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script.js
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function nbToGuess() {
let num = prompt("Joueur 1, entrez un nombre entre 0 et 50")
let nb = parseInt(num)
while (typeof(nb) != "number" || (nb < 0 || nb > 50))
{
num = prompt("Veuillez entrez un nombre entre 0 et 50")
nb = parseInt(num)
}
return (nb)
}
let toGuess = nbToGuess()
function didWin (givenNumber, numToGuess) {
if (givenNumber == numToGuess)
return (1)
if (givenNumber < numToGuess)
return (0)
if (givenNumber > numToGuess)
return (2)
}
let givenNumber
let winBool
let count = 0
let min = 0
let max = 50
const button = document.getElementById('num')
button.addEventListener('click', () => {
givenNumber = document.getElementById('nb')
givenNumber = givenNumber.value
winBool = didWin(givenNumber, toGuess)
document.getElementById('nb').value = ""
document.getElementById('counter').innerText = ++count + " tentatives"
if (winBool == 1)
document.getElementById('nb').placeholder = "Bravo! Vous avez trouvé."
else if (winBool == 0)
document.getElementById('nb').placeholder = "Plus grand."
else
document.getElementById('nb').placeholder = "Plus petit."
if (givenNumber >= min && givenNumber <= max)
{
document.getElementById('message').innerText = ""
if (givenNumber < toGuess)
min = givenNumber
else
max = givenNumber
}
else
document.getElementById('message').innerText = "Attention, le nombre entré n'est pas dans la range"
if (winBool != 1)
document.getElementById('range').innerText = min + " < ? < " + max
else
document.getElementById('range').innerText = "le nombre à trouver était " + toGuess
})