-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.py
54 lines (44 loc) · 1.58 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
from deck_utils import Deck,Player
class Game:
def __init__(self,max_players):
self.deck = Deck()
print("Deck created \n",self.deck)
self.max_players = max_players
self.nplayers = 0
self.players = []
self.player_index = 0
self.init_distribution = True
self.next_action="get_piece"
self.started = False
self.all_ready_to_play = False
def checkDeadLock(self):
return all([ player.nopiece for player in self.players ])
def allPlayersWithPieces(self):
return all([p.num_pieces == p.pieces_per_player for p in self.players])
def currentPlayer(self):
return self.players[self.player_index]
def nextPlayer(self):
self.player_index +=1
if self.player_index == self.max_players:
self.player_index = 0
return self.players[self.player_index]
def addPlayer(self,name,socket,pieces):
self.nplayers+=1
assert self.max_players>=self.nplayers
player = Player(name,socket,pieces)
print(player)
self.players.append(player)
def hasHost(self):
return len(self.players)>0
def hasPlayer(self,name):
for player in self.players:
if name == player.name:
return True
return False
def isFull(self):
return self.nplayers == self.max_players
def toJson(self):
msg = {"next_player":self.players[self.player_index].name ,"nplayers":self.nplayers
,"next_action":self.next_action}
msg.update(self.deck.toJson())
return msg