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Hi! We are trying to integrate FSR3 to the project using sources from sdk/ folder. We are running on Windows/Linux using Vulkan.
After generating static libraries with release tag the game with FSR3 enabled crashes in ExecuteGpuJobsVK in ffx_vk.cpp
ExecuteGpuJobsVK
Wrapping beginMarkerVK() and endMarkerVK() into #ifdef _DEBUG fixes the issue.
beginMarkerVK()
endMarkerVK()
#ifdef _DEBUG
The text was updated successfully, but these errors were encountered:
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Hi! We are trying to integrate FSR3 to the project using sources from sdk/ folder.
We are running on Windows/Linux using Vulkan.
After generating static libraries with release tag the game with FSR3 enabled crashes in
ExecuteGpuJobsVK
in ffx_vk.cppWrapping
beginMarkerVK()
andendMarkerVK()
into#ifdef _DEBUG
fixes the issue.The text was updated successfully, but these errors were encountered: