You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be really nice if we could use a CurveXYZ or Multiple Curves to have an interpolating width curve depending on what angle the camera is viewing the polyline curve
The text was updated successfully, but these errors were encountered:
Don't think too hard about what's in the include file, everything should happen in a new shader in the vertex() function. The line_*.tres shaders can be used as reference. I should really have a minimum basic shader, used to have one in the 3.x version...
I would make this shader if I was in the mindset for it.
The include system is a bit special and esoteric compared to other ways of doing shaders, but it abstracts away the complexity of line-drawing (line_process() requires 9 arguments while quick_line() requires 3), and makes the line-drawing code only concern that include file. And if one day I figure out how to do screen-space lines, that will be very simple to implement for all shaders that use polyliner_inc, simply by implementing it in that file.
It would be really nice if we could use a CurveXYZ or Multiple Curves to have an interpolating width curve depending on what angle the camera is viewing the polyline curve
The text was updated successfully, but these errors were encountered: