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1.5.0 (TBD)

Enhancements

  • Exposed new API on the User class for working with permissions: (#1361)
    • ApplyPermissionsAsync, OfferPermissionsAsync, and AcceptPermissionOfferAsync allow you to grant, revoke, offer, and accept permissions.
    • GetPermissionOffers, GetPermissionOfferResponses, and GetPermissionChanges allow you to review objects, added via the above mentioned methods.
    • GetGrantedPermissionsAsync allows you to inspect permissions granted to or by the current user.
  • When used with RealmConfiguration (i.e. local Realm), Realm.GetInstanceAsync will perform potentially costly operation, such as executing migrations or compaction on a background thread. (#1406)
  • Expose User.ChangePasswordAsync(userId, password) API to allow admin users to change other users' passwords. (#1412)
  • Expose SyncConfiguration.TrustedCAPath API to allow providing a custom CA that will be used to validate SSL traffic to the Realm Object Server. (#1423)
  • Expose Realm.IsInTransaction API to check if there's an active transaction for that Realm. (#1452)

Bug fixes

  • Fix a crash when querying over properties that have [MapTo] applied. (#1405)
  • Fix an issue where synchronized Realms did not connect to the remote server in certain situations, such as when an application was offline when the Realms were opened but later regained network connectivity. (#1407)
  • Fix an issue where incorrect property name will be passed to RealmObject.PropertyChanged subscribers when the actual changed property is below a Backlink property. (#1433)
  • Fix an exception being thrown when referencing Realm in a PCL test assembly without actually using it. (#1434)
  • Fix a bug when SyncConfiguration.EnableSSLValidation would be ignored when passed to Realm.GetInstanceAsync. (#1423)

Breaking Changes

  • The constructors of PermissionChange, PermissionOffer, and PermissionOfferResponse are now private. Use the new User.ApplyPermissionsAsync, User.OfferPermissionsAsync, and User.AcceptPermissionOfferAsync API. (#1361)
  • User.GetManagementRealm and User.GetPermissionRealm are now deprecated. Use the new permission related API on User to achieve the same results. (#1361)
  • User.ChangePassword(password) has been renamed to User.ChangePasswordAsync(password). (#1412)
  • Removed the following obsolete API: (#1425)
    • Realm.ObjectForPrimaryKey<T>(long id)
    • Realm.ObjectForPrimaryKey<T>(string id)
    • Realm.ObjectForPrimaryKey(string className, long id)
    • Realm.ObjectForPrimaryKey(string className, string id)
    • Realm.Manage<T>(T obj, bool update)
    • Realm.Close()
    • Realm.CreateObject<T>()
    • IOrderedQueryable<T>.ToNotifyCollectionChanged<T>(Action<Exception> errorCallback)
    • IOrderedQueryable<T>.ToNotifyCollectionChanged<T>(Action<Exception> errorCallback, bool coalesceMultipleChangesIntoReset)
    • IRealmCollection<T>.ObjectSchema
  • Realm.DeleteRealm now throws an exception if called while an instance of that Realm is still open.

1.4.0 (2017-05-19)

Enhancements

  • Expose RealmObject.OnManaged virtual method that can be used for init purposes, since the constructor is run before the object has knowledge of its Realm. (#1383)
  • Expose Realm.GetInstanceAsync API to asynchronously open a synchronized Realm. It will download all remote content available at the time the operation began on a background thread and then return a usable Realm. It is also the only supported way of opening Realms for which the user has only read permissions.

1.3.0 (2017-05-16)

Universal Windows Platform

Introducing Realm Mobile Database for Universal Windows Platform (UWP). With UWP support, you can now build mobile apps using Realm’s object database for the millions of mobile, PC, and Xbox devices powered by Windows 10. The addition of UWP support allows .NET developers to build apps for virtually any modern Windows Platform with Windows Desktop (Win32) or UWP as well as for iOS and Android via Xamarin. Note that sync support is not yet available for UWP, though we are working on it and you can expect it soon.

Enhancements

  • Case insensitive queries against a string property now use a new index based search. (#1380)
  • Add User.ChangePassword API to change the current user's password if using Realm's 'password' authentication provider. Requires any edition of the Realm Object Server 1.4.0 or later. (#1386)
  • SyncConfiguration now has an EnableSSLValidation property (default is true) to allow SSL validation to be specified on a per-server basis. (#1387)
  • Add RealmConfiguration.ShouldCompactOnLaunch callback property when configuring a Realm to determine if it should be compacted before being returned. (#1389)
  • Silence some benign linker warnings on iOS. (#1263)
  • Use reachability API to minimize the reconnection delay if the network connection was lost. (#1380)

Bug fixes

  • Fixed a bug where Session.Reconnect would not reconnect all sessions. (#1380)
  • Fixed a crash when subscribing for PropertyChanged multiple times. (#1380)
  • Fixed a crash when reconnecting to Object Server (#1380)
  • Fixed a crash on some Android 7.x devices when opening a realm (#1380)

1.2.1 (2017-05-01)

Bug fixes

  • Fixed an issue where EntryPointNotFoundException would be thrown on some Android devices. (#1336)

Enhancements

  • Expose IRealmCollection.IsValid to indicate whether the realm collection is valid to use. (#1344)
  • Update the Fody reference which adds support for building with Mono 5. (#1364)

1.2.0 (2017-04-04)

Realm is now being distributed as a .NET Standard 1.4 library as this is a requirement for supporting UWP. While internally that is a rather big move, applications using it should not be affected. After the upgrade, you'll see a number of new NuGet dependencies being added - those are reference assemblies, already part of mscorlib, so will not affect your application's size or performance. Additionally, we're releasing a new platform specific DataBinding package that contains helper methods that enable two-way databinding scenarios by automatically creating transactions when setting a property.

If you encounter any issues after the upgrade, we recommend clearing the bin and obj folders and restarting Xamarin Studio. If this doesn't help, please file an issue explaining your solution setup and the type of problems you encounter.

Files written with this version cannot be read by earlier versions of Realm. This version is not compatible with versions of the Realm Object Server lower than 1.3.0.

Bug fixes

  • Fixes the RemoveAll(string) overload to work correctly. (#1288)
  • Resolved an issue that would lead to crashes when refreshing the token for an invalid session. (#1289)
  • The IObservable returned from session.GetProgressObservable will correctly call OnComplete when created with mode: ProgressMode.ForCurrentlyOutstandingWork. (#1292)
  • Fixed a memory leak when accessing string properties. (#1318)
  • Fixes an issue when using EncryptionKey with synchronized realms. (#1322)

Enhancements

  • Introduce APIs for safely passing objects between threads. Create a thread-safe reference to a thread-confined object by passing it to the ThreadSafeReference.Create factory method, which you can then safely pass to another thread to resolve in the new realm with Realm.ResolveReference. (#1300)
  • Introduce API for attempting to reconnect all sessions. This could be used in conjunction with the connectivity plugin to monitor for connectivity changes and proactively request reconnecting, rather than rely on the built-in retry mechanism. (#1310)
  • Enable sorting over to-one relationships, e.g. realm.All<Parent>().OrderBy(p => p.Child.Age). (#1313)
  • Introduce a string.Like extension method that can be used in LINQ queries against the underlying database engine. (#1311)
  • Add an User.IsAdmin property that indicates whether a user is a Realm Object Server administrator. (#1320)

Breaking Changes

  • DateTimeOffset properties that are not set will now correctly default to 0001-1-1 instead of 1970-1-1 after the object is passed to realm.Add. (#1293)
  • Attempting to get an item at index that is out of range should now correctly throw ArgumentOutOfRangeException for all IRealmCollection implementations. (#1295)
  • The layout of the .lock file has changed, which may affect scenarios where different processes attempt to write to the same Realm file at the same time. (#1296)
  • PropertyChanged notifications use a new, more reliable, mechanism, that behaves slightly differently from the old one. Notifications will be sent only after a transaction is committed (making it consistent with the way collection notifications are handled). To make sure that your UI is promptly updated, you should avoid keeping long lived transactions around. (#1316)

1.1.1 (2017-03-15)

Bug fixes

  • Resolved an issue that prevented compiling for iOS on Visual Studio. (#1277)

1.1.0 (2017-03-03)

Enhancements

  • Added Azure Active Directory (AzureAD) credentials provider. (#1254)

Breaking Changes

This is a preparation release for adding UWP support. We have removed all platform-specific logic from the Realm assemblies, and instead weave them in compile time. While this has been tested in all common scenarios, it may create issues with very complex project graphs. If you encounter any of these issues with iOS projects:

  • Compilation fails when running Task WeaveRealmAssemblies
  • App crashes when first accessing a Realm

please file an issue and explain your solution setup.

1.0.4 (2017-02-21)

Bug fixes

  • The Realm NuGet package no longer clobbers the path to Win32 native binaries in Realm.Database. (#1239)
  • Fixed a bug where garbage collecting an object with PropertyChanged subscribers would cause crashes. (#1237)

1.0.3 (2017-02-14)

Out of Beta!

After about a year and a half of hard work, we are proud to call this a 1.0 release. There is still work to do, but Realm Xamarin is now being used by thousands of developers and has proven reliable.

Sync

Realm Xamarin now works with the Realm Mobile Platform. This means that you can write Xamarin apps that synchronize seamlessly with a Realm Object Server, allowing you to write complex apps with Xamarin that are offline-first and automatically synchronised by adding just a few lines of code. You can read about this in the documentation.

Windows Desktop

Realm Xamarin is no longer iOS and Android only. You can now use it to write .NET programs for Windows Desktop. Add the NuGet package to your regular .NET project and start using Realm. Some features are not supported on Windows yet. Most notably, sync does not yet work for Windows, but also encryption and notifications across processes are missing. We are working on it and you can expect support soon.

Breaking Changes

  • IRealmCollection<T>.ObjectSchema is deprecated and replaced with ISchemaSource.ObjectSchema. (#1216)

Bug fixes

  • [MapTo] attribute is now respected in queries. (#1219)
  • Letting a Realm instance be garbage collected instead of disposing it will no longer lead to crashes. (#1212)
  • Unsubscribing from RealmObject.PropertyChanged in a PropertyChanged callback should no longer lead to crashes. (#1207)
  • WriteAsync now advances the read transaction so the changes made asynchronously are available immediately in the original thread. (#1192)
  • Queries on backlink properties should no longer produce unexpected results. (#1177)

0.82.1 (2017-01-27)

Bug fixes

  • Addressed an issue where obtaining a Realm instance, reading an object, then obtaining another instance on the same thread would cause the object to become invalid and crash the application upon accessing any of its members.

0.82.0 (2017-01-23)

Breaking Changes

  • Moved all exceptions under the Realms.Exceptions namespace. (#1075)
  • Moved RealmSchema to Realms.Schema namespace. (#1075)
  • Made the ErrorEventArgs constructor internal. (#1075)
  • Made ObjectSchema.Builder and RealmSchema.Builder internal. (#1075)
  • Passing an object that has IList properties to Add(obj, update: true) will no longer merge the lists. Instead, the IList property will contain only the items in the object. (#1040)

Enhancements

  • Added virtual OnPropertyChanged method in RealmObject that you can override to be notified of changes to the current object. (#1047)
  • Added compile time checks that [Required] is applied on correct property types. (#1072)
  • Realm.Add(RealmObject obj) will now return the passed in object, similarly to Realm.Add<T>(T obj). (#1162)
  • Added an extension method for string.Contains that accepts StringComparison argument and can be used in queries. When querying, only StringComparison.Ordinal and StringComparison.OrdinalIgnoreCase can be used. When not used in queries, all values for StringComparison are valid. (#1141)

Bug fixes

  • Adding a standalone object, that has an IList<T> property that has never been accessed, to the Realm will no longer throw a NullReferenceException. (#1040)
  • IList<T> properties will now correctly return IsReadOnly = true when managed by a readonly Realm. (#1070)
  • The weaver should now correctly resolve references in PCL and netstandard assemblies. (#1117)
  • Add some missing methods to the PCL reference assembly. (#1093)
  • Disposed realms will not throw ObjectDisposedException when trying to access their members. Additionally, disposing a realm will not invalidate other instances on the same thread. (#1063)

0.81.0 (2016-12-14)

Breaking Changes

  • The IQueryable<T>.ToNotifyCollectionChanged extension methods that accept parameters are now deprecated. There is a new parameterless one that you should use instead. If you want to handle errors, you can do so by subscribing to the Realm.OnError event. (#938)
  • RealmResults<T> is now marked internal and Realm.All<T>() will instead return IQueryable<T>. We've added a new extension method IQueryable<T>.SubscribeForNotifications(NotificationCallbackDelegate<T>) that allows subscribing for notifications. (#942)
  • Realm.CreateObject<T> has been deprecated and will be removed in the next major release. (It could cause a dangerous data loss when using the synchronised realms coming soon, if a class has a PrimaryKey). (#998)
  • RealmConfiguration.ReadOnly has been renamed to RealmConfiguration.IsReadOnly and is now a property instead of a field. (#858)
  • Realm.All has been renamed to Realm.GetAll and the former has been obsoleted. (#858)
  • Realm.ObjectForPrimaryKey has been renamed to Realm.Find and the former has been obsoleted. (#858)
  • Realm.Manage has been renamed to Realm.Add and the former has been obsoleted. (#858)
  • RealmConfiguration.PathToRealm has been renamed to Realm.GetPathToRealm and the former has been obsoleted. (#858)
  • RealmResults.NotificationCallback has been extracted as a non-nested class and has been renamed to NotificationCallbackDelegate. (#858)
  • Realm.Close has been removed in favor of Realm.Dispose. (#858)
  • RealmList<T> is now marked internal. You should use IList<T> to define collection relationships. (#858)

Enhancements

  • In data-binding scenarios, if a setter is invoked by the binding outside of write transaction, we'll create an implicit one and commit it. This enables two-way data bindings without keeping around long-lived transactions. (#901)
  • The Realm schema can now express non-nullable reference type properties with the new [Required] attribute. (#349)
  • Exposed a new Realm.Error event that you can subscribe for to get notified for exceptions that occur outside user code. (#938)
  • The runtime types of the collection, returned from Realm.All and the collection created for IList<T> properties on RealmObject now implement INotifyCollectionChanged so you can pass them for data-binding without any additional casting. (#938, #909)
  • All RealmObjects implement INotifyPropertyChanged. This allows you to pass them directly for data-binding.
  • Added Realm.Compact method that allows you to reclaim the space used by the Realm. (#968)
  • Realm.Add returns the added object. (#931)
  • Support for backlinks aka LinkingObjects. (#219)
  • Added an IList<T>.Move extension method that allows you to reorder elements within the collection. For managed Lists, it calls a native method, so it is slightly more efficient than removing and inserting an item, but more importantly, it will raise the CollectionChanged with NotifyCollectionChangedAction.Move which will result in a nice move animation, rather than a reload of a ListView. (#995)

Bug fixes

  • Subscribing to PropertyChanged on a RealmObject and modifying an instance of the same object on a different thread will now properly raise the event. (#909)
  • Using Insert to insert items at the end of an IList property will no longer throw an exception. (#978)

0.80.0 (2016-10-27)

Breaking Changes

  • This version updates the file format. Older versions will not be able to open files created with this version. (#846)
  • RealmList<T> is now marked as internal. If you were using it anywhere, you should migrate to IList<T>. (#880)

Enhancements

  • iOS Linking all should work - we now add a [Preserve] attribue to all woven members of your RealmObject subclasses so you do not need to manually add [Preserve(allMembers=true)] (#822)

  • Realm.Manage calls are now much faster. You should prefer that to Realm.CreateObject unless you are setting only a few properties, while leaving the rest with default values. (#857)

  • Added bool update argument to Realm.Manage. When update: true is passed, Realm will try to find and update a persisted object with the same PrimaryKey. If an object with the same PrimaryKey is not found, the umnamaged object is added. If the passed in object does not have a PrimaryKey, it will be added. Any related objects will be added or updated depending on whether they have PrimaryKeys. (#871)

    NOTE: cyclic relationships, where object references are not identical, will not be reconciled. E.g. this will work as expected:

    var person = new Person { Name = "Peter", Id = 1 };
    person.Dog = new Dog();
    person.Dog.Owner = person;

    However this will not - it will set the Person's properties to the ones from the last instance it sees:

    var person = new Person { Name = "Peter", Id = 1 };
    person.Dog = new Dog();
    person.Dog.Owner = new Person { Id = 1 };

    This is important when deserializing data from json, where you may have multiple instances of object with the same Id, but with different properties.

  • Realm.Manage will no longer throw an exception if a managed object is passed. Instead, it will immediately return. (#871)

  • Added non-generic version of Realm.Manage. (#871)

  • Added support for nullable integer PrimaryKeys. Now you can have long? PrimaryKey property where null is a valid unique value. (#877)

  • Added a weaver warning when applying Realm attributes (e.g. [Indexed] or [PrimaryKey]) on non-persisted properties. (#882)

  • Added support for == and != comparisons to realm objects in LINQ (#896), e.g.:

    var peter = realm.All<Person>().FirstOrDefault(d => d.Name == "Peter");
    var petersDogs = realm.All<Dog>().Where(d => d.Owner == peter);
  • Added support for StartsWith(string, StringComparison), EndsWith(string, StringComparison), and Equals(string, StringComparison) filtering in LINQ. (#893)

    NOTE: Currently only Ordinal and OrdinalIgnoreCase comparisons are supported. Trying to pass in a different one will result in runtime error. If no argument is supplied, Ordinal will be used.

0.78.1 (2016-09-15)

Bug fixes

  • Realm.ObjectForPrimaryKey() now returns null if it failed to find an object (#833).
  • Querying anything but persisted properties now throws instead of causing a crash (#251 and #723)

Uses core 1.5.1

0.78.0 (2016-09-09)

Breaking Changes

  • The term ObjectId has been replaced with PrimaryKey in order to align with the other SDKs. This affects the [ObjectId] attribute used to decorate a property.

Enhancements

  • You can retrieve single objects quickly using Realm.ObjectForPrimaryKey() if they have a [PrimaryKey] property specified. (#402)
  • Manual migrations are now supported. You can specify exactly how your data should be migrated when updating your data model. (#545)
  • LINQ searches no longer throw a NotSupportedException if your integer type on the other side of an expression fails to exactly match your property's integer type.
  • Additional LINQ methods now supported: (#802)
    • Last
    • LastOrDefault
    • FirstOrDefault
    • SingleOrDefault
    • ElementAt
    • ElementAtOrDefault

Bug fixes

  • Searching char field types now works. (#708)
  • Now throws a RealmMigrationSchemaNeededException if you have changed a RealmObject subclass declaration and not incremented the SchemaVersion (#518)
  • Fixed a bug where disposing a Transaction would throw an ObjectDisposedException if its Realm was garbage-collected (#779)
  • Corrected the exception being thrown IndexOutOfRangeException to be ArgumentOutOfRangeException

Uses core 1.5.1

0.77.2 (2016-08-11)

Enhancements

  • Setting your Build Verbosity to Detailed or Normal will now display a message for every property woven, which can be useful if you suspect errors with Fody weaving.
  • Better exception messages will helo diagnose EmptySchema problems (#739)
  • Partial evaluation of LINQ expressions means more expressions types are supported as operands in binary expressions (#755)
  • Support for LINQ queries that check for null against string, byte[] and Nullable<T> properties.
  • Support for string.IsNullOrEmpty on persisted properties in LINQ queries.
  • Schema construction has been streamlined to reduce overhead when opening a Realm
  • Schema version numbers now start at 0 rather than UInt64.MaxValue

Bug fixes

  • RealmResults<T> should implement IQueryable.Provider implicitly (#752)
  • Realms that close implicitly will no longer invalidate other instances (#746)

Uses core 1.4.2

0.77.1 (2016-07-25)

Minor Changes

  • Fixed a bug weaving pure PCL projects, released in v0.77.0 (#715)
  • Exception messages caused by using incompatible arguments in LINQ now include the offending argument (#719)
  • PCL projects using ToNotifyCollectionChanged may have crashed due to mismatch between PCL signatures and platform builds.

Uses core 1.4.0

0.77.0 (2016-07-18)

Broken Version - will not build PCL projects

Breaking Changes

  • Sort order change in previous version was reverted.

Major Changes

  • It is now possible to introspect the schema of a Realm. (#645)
  • The Realm class received overloads for Realm.CreateObject and Realm.All that accept string arguments instead of generic parameters, enabling use of the dynamic keyword with objects whose exact type is not known at compile time. (#646)
  • To Many relationships can now be declared with an IList<DestClass> rather than requiring RealmList<DestClass>. This is significantly faster than using RealmList due to caching the list. (Issue #287)
  • Creating standalone objects with lists of related objects is now possible. Passing such an object into Realm.Manage will cause the entire object graph from that object down to become managed.

Minor Changes

  • Fixed a crash on iOS when creating many short-lived realms very rapidly in parallel (Issue #653)
  • RealmObject.IsValid can be called to check if a managed object has been deleted
  • Accessing properties on invalid objects will throw an exception rather than crash with a segfault (#662)
  • Exceptions thrown when creating a Realm no longer leave a leaking handle (Issue #503)

Uses core 1.4.0

0.76.1 (2016-06-15)

Minor Changes

  • The Realm static constructor will no longer throw a TypeLoadException when there is an active System.Reflection.Emit.AssemblyBuilder in the current AppDomain.
  • Fixed Attempting to JIT compile exception when using the Notifications API on iOS devices. (Issue #620)

Breaking Changes

No API change but sort order changes slightly with accented characters grouped together and some special characters sorting differently. "One third" now sorts ahead of "one-third".

It uses the table at ftp://ftp.unicode.org/Public/UCA/latest/allkeys.txt

It groups all characters that look visually identical, that is, it puts a, à, å together and before ø, o, ö even. This is a flaw because, for example, å should come last in Denmark. But it's the best we can do now, until we get more locale aware.

Uses core 1.1.2

0.76.0 (2016-06-09)

Major Changes

  • RealmObject classes will now implicitly implement INotifyPropertyChanged if you specify the interface on your class. Thanks to Joe Brock for this contribution!

Minor Changes

  • long is supported in queries (Issue #607)
  • Linker error looking for System.String System.String::Format(System.IFormatProvider,System.String,System.Object) fixed (Issue #591)
  • Second-level descendants of RealmObject and static properties in RealmObject classes now cause the weaver to properly report errors as we don't (yet) support those. (Issue #603)
  • Calling .Equals() on standalone objects no longer throws. (Issue #587)

0.75.0 (2016-06-02)

Breaking Changes

  • File format of Realm files is changed. Files will be automatically upgraded but opening a Realm file with older versions of Realm is not possible. NOTE: If you were using the Realm Browser specified for the old format you need to upgrade. Pick up the newest version here.
  • RealmResults<T> no longer implicitly implements INotifyCollectionChanged. Use the new ToNotifyCollectionChanged method instead.

Major Changes

  • RealmResults<T> can be observed for granular changes via the new SubscribeForNotifications method.
  • Realm gained the WriteAsync method which allows a write transaction to be executed on a background thread.
  • Realm models can now use byte[] properties to store binary data.
  • RealmResults<T> received a new ToNotifyCollectionChanged extension method which produces an ObservableCollection<T>-like wrapper suitable for MVVM data binding.

Minor Fixes

  • Nullable DateTimeOffset properties are supported now.
  • Setting null to a string property will now correctly return null
  • Failure to install Fody will now cause an exception like "Realms.RealmException: Fody not properly installed. RDB2_with_full_Realm.Dog is a RealmObject but has not been woven." instead of a NullReferenceException
  • The PCL RealmConfiguration was missing some members.
  • The Fody weaver is now discoverable at non-default nuget repository paths.

0.74.1 Released (2016-05-10)

Minor Fixes

  • Realms now refresh properly on Android when modified in other threads/processes.
  • Fixes crashes under heavy combinations of threaded reads and writes.

Minor Changes

  • The two Realm and RealmWeaver NuGet packages have been combined into a single Realm package.
  • The String.Contains(String), String.StartsWith(String), and String.EndsWith(String) methods now support variable expressions. Previously they only worked with literal strings.
  • RealmResults<T> now implements INotifyCollectionChanged by raising the CollectionChanged event with NotifyCollectionChangedAction.Reset when its underlying table or query result is changed by a write transaction.

