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alien_invasion.py
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import sys
import pygame
# 设置类
from Settings import Setting
# 飞船
from Ship import Ships
# 子弹
from Bullet import Bullets
# 外星人
from alien import Alien
from time import sleep
from game_status import GameStatus
from button import Button
from scoreboard import Scoreboard
class AlienInvasion:
"""管理游戏资源和行为"""
def __init__(self):
"""初始化"""
pygame.init()
self.settings=Setting()
# 设置游戏窗口
self.screen=pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
self.stats=GameStatus(self)
self.sb=Scoreboard(self)
self.ship=Ships(self)
# 存储子弹的编组
self.bullets=pygame.sprite.Group()
self.aliens=pygame.sprite.Group()
self._creat_fleet()
self.play_button=Button(self,"Play")
def run_game(self):
while True:
self._chect_events()
if self.stats.game_active:
self.ship.update()
self._update_bullet()
self._update_aliens()
self._update_screen()
def _chect_events(self):
# 检测鼠标键盘事件
for event in pygame.event.get():
# 关闭窗口,退出游戏
if (event.type == pygame.QUIT):
sys.exit()
elif event.type==pygame.KEYDOWN:
self._chect_keydown_events(event)
elif event.type==pygame.KEYUP:
self._check_keyup_events(event)
elif event.type==pygame.MOUSEBUTTONDOWN:
mouse_pos=pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
if self.play_button.rect.collidepoint(mouse_pos) and not self.stats.game_active:
# 重置游戏设置
self.settings.initialize_dynamic_settings()
self.stats.game_active=True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建新的
self._creat_fleet()
self.ship.center_ship()
# 隐藏光标
pygame.mouse.set_visible(False)
def _chect_keydown_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key==pygame.K_SPACE:
self._fire_bullet()
elif event.key==pygame.K_q:
sys.exit()
def _check_keyup_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创建子弹加入编组"""
if len(self.bullets)<self.settings.bullet_max:
new_bullet=Bullets(self)
self.bullets.add(new_bullet)
def _creat_fleet(self):
"""创建外星人群"""
alien=Alien(self)
alien_width,alien_height=alien.rect.size
available_space_x=self.settings.screen_width-(2*alien_width)
number_aliens_x=available_space_x // (2*alien_width)
# 计算容纳多少行外星人
ship_height=self.ship.rect.height
available_space_y=self.settings.screen_height-(3*alien_height)-ship_height
number_rows=available_space_y//(2*alien_height)
# 创建外星人群
for row in range(number_rows):
for alien_number in range(number_aliens_x):
self._creat_alien(alien_number,row)
def _creat_alien(self,alien_number,row):
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y=alien.rect.height+2*alien.rect.height*row
self.aliens.add(alien)
def _check_fleetion_edge(self):
"""有外星人到达边缘时"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""外星人下移,并改变方向"""
for alien in self.aliens.sprites():
alien.rect.y+=self.settings.fleet_drop_speed
self.settings.fleet_direction*=-1
def _check_bullet_alien_collision(self):
# 检测是否有子弹击中外星人,是就删除
collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
if collisions:
# 一个子弹击中多个外星人
for aliens in collisions.values():
self.stats.score+=self.settings.alien_points*len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
self.bullets.empty()
# 新建外星人
self._creat_fleet()
self.settings.increase_speed()
# 提高等级
self.stats.level+=1
self.sb.prep_level()
def _update_aliens(self):
"""更新外星人的位置"""
self._check_fleetion_edge()
self.aliens.update()
# 如果外星人飞船碰撞
if pygame.sprite.spritecollideany(self.ship,self.aliens):
self.ship_hit()
self._check_alien_bottom()
def _update_bullet(self):
self.bullets.update()
# 删除消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collision()
def _update_screen(self):
# 每次循环重绘屏幕
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
if not self.stats.game_active:
self.play_button.draw_button()
# 擦去旧屏幕,显示新屏幕
pygame.display.flip()
def _check_alien_bottom(self):
"""检查是否有外星人到达屏幕底端"""
screen_rect=self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
self.ship_hit()
break
def ship_hit(self):
"""飞船被撞"""
if self.stats.ships_left>0:
self.stats.ships_left-=1
self.sb.prep_ships()
self.aliens.empty()
self.bullets.empty()
self._creat_fleet()
self.ship.center_ship()
sleep(0.5)
else :
self.stats.game_active=False
pygame.mouse.set_visible(True)
if __name__ == '__main__':
ai=AlienInvasion()
ai.run_game()