diff --git a/startup/gui/usd.py b/startup/gui/usd.py index 75ce1da32af..8b0de997aaf 100644 --- a/startup/gui/usd.py +++ b/startup/gui/usd.py @@ -46,12 +46,11 @@ # user-created lights to `latlong`. Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters.texture:format", "userDefault", "latlong" ) -# Put Arnold section last. We can't do that using the schemas in GafferArnold.usda +# Put Arnold parameters last. We can't do that using the schemas in GafferArnold.usda # because they provide no control over property ordering. -Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters.arnold:*", "layout:index", -1 ) -# Open the sub-sections of Arnold light parameters by default, so everything is -# visible as soon as you pop open the main Arnold section. -Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:section:Arnold.Refine:collapsed", False ) -Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:section:Arnold.Geometry:collapsed", False ) -Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:section:Arnold.Sampling:collapsed", False ) -Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:section:Arnold.Shadows:collapsed", False ) +for i, parameter in enumerate( [ + "aov", "aov_indirect", "portal_mode", "spread", "roundness", "soft_edge", "camera", + "transmission", "sss", "indirect", "volume", "max_bounces", "cast_volumetric_shadows", + "samples", "volume_samples", "resolution" +] ) : + Gaffer.Metadata.registerValue( GafferUSD.USDLight, f"parameters.arnold:{parameter}", "layout:index", 1000 + i ) diff --git a/usdSchemas/GafferArnold.usda b/usdSchemas/GafferArnold.usda index 4472181c9ba..fda1f500eed 100644 --- a/usdSchemas/GafferArnold.usda +++ b/usdSchemas/GafferArnold.usda @@ -46,43 +46,43 @@ class "GafferArnoldLightAPI" ( { string inputs:arnold:aov = "default" ( - displayGroup = "Arnold" - displayName = "AOV" + displayGroup = "Basic" + displayName = "AOV (Arnold)" ) int inputs:arnold:samples = 1 ( - displayGroup = "Arnold.Sampling" - displayName = "Samples" + displayGroup = "Sampling" + displayName = "Samples (Arnold)" ) int inputs:arnold:volume_samples = 2 ( - displayGroup = "Arnold.Sampling" - displayName = "Volume Samples" + displayGroup = "Sampling" + displayName = "Volume Samples (Arnold)" ) float inputs:arnold:sss = 1.0 ( - displayGroup = "Arnold.Refine" - displayName = "SSS Multiplier" + displayGroup = "Refine" + displayName = "SSS (Arnold)" ) float inputs:arnold:indirect = 1.0( - displayGroup = "Arnold.Refine" - displayName = "Indirect Multiplier" + displayGroup = "Refine" + displayName = "Indirect (Arnold)" ) float inputs:arnold:volume = 1.0 ( - displayGroup = "Arnold.Refine" - displayName = "Volume Multiplier" + displayGroup = "Refine" + displayName = "Volume (Arnold)" ) bool inputs:arnold:cast_volumetric_shadows = true ( - displayGroup = "Arnold.Shadows" - displayName = "Cast Volumetric Shadows" + displayGroup = "Shadows" + displayName = "Cast Volumetric (Arnold)" ) int inputs:arnold:max_bounces = 999 ( - displayGroup = "Arnold.Refine" - displayName = "Max Bounces" + displayGroup = "Refine" + displayName = "Max Bounces (Arnold)" ) } @@ -98,13 +98,13 @@ class "GafferArnoldCylinderLightAPI" ( { float inputs:arnold:camera = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Camera Multiplier" + displayGroup = "Refine" + displayName = "Camera (Arnold)" ) float inputs:arnold:transmission = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Transmission Multiplier" + displayGroup = "Refine" + displayName = "Transmission (Arnold)" ) } @@ -120,18 +120,18 @@ class "GafferArnoldDiskLightAPI" ( { float inputs:arnold:spread = 1.0 ( - displayGroup = "Arnold.Geometry" + displayGroup = "Geometry" displayName = "Spread" ) float inputs:arnold:camera = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Camera Multiplier" + displayGroup = "Refine" + displayName = "Camera (Arnold)" ) float inputs:arnold:transmission = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Transmission Multiplier" + displayGroup = "Refine" + displayName = "Transmission (Arnold)" ) } @@ -147,13 +147,13 @@ class "GafferArnoldPointLightAPI" ( { float inputs:arnold:camera = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Camera Multiplier" + displayGroup = "Refine" + displayName = "Camera (Arnold)" ) float inputs:arnold:transmission = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Transmission Multiplier" + displayGroup = "Refine" + displayName = "Transmission (Arnold)" ) } @@ -169,33 +169,33 @@ class "GafferArnoldQuadLightAPI" ( { float inputs:arnold:roundness = 0.0 ( - displayGroup = "Arnold.Geometry" - displayName = "Roundness" + displayGroup = "Geometry" + displayName = "Roundness (Arnold)" ) float inputs:arnold:soft_edge = 0.0 ( - displayGroup = "Arnold.Geometry" - displayName = "Soft Edge" + displayGroup = "Geometry" + displayName = "Soft Edge (Arnold)" ) float inputs:arnold:spread = 1.0 ( - displayGroup = "Arnold.Geometry" - displayName = "Spread" + displayGroup = "Geometry" + displayName = "Spread (Arnold)" ) int inputs:arnold:resolution = 512 ( - displayGroup = "Arnold.Sampling" - displayName = "Resolution" + displayGroup = "Sampling" + displayName = "Resolution (Arnold)" ) float inputs:arnold:camera = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Camera Multiplier" + displayGroup = "Refine" + displayName = "Camera (Arnold)" ) float inputs:arnold:transmission = 0.0 ( - displayGroup = "Arnold.Refine" - displayName = "Transmission Multiplier" + displayGroup = "Refine" + displayName = "Transmission (Arnold)" ) } @@ -212,28 +212,28 @@ class "GafferArnoldSkydomeLightAPI" ( token inputs:arnold:portal_mode = "interior_only" ( allowedTokens = [ "off", "interior_only", "interior_exterior" ] - displayGroup = "Arnold" - displayName = "Portal Mode" + displayGroup = "Basic" + displayName = "Portal Mode (Arnold)" ) bool inputs:arnold:aov_indirect = false ( - displayGroup = "Arnold" - displayName = "AOV Indirect" + displayGroup = "Basic" + displayName = "AOV Indirect (Arnold)" ) int inputs:arnold:resolution = 1000 ( - displayGroup = "Arnold.Sampling" - displayName = "Resolution" + displayGroup = "Sampling" + displayName = "Resolution (Arnold)" ) float inputs:arnold:camera = 1.0 ( - displayGroup = "Arnold.Refine" - displayName = "Camera Multiplier" + displayGroup = "Refine" + displayName = "Camera (Arnold)" ) float inputs:arnold:transmission = 1.0 ( - displayGroup = "Arnold.Refine" - displayName = "Transmission Multiplier" + displayGroup = "Refine" + displayName = "Transmission (Arnold)" ) }