0.74.0 Private Beta (2016-04-02)

Major Changes

  • The Realm assembly weaver now submits anonymous usage data during each build, so we can track statistics for unique builders, as done with the Java, Swift and Objective-C products (issue #182)
  • Realm.RemoveRange<>() and Realm.RemoveAll<>() methods added to allow you to delete objects from a realm.
  • Realm.Write() method added for executing code within an implicitly committed transaction
  • You can now restrict the classes allowed in a given Realm using RealmConfiguration.ObjectClasses.
  • LINQ improvements:
    • Simple bool searches work without having to use == true (issue #362)
    • ! operator works to negate either simple bool properties or complex expressions (issue #77)
    • Count, Single and First can now be used after a Where expression, (#369) eg
      realm.All<Owner>().Where(p => p.Name == "Dani").First(); as well as with a lambda expression
      realm.All<Owner>().Single( p => p.Name == "Tim");
    • Sorting is now provided using the OrderBy, OrderByDescending, ThenBy and ThenByDescending clauses. Sorts can be applied to results of a query from a Where clause or sorting the entire class by applying after All<>.
    • The String.Contains(String), String.StartsWith(String), and String.EndsWith(String) methods can now be used in Where clauses.
    • DateTimeOffset properties can be compared in queries.
  • Support for armeabi builds on old ARM V5 and V6 devices has been removed.

Minor Changes

  • Finish RealmList.CopyTo so you can apply ToList to related lists (issue #299)
  • NuGet now inserts libwrappers.so for Android targets using $(SolutionDir)packages so it copes with the different relative paths in cross-platform (Xamarin Forms) app templates vs pure Android templates.
  • Realm.RealmChanged event notifies you of changes made to the realm
  • Realm.Refresh() makes sure the realm is updated with changes from other threads.

0.73.0 Private Beta (2016-02-26)

Major Changes

  • RealmConfiguration.EncryptionKey added so files can be encrypted and existing encrypted files from other Realm sources opened (assuming you have the key)

Minor Fixes

  • For PCL users, if you use RealmConfiguration.DefaultConfiguration without having linked a platform-specific dll, you will now get the warning message with a PlatformNotSupportedException. Previously threw a TypeInitExepction.
  • Update to Core v0.96.2 and matching ObjectStore (issue #393)

0.72.1 Private Beta (2016-02-15)

No functional changes. Just added library builds for Android 64bit targets x86_64 and arm64-v8a.

0.72.0 Private Beta (2016-02-13)

Uses Realm core 0.96.0

Major Changes

  • Added support for PCL so you can now use the NuGet in your PCL GUI or viewmodel libraries.

0.71.1 Private Beta (2016-01-29)

Minor Fixes

Building IOS apps targeting the simulator sometimes got an error like:

Error MT5209: Native linking error...building for iOS simulator, 
but linking in object file built for OSX, for architecture i386 (MT5209) 

This was fixed by removing a redundant simulator library included in NuGet

0.71.0 Private Beta (2016-01-25)

Uses Realm core 0.95.6.

Platform Changes

Now supporting:

  • Xamarin Studio on Mac - IOS and Android
  • Xamarin Studio on Windows - Android
  • Visual Studio on Windows - IOS and Android

Major Changes

  • Added Android support as listed above.
  • Added RealmConfiguration to provide reusable way to specify path and other settings.
  • Added Realm.Equals, Realm.GetHashCode and Realm.IsSameInstance to provide equality checking so you can confirm realms opened in the same thread are equal (shared internal instance).
  • Added Realm.DeleteFiles(RealmConfiguration) to aid in cleaning up related files.
  • Added nullable basic types such as int?.
  • Optimised Realm.All<userclass>().Count() to get rapid count of all objects of given class.
  • Related lists are now supported in standalone objects.

LINQ

  • Count() on Where() implemented.
  • Any() on Where() implemented.
  • First( lambda ) and Single( lambda ) implemented.
  • Significant optimisation of Where() to be properly lazy, was instantiating all objects internally.

API-Breaking Changes

  • [PrimaryKey] attribute renamed [ObjectId].
  • Realm.Attach(object) renamed Manage(object).
  • Lists of related objects are now declared with IList<otherClass> instead of RealmList.

Bug fixes

  • Bug that caused a linker error for iPhone simulator fixed (#375)

0.70.0 First Private Beta (2015-12-08)

Requires installation from private copy of NuGet download.

State

  • Supported IOS with Xamarin Studio only.
  • Basic model and read/write operations with simple LINQ Where searches.
  • NuGet hosted as downloads from private realm/realm-dotnet repo.