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Add logic to combine references from multiple keys to a single output #10

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JoshuaKGoldberg opened this issue Jul 24, 2015 · 0 comments

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@JoshuaKGoldberg
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Different keys all result in new sprites being generated, even if they're exact same. A passive routine (to be called during game pauses / etc.) combine sprites would be useful.

Options include...

  • Wipe all
  • Wipe directories keyed with a particular substring (e.g. "Castle")
  • Wipe a particular path
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