Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Missing Textures for Ex Nihilo (Items & Blocks) #576

Open
R1ZL4 opened this issue Jun 7, 2017 · 3 comments
Open

Missing Textures for Ex Nihilo (Items & Blocks) #576

R1ZL4 opened this issue Jun 7, 2017 · 3 comments

Comments

@R1ZL4
Copy link

R1ZL4 commented Jun 7, 2017

I've come across a few missing textures in Ex Nihilo, most notably when you place down certain blocks they revert to the bookshelf texture even though they show correctly in your inventory and in your hand, you can test this by placing down gold ore gravel.

I did a comparison between the blocks and items folders in the jar and in F32 and there appear to be a few missing from F32.

@Jake1702
Copy link

Last time I used F32 with Ex Nihilo the textures worked fine for me. What do you mean by "bookshelf texture"?

@R1ZL4
Copy link
Author

R1ZL4 commented Jun 20, 2017

2017-06-20_20 07 56

Like this.

@Jake1702
Copy link

I'm afraid to say it may be on your end... That does not happen when I try it. What pack are you using it on?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants