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Mod: hbm nuclear tech #10
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HBMs NTM is one of the mods I really want to support (as it's often referred to as one of the big 1.7.10 mods) but have near zero personal experience with. I did a quick sweep and fixed most blatant problematic worldgen, but I'm aware there are still problems. I saw the antennas, but didn't bother with them as they were "just" invisible and not black holes or such. Did not see the tar sand block, do you know the block ID (ie At the moment, I still have a bunch of stuff to do to fix compatibility with the upcoming GTNH 2.6.0 release, but I could perhaps look into some improvements soon-ish. If you (or someone else who cares about this mod) could make a creative superflat world and try to slap down examples of stuff that doesn't work and then share that, that'd be immensely helpful. It's hard for me to fix problems I don't really know about. :) |
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Works somewhat, but a significant number of blocks look strange, like the large poles and the tar sand block
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