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On Linux 64x file.AsyncRead doesn't seem to be Async.
My guess is that the filesystem's threadpool isn't started properly / same issue as #5310 but I didn't verify this yet. https://github.com/perilouswithadollarsign/cstrike15_src/blob/master/filesystem/filesystem_async.cpp#L639
lua_run local a=SysTime() for k=1, 50 do file.AsyncRead("steamclient.so", "BASE_PATH", function() end) end print(SysTime()-a)
The text was updated successfully, but these errors were encountered:
Just verified it and it really seems like bEnableOnLinuxDedicatedServer is missing for the threadpool.
bEnableOnLinuxDedicatedServer
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On Linux 64x file.AsyncRead doesn't seem to be Async.
My guess is that the filesystem's threadpool isn't started properly / same issue as #5310 but I didn't verify this yet.
https://github.com/perilouswithadollarsign/cstrike15_src/blob/master/filesystem/filesystem_async.cpp#L639
Steps to reproduce
lua_run local a=SysTime() for k=1, 50 do file.AsyncRead("steamclient.so", "BASE_PATH", function() end) end print(SysTime()-a)
The text was updated successfully, but these errors were encountered: