You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Having the ability to modify player movement for items currently being used would be useful, as the current ClientPlayerEntity injection point is quite annoying and fickle to target:
Having the ability to modify player movement for items currently being used would be useful, as the current
ClientPlayerEntity
injection point is quite annoying and fickle to target:For example, a mod may wish to adjust or disable the slowdown when a player is using the mod's custom bow.
The text was updated successfully, but these errors were encountered: