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Lit Particles in Prefabs bug out when toggled on/off #6825

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JasonO3D opened this issue Nov 6, 2024 · 0 comments
Open

Lit Particles in Prefabs bug out when toggled on/off #6825

JasonO3D opened this issue Nov 6, 2024 · 0 comments

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@JasonO3D
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JasonO3D commented Nov 6, 2024

Describe the bug

When creating particles using Components within a Prefab, enabling Lighting under the Particle Sprite Renderer and toggling the Prefab on/off causes the particles to white out and the editor to slow down.

sbox-dev_ptsTiHEJnR.mp4

To Reproduce

  1. Create a new Prefab
  2. Add Particles > Smoke gameobject to Prefab
  3. Under Particle Sprite Renderer, tick Lighting to enable
  4. Toggle the Prefab itself on/off

Expected behavior

The lighting on the particles should remain consistent both before and after toggling the Prefab on/off

Media/Files

sbox-dev_Aw7JaDIXba.mp4

Additional context

No response

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