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Mod: hbm nuclear tech #10

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rogerwim opened this issue Apr 11, 2024 · 3 comments
Open

Mod: hbm nuclear tech #10

rogerwim opened this issue Apr 11, 2024 · 3 comments

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@rogerwim
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Works somewhat, but a significant number of blocks look strange, like the large poles and the tar sand block

@dvdmandt
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HBMs NTM is one of the mods I really want to support (as it's often referred to as one of the big 1.7.10 mods) but have near zero personal experience with. I did a quick sweep and fixed most blatant problematic worldgen, but I'm aware there are still problems. I saw the antennas, but didn't bother with them as they were "just" invisible and not black holes or such. Did not see the tar sand block, do you know the block ID (ie hbm:tile.sand_tar or something)? I'm also aware of the duds (the unexploded bombs), but they are rendered outside of their blockspace, which GWM can't yet support.

At the moment, I still have a bunch of stuff to do to fix compatibility with the upcoming GTNH 2.6.0 release, but I could perhaps look into some improvements soon-ish. If you (or someone else who cares about this mod) could make a creative superflat world and try to slap down examples of stuff that doesn't work and then share that, that'd be immensely helpful. It's hard for me to fix problems I don't really know about. :)

@rogerwim
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HBMs NTM is one of the mods I really want to support (as it's often referred to as one of the big 1.7.10 mods) but have near zero personal experience with. I did a quick sweep and fixed most blatant problematic worldgen, but I'm aware there are still problems. I saw the antennas, but didn't bother with them as they were "just" invisible and not black holes or such. Did not see the tar sand block, do you know the block ID (ie hbm:tile.sand_tar or something)? I'm also aware of the duds (the unexploded bombs), but they are rendered outside of their blockspace, which GWM can't yet support.

At the moment, I still have a bunch of stuff to do to fix compatibility with the upcoming GTNH 2.6.0 release, but I could perhaps look into some improvements soon-ish. If you (or someone else who cares about this mod) could make a creative superflat world and try to slap down examples of stuff that doesn't work and then share that, that'd be immensely helpful. It's hard for me to fix problems I don't really know about. :)

hbm:tile.ore_oil_sand

@rogerwim
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image
this should show most issues, these are a few multiblocks(like the coker unit) and the substation + large pylons

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