry
MGS2
MGS3
Modify the report: the repair has been changed to 960X544 prompts, FPS changed to 60 will lead to game acceleration
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