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First behaviour is a nullref exception when the editor starts up.
Second behaviour is an error message from long dark, after the "manipulated" save gets loaded by the long dark.
Third behaviour is quite interesting, because the exit procedure of the game for the broken save kind of breaks the game itself. The font gets duplicated and mirrored as you can see.
The text was updated successfully, but these errors were encountered:
First behaviour is a nullref exception when the editor starts up.
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Second behaviour is an error message from long dark, after the "manipulated" save gets loaded by the long dark.
Third behaviour is quite interesting, because the exit procedure of the game for the broken save kind of breaks the game itself. The font gets duplicated and mirrored as you can see.
The text was updated successfully, but these errors were encountered: