From 0b9dfd92c7399fe781fb0150c999d940a85eabf2 Mon Sep 17 00:00:00 2001 From: HT32 Date: Fri, 4 Oct 2024 15:12:47 -0700 Subject: [PATCH] Fix pictomancer motif states to accurately reflect whether the motif in question can be cast --- .../Rotations/Basic/PictomancerRotation.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/RotationSolver.Basic/Rotations/Basic/PictomancerRotation.cs b/RotationSolver.Basic/Rotations/Basic/PictomancerRotation.cs index 019f4e7b4..188bf750c 100644 --- a/RotationSolver.Basic/Rotations/Basic/PictomancerRotation.cs +++ b/RotationSolver.Basic/Rotations/Basic/PictomancerRotation.cs @@ -49,22 +49,22 @@ public partial class PictomancerRotation /// /// Is Pom Motif ready /// - public static bool isPomMotifReady => ((byte)JobGauge.CreatureFlags & 32) == 32 || ((byte)JobGauge.CreatureFlags & 0) == 0; + public static bool isPomMotifReady => ((byte)JobGauge.CreatureFlags) == 32 || ((byte)JobGauge.CreatureFlags) == 0; /// /// Is Wing Motif ready /// - public static bool isWingMotifReady => ((byte)JobGauge.CreatureFlags & 33) == 33 || ((byte)JobGauge.CreatureFlags & 1) == 1; + public static bool isWingMotifReady => ((byte)JobGauge.CreatureFlags) == 33 || ((byte)JobGauge.CreatureFlags) == 1; /// /// Is Claw Motif ready /// - public static bool isClawMotifReady => ((byte)JobGauge.CreatureFlags & 19) == 19 || ((byte)JobGauge.CreatureFlags & 3) == 3; + public static bool isClawMotifReady => ((byte)JobGauge.CreatureFlags) == 19 || ((byte)JobGauge.CreatureFlags) == 3; /// /// Indicates that the player is not in a Dread Combo. /// - public static bool isMawMotifReady => ((byte)JobGauge.CreatureFlags & 23) == 23 || ((byte)JobGauge.CreatureFlags & 7) == 7; + public static bool isMawMotifReady => ((byte)JobGauge.CreatureFlags) == 23 || ((byte)JobGauge.CreatureFlags) == 7; ///