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Particles going over limit and not rendering in multiplayer. #6151
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Can you at least please provide the links to said "particle heavy addons "? |
Apologises. Version is I can't anything very intresting in the console log outside a couple of precache errors and a error related to it message from a addon, though this happened on several other addons which didn't generate a message.
I can send the full console log, but I do have many addons which fill it up with useless information. |
Sounds like you are encountering this issue: Just with the new limit. There's always going to be a limit, and we can't continue increasing it indefinitely. Remove addons you are not using, report the issue to addon makers to not precache effects they are not using. |
I'm not sure it is. I think it's related but not the same issue, as all of this works in singleplayer. It could potentially be caused by the lua limit being different in multiplayer causing some weirdness? Not sure. But yeah, no issues in singleplayer. |
If its the Lua file limit, that would just be another limit, and again we simply cannot keep increasing limits like that indefinitely. It will never be enough. If you are certain it's the Lua file limit (specifically clientside Lua file limit), then this would be a duplicate of this issue: Facepunch/garrysmod-requests#2131 I can only speculate without a proper way to reproduce the issue. |
I'm not entirely sure if it's because of the lua limit because I'm sure I'd see a lot more issues rather then just particles, ontop of the fact the lua table doen't seem to be maxed out from what I can see in the console. I wish I could give more support but there's no smoking gun in the console that points to the issue. |
Details
This one is very similar to an bug listed here that was fixed earlier last year. #5509
In singleplayer, this works without any issue. Though in a multiplayer listen lobby the problem shows. It seems to be something with having a certain number of particles on a table out of range and just doesn't show them up at all. This also could be potentially linked to the multiplayer LUA script limit being lower then singleplayer. I did extensive testing between yesterday and today to make sure it wasn't a conflict of some sort. It does seem to be some sort of overflow. Since this was a previous issue before and was fixed for singleplayer, maybe there's something multiplayer wise that wasn't updated?
Steps to reproduce
1.Have particle heavy addons that go over this limit.
2.Go on a multiplayer server that has these addons activated. Both hosting and joining has this issue.
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