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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[WAT]
Test_Directory="res://"
Results_Directory="res://"
Test_Metadata_Directory="res://"
Tags=PackedStringArray()
Cache_Tests=true
Window_Size=Vector2(1280, 720)
Minimize_Window_When_Running_Tests=false
Port=6008
Display=8
[application]
config/name="GDTask"
run/main_scene="res://tests/manual/Test.tscn"
config/features=PackedStringArray("4.2", "C#")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://bootsplash.png"
config/icon="res://icon.png"
[dotnet]
project/assembly_name="GDTask"
[editor_plugins]
enabled=PackedStringArray()
[gui]
common/drop_mouse_on_gui_input_disabled=true
[mono]
project/assembly_name="GDTask"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"