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deck_utils.py
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import random
class Player:
def __init__(self, name,socket,pieces_per_player=None):
self.name = name
self.socket = socket
self.hand = []
self.num_pieces = 0
self.score = 0
self.host=False
self.pieces_per_player=pieces_per_player
self.ready_to_play = False
self.in_table = []
self.deck = []
self.nopiece = False
def __str__(self):
return str(self.toJson())
def toJson(self):
return {"name": self.name, "hand": self.hand, "score": self.score}
def isHost(self):
return self.host
def pickPiece(self):
if not self.ready_to_play and self.num_pieces==self.pieces_per_player:
self.ready_to_play = True
random.shuffle(self.deck)
piece = self.deck.pop()
self.insertInHand(piece)
return {"action": "get_piece", "deck": self.deck}
def updatePieces(self,i):
self.num_pieces+=i
def canPick(self):
return self.num_pieces<self.pieces_per_player
def insertInHand(self,piece):
self.num_pieces += 1
self.hand.append(piece)
self.hand.sort(key=lambda p : int(p.values[0].value)+int(p.values[1].value))
def checkifWin(self):
print("Winner ",self.num_pieces == 0)
return self.num_pieces == 0
def play(self):
res = {}
if self.in_table == []:
print("Empty table")
piece = self.hand.pop()
self.updatePieces(-1)
res = {"action": "play_piece","piece":piece,"edge":0,"win":False}
else:
edges = self.in_table[0].values[0].value, self.in_table[len(self.in_table) - 1].values[1].value
print(str(edges[0])+" "+str(edges[1]))
max = 0
index = 0
edge = None
flip = False
#get if possible the best piece to play and the correspondent assigned edge
for i, piece in enumerate(self.hand):
aux = int(piece.values[0].value) + int(piece.values[1].value)
if aux > max:
if int(piece.values[0].value) == int(edges[0]):
max = aux
index = i
flip = True
edge = 0
elif int(piece.values[1].value) == int(edges[0]):
max = aux
index = i
flip = False
edge = 0
elif int(piece.values[0].value) == int(edges[1]):
max = aux
index = i
flip = False
edge = 1
elif int(piece.values[1].value) == int(edges[1]):
max = aux
index = i
flip = True
edge = 1
#if there is a piece to play, remove the piece from the hand and check if the orientation is the correct
if edge is not None:
piece = self.hand.pop(index)
if flip:
piece.flip()
self.updatePieces(-1)
res = {"action": "play_piece", "piece": piece,"edge":edge,"win":self.checkifWin()}
# if there is no piece to play try to pick a piece, if there is no piece to pick pass
else:
if len(self.deck)>0:
res = self.pickPiece()
else:
res = {"action": "pass_play", "piece": None, "edge": edge,"win":self.checkifWin()}
print("To play -> "+str(piece))
return res
class Piece:
values = []
def __init__(self, first, second):
self.values = [SubPiece(first), SubPiece(second)]
def __str__(self):
return " {}:{}".format(str(self.values[0]),str(self.values[1]))
def flip(self):
self.values = [self.values[1], self.values[0]]
class SubPiece:
value = None
def __init__(self,value):
self.value = value
def __str__(self):
return "\033[1;9{}m{}\033[0m".format(int(self.value)+1, self.value)
class Deck:
deck = []
def __init__(self,pieces_per_player=5):
with open('pieces', 'r') as file:
pieces = file.read()
for piece in pieces.split(","):
piece = piece.replace(" ", "").split("-")
self.deck.append(Piece(piece[0], piece[1]))
self.npieces = len(self.deck)
self.pieces_per_player = pieces_per_player
self.in_table = []
def __str__(self):
a = ""
for piece in self.deck:
a+=str(piece)
return a
def toJson(self):
return {"npieces": self.npieces, "pieces_per_player": self.pieces_per_player, "in_table": self.in_table,"deck":self.deck}