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Considering that there's been a bit more activity in this repo, I figured that it would be a good idea to sort of organize a hub post for bugs/prs/suggestions. While I don't have the javascript background to actually, well, do the feature implementations myself, I can at least try to help via organizing and giving any modders an easier place to find concepts to implement or fix.
Bugs
(#30) Recipes with multiple fluid cells do not properly get imported into the recipe template - Fixed via #31, live as of release v4.6 (#29) Large Fluid Cell Stacks aren't recognized - Fixed via #31, live as of release v4.6
(#28) Fluid Tooltips don't use Abbreviations - Open for PR
(#23) Unable to Lookup Fluid Recipes Directly - Open for PR (#19 / #20) GT Machine / Fluid Recipes Broken - Fixed via #22, live as of release v4.4 Steps Out of Order - Fixed via #21, live as of release v4.3
New Features
(#27) Default Fuzzy NBT for items with Durability/Buffers - Open for PR
(#25) Default Time/Energy Integration - Open for PR
(#24) Recipe Group Toggles - Open for PR
(#17) Default Recipe / Initial Recipe Cache from NEI - Open for PR (#13) Support for Crafting Multiple Items - Implemented via #14, live as of release v4.1
(#11) Highlight Recursive Recipes - Open for PR (#10) Support for Large Fluid Cells with Inventory Detection - Implemented via #18, live as of release v4.5
(#9) Scrollwheel / Dropdown Menu Support for Groups - Open for PR
(#7) Save .json to Multiline Output - Open for PR
(#6) Secondary Output Toggle for Recipes - Open for PR
(#5) Context Menu to Search Bar for In-Recipe Searching - Open for PR
(#4) Layer View for Recipe Steps - Open for PR
JEC Feature Parity
Calculator Widget (Modern) - Open for PR
Disambiguation Tab (1.12.2) - Open for PR
The text was updated successfully, but these errors were encountered:
Considering that there's been a bit more activity in this repo, I figured that it would be a good idea to sort of organize a hub post for bugs/prs/suggestions. While I don't have the javascript background to actually, well, do the feature implementations myself, I can at least try to help via organizing and giving any modders an easier place to find concepts to implement or fix.
Bugs
(#30) Recipes with multiple fluid cells do not properly get imported into the recipe template- Fixed via #31, live as of release v4.6(#29) Large Fluid Cell Stacks aren't recognized- Fixed via #31, live as of release v4.6(#28) Fluid Tooltips don't use Abbreviations - Open for PR
(#23) Unable to Lookup Fluid Recipes Directly - Open for PR
(#19 / #20) GT Machine / Fluid Recipes Broken- Fixed via #22, live as of release v4.4Steps Out of Order- Fixed via #21, live as of release v4.3New Features
(#27) Default Fuzzy NBT for items with Durability/Buffers - Open for PR
(#25) Default Time/Energy Integration - Open for PR
(#24) Recipe Group Toggles - Open for PR
(#17) Default Recipe / Initial Recipe Cache from NEI - Open for PR
(#13) Support for Crafting Multiple Items- Implemented via #14, live as of release v4.1(#11) Highlight Recursive Recipes - Open for PR
(#10) Support for Large Fluid Cells with Inventory Detection- Implemented via #18, live as of release v4.5(#9) Scrollwheel / Dropdown Menu Support for Groups - Open for PR
(#7) Save .json to Multiline Output - Open for PR
(#6) Secondary Output Toggle for Recipes - Open for PR
(#5) Context Menu to Search Bar for In-Recipe Searching - Open for PR
(#4) Layer View for Recipe Steps - Open for PR
JEC Feature Parity
Calculator Widget (Modern) - Open for PR
Disambiguation Tab (1.12.2) - Open for PR
The text was updated successfully, but these errors were encountered: