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I couldn't be bothered to adapt your script to work in GMod, but the wiki page for render.PushRenderTarget has a clear indication to use cam.Start2D to draw to render targets larger than the screen, with an example.
I couldn't be bothered to adapt your script to work in GMod, but the wiki page for render.PushRenderTarget has a clear indication to use cam.Start2D to draw to render targets larger than the screen, with an example.
The thing is, Starfall's PushRenderTarget equivalent does do that, yet this still happens.
Bit of a crosspost from here:
thegrb93/StarfallEx#1629
There's some example pics and a Starfall code example in there, but the code should be pretty similar for normal GLua.
Starfall RTs are limited to 1024x1024 for memory saving and reusage purposes, since we can't destroy RTs in GLua.
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