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I took a quick peek at DDC in binary ninja and..... it seems very well possible that mode 8 does not, in fact, support gradients.
Did I never test this? Some day I should take proper notes on which sprite-based render types actually do support gradients. (and this includes the modes for texCircle and friends)
Dai did a test on the 3D render types in WBaWC:
8 and 15: no gradients. (said they both look identical)
"also 5 fills the entire screen with the sprite and supports gradients, and 7 does the same thing but without gradients. 7 also blends with background fog" (these probably aren't meant to be used in 3D but just happen to be visible)
4 and 6 billboarding DOES support gradient.
The text was updated successfully, but these errors were encountered:
ExpHP
changed the title
Which render types support gradients?
Which (sprite-based) render types support gradients?
Apr 12, 2021
Dai asked a question on Discord about color modes 2 and 3 not working in STD. They had this ANM script:
(and they also tried with color/color2)
I took a quick peek at DDC in binary ninja and..... it seems very well possible that mode 8 does not, in fact, support gradients.
Did I never test this? Some day I should take proper notes on which sprite-based render types actually do support gradients. (and this includes the modes for
texCircle
and friends)Dai did a test on the 3D render types in WBaWC:
The text was updated successfully, but these errors were encountered: