Releases: GafferHQ/gaffer
Releases · GafferHQ/gaffer
Version 0.25.1.0
Apps
- Screengrab
- Support for grabbing the ScriptEditor.
UI
- Fixed crash on mouse move over an about-to-become-visible GLWidget.
Scene
- Attributes
- Avoided unnecessary dirty propagation.
- Deactivated filter field when in global mode.
- InteractiveRender
- Fixed object visibility bug.
- Fixed context management bugs.
- RenderUI
- Exposing nodules for task plugs.
Image
- ImageGadget
- Taking pixel aspect into account when drawing.
- Fixed color inspector for non-square pixels.
Arnold
- ArnoldRenderer
- Reusing shaders where possible.
- Ensuring shader nodes are named (uniquely).
- Fixed sharing of attributes between lights.
- Fixed time_samples.
- Fixed default shader override on ExternalProcedurals.
- ArnoldOptions
- Added missing sampling and depth options.
- ArnoldAttributes
- Supporting additional shading attributes.
- "ai:matte", "ai:opaque", "ai:receive_shadows" and "ai:self_shadows"
- Supporting additional shading attributes.
Documentation
- Added scripting tutorials and reference.
- Added bookmarks to config file tutorial.
- Added examples for the "test" app.
- Added OpenVDB license to appendices.
- Renamed "Performance Guidelines" tutorial to "Managing Complexity".
API
- ScriptEditor
- Added inputWidget() and execute() methods.
- ImageGadget
- Added pixelAt() method.
- Added missing bindings.
Version 0.25.0.0
Apps
- Fixed ordering of GAFFER_STARTUP_PATHS, so that custom scripts can
override Gaffer's built in configuration files (#1752).
Scene
- Set
- Added support for modifying multiple sets with a single node,
by entering multiple names separated by spaces (#1748).
- Added support for modifying multiple sets with a single node,
Arnold
- ArnoldRender node now uses the same backend as the
InteractiveArnoldRender node. Rendering is now performed directly
in Gaffer rather than using a procedural (#1755). - ArnoldShader ( #1758)
- Added support for BYTE and UINT input parameters and VECTOR
and POINT output types.
- Added support for BYTE and UINT input parameters and VECTOR
- Added support for crop windows, overscan and resolution multipliers
(#1744).
Build
- Fixed compilation of GafferAppleseed with GCC 5 (#1757).
API
- Made IECorePreview module private (#1731).
- Changed default orientation of environment light visualiser (#1749).
- Fixed SceneAlgo::camera() when "option:render:camera" is "".
Incompatibilities
- Made IECoreScenePreview private.
- ArnoldRender node no longer has a verbosity plug.
- Changed default orientation of environment light visualiser.
Version 0.24.1.0
Core
- Fixed performance of acceptsInput() for serial Switch networks (#1722)
- Context now uses GeometricTypedData where appropriate.
- Disallow setting user defaults on nodes in nodes.
- Fixed serialization of dynamic TransformPlug
UI
- Improved picking of "backwards" connections.
Apps
- Added basic documentation.
Scene
- Updated several nodes to register metadata in one shot with
registerNode()
- SceneView
- Fixed drawing mode.
- Added controls for curve drawing.
- Using uninterpolated GL lines by default.
- Restored default base state in SceneGadget.
- GafferScene
- Added preview of new Cortex Renderer API.
- Added preview of RendererAlgo for new Renderer API.
- Added preview of new InteractiveRender node.
- SceneAlgo
- Added
globalAttributes()
function.
- Added
- SceneNode
- Reduced unnecessary dirty signalling.
Image
- Removed unnecessary
UVWarp::Engine::hash()
method. - ImageWriter can now be subclassed in Python.
OSL
- Updated OSLShaderUI to register metadata in one shot with
registerNode()
- OSL Expressions now support V3f data from the Context.
Arnold
- ArnoldOptions
- Added licensing section.
- Added basic support for controlling render logs.
- Added preview of IECoreArnold ShaderAlgo.
- Added preview of IECoreArnold ProceduralAlgo.
- Added preview of new IECoreArnold Renderer.
- Added InteractiveArnoldRender node.
- Added support for Arnold matrix parameters as M44fPlugs
RenderMan
- Remove deprecated RenderManShaderUI class
- Updated RenderMan shaders to register metadata in one shot with
registerNode()
Version 0.24.0.0
UI
- Added node reference documentation menu item to NodeEditor tool menus.
- GafferUI.Collapsible supports Widget.reveal().
- ScriptWindow no longer stops the EventLoop if it's already stopped.
- Fixed PathWidget WeakMethod error at shutdown.
Scene
- Improved error messages emitted by Group node.
Image
- Fixed UVWarp crash triggered by negative data window origins (#1707).
OSL
- Fixed crash when deleting connections to an OSL expression (#1695).
- Added support for BoolPlugs in OSL expressions (#1697).
Dispatch
- Stopped SystemCommand swallowing the stdout of launched processes
(#1712). - Disabled automatic substitutions for command (#1692). This was broken
by #1671. - Added LocalDispatcher environmentCommand plug.
Arnold
- Added ArnoldVDB node (#1711).
- Added volume step size to ArnoldAttributes node (#1694).
- Fixed metadata for ArnoldLight UIs (#1696).
- Added "ai:threads" option
- Exposed via ArnoldOptions under the Performance section.
- ArnoldRender uses ai:threads option to drive kick -t command line arg.
Apps
- Removed procedural app
- Screengrab app
- Added
-editor
argument - Added
-selection
argument - Added
-nodeEditor.reveal
argument - Fix crashes at shutdown
- Added
Documentation
- Introduced HTML documentation which is shipped with every Gaffer
release (#1702, #1708, #1710). - Mentioned PerformanceMonitor.
Build
- Simplified packaging. Use the gafferDependencies project if the
dependencies are needed for your build. - Convert BUILD_DIR to an absolute path.
API
- View (#1713)
- Removed View3D and ObjectView derived classes.
- Removed update() and updateRequestSignal() methods.
- Added DocumentationAlgo namespace with functions to assist in
auto-generating documentation. - Removed CompoundPlug usage from Shader nodes (#1701).
- Added **kw arguments to all Widget constructors.
- Removed deprecated Widget keyword arguments(#655, #1704).
- Removed all use of deprecated IECorePython::Wrapper (#1116, #1703).
- Removed deprecated
ValuePlug::inCompute()
method. UseProcess::current()
instead. - Removed deprecated
Filter::matchPlug()
method. UseFilter::outPlug()
instead. - Removed deprecated SignalBinder class. Use SignalClass instead.
- Removed deprecated iterator methods. Use
Iterator::done()
instead.
Version 0.23.2.1
Dispatch
- PythonCommand : Disable automatic substitutions for command plug.
Build
- Fix OS X linking error.
Version 0.23.2.0
Apps
- Stats
UI
- Added back "Remove Input" menu option for promoted plugs. This differs
from the "Unpromote" option in that it breaks the connection but keeps
the promoted plug on the outside of the box (#1678). - NodeGraph (#1679)
- Tightened rules for inserting nodes into noodles. Nodes are now only
inserted when disabling the inserted node would create a pass-through
equivalent to the original connection, and deleting the node will
restore the original connection. Previously nodes could be inserted
in such a way that one end of the connection was broken, or two new
connections were made which had no logical in->out connection through
the inserted node. - Stopped highlighting connections when hovering in their middle, where
they cannot be dragged anyway. - Made it harder to accidentally drag a long connection by grabbing it
in the middle - the sensitive section is now limited to a shorter
segment near the end.
- Tightened rules for inserting nodes into noodles. Nodes are now only
Scene
- Improved output of objects and transforms which are static, but for
which motion blur has been requested via StandardAttributes. Motion
blocks are now omitted when no motion is detected (#1662). - ScriptProcedural (#1676)
- Fixed clearing of caches after procedural expansion in Arnold.
- Improved error reporting to include the node which caused the
error. - Added support for performance monitoring.
- StandardOptions
- Added new performanceMonitor option, which enables/disables the
performance monitoring now supported by the ScriptProcedural
(#1676).
- Added new performanceMonitor option, which enables/disables the
- Duplicate
- Optimised set name computation. This knocks 35% off the time
to compute a set in a custom downstream node with certain
suboptimal qualities (#1682).
- Optimised set name computation. This knocks 35% off the time
- Fixed hangs caused by missing GIL management in SceneAlgo
bindings (#1686, #1687).
Dispatch
- ExecutableNodes now support automatic substitution of variables in
StringPlug values, in the same way as has always been supported
by other node types (#887, #1671). - Fixed order of dispatch when postTasks exist (#1675).
Arnold
- Removed use of deprecated UI APIs. Specifically,
PlugValueWidget.registerCreator()
has been deprecated, and all code
should use the equivalent "plugValueWidget:type" metadata instead
(#1673).
RenderMan
- Added initial support for using OSL shaders in 3delight.
Appleseed
- Updated to Appleseed 1.4.0-beta.
- Renamed volume priority attribute to medium priority.
Cortex
- Fixed UI error when launching a ClassVectorParameter UI with
preexisting child parameters (#665, #1670).
Documentation
- Added GafferDispatch to the API docs.
API
- Added Process and Monitor classes. Processes expose internal
processes such as ComputeNode::compute() and ComputeNode::hash()
to Monitors - classes which can observe the internal workings of
Gaffer via the exposed Processes (#1668). - Added PerformanceMonitor class. This uses the Monitor/Process
API to collect statistics useful in analysing and optimising
performance (#1668). - RendererAlgo
- ValuePlug
- Deprecated inCompute() method - use Process::current() instead
(#1668).
- Deprecated inCompute() method - use Process::current() instead
- FormatData
- Added workaround for unstable hash() method when compiling with
GCC 4.4.7 (#1669).
- Added workaround for unstable hash() method when compiling with
- ExecutableNode
- Moved public interface to TaskPlug. The ExecutableNode virtual
interface is now considered to be protected, and will be made
so in a future release.
- Moved public interface to TaskPlug. The ExecutableNode virtual
- ScenePlug
- Fixed python binding for pathToString().
- Added helpers for accessing globals and set names. These manage
the context such that it is friendlier to the hash cache, by
removing variables we know to change frequently but which cannot
affect the result #(1683).
Build
- Updated Cortex to version 9.8.0.
- Updated Appleseed version to 1.4.0-beta.
Version 0.23.1.0
Apps
- Stats App
- Added outputs for scene traversal time and memory usage.
Core
- Improved performance of the computation cache, particularly when under
heavy multithreaded load (#1638). - Fixed GIL lock issues.
- CompoundDataPlug releases when adding child plugs.
- GraphComponent releases when adding/removing children.
- Reference releases in load().
- Switch
- Add SwitchTraits to control context for index evaluation.
UI
- SceneHierarchy
- NodeEditor
- Improved error handling for labels and multiline text fields (#1650).
- NodeGraph
- Fix "Find..." shortcut.
- SceneInspector
- Fixed labelling of CoordinateSystem sets (#1648).
- ExecutableNode
- Fixed UI for individually promoted pre/post tasks (#1647).
- UIEditor
- Add label field to plug section.
- GLWidget
- Supports use in Maya when using PySide.
Scene
- ScenePlug
- set() and setHash() are friendlier to the hash cache.
- SceneSwitch
- Removed scene:path from context for index.
- FilterProcessor
- Implement pass-through when disabled.
- PathFilter
- Fixed bugs which treated empty paths as "/" rather than ignoring them (#1642)
- Avoid unnecessary hashing of __pathMatcher plug.
- Set
- Fixed bugs which treated empty paths as "/" rather than ignoring them (#1642)
- SetFilter
- Remove unnecessary context manipulation..
- DeleteSets
- Fixed bug which could pass-through a deleted set.
- Isolate/Prune
- Fixed bugs which caused incorrect results when used with a
particular custom filter outside of Gaffer (#1652).
- Fixed bugs which caused incorrect results when used with a
- Shader
- Fixed crashes caused by cyclic connections in shader networks (#1646).
- Fixed GIL lock issues.
- Outputs releases in addOutput().
Image
- Warp
- Added Warp base class.
- Added UVWarp node.
- BufferAlgo
- Added index() function.
- ImageSwitch
- Removed tile variables from context for index.
RenderMan
- Fixed GIL lock issues.
- RenderManShader releases in loadShader().
API
- PathMatcher
- Fixed bugs which treated empty paths as "/" rather than as empty (#1642).
- SceneAlgo
- Added PathMatcher overloads for
filteredParallelTraverse()
and
matchingPaths()
(#1649).
- Added PathMatcher overloads for
- MultiLineTextWidget
- Added
setErrored()/getErrored()
methods to (#1650).
- Added
- MultiLineStringPlugValueWidget/LabelPlugValueWidget
- Added error handling (#1650).
- ExecutableNode
- Disabled nodule creation by default for all but TaskPlugs. Nodules
can be explicitly reenabled using a ( "nodule:type", "GafferUI.StandardNodule" )
metadata registration for a particular plug.
- Disabled nodule creation by default for all but TaskPlugs. Nodules
- DownstreamIterator/RecursiveChildIterators
- Fixed API for completion of iteration.
- FilteredChildIterator
- Added done() method.
- TypedObjectPlug bindings : Add _copy argument to defaultValue() method.
Build
- GafferUI now links to QtOpenGL
Version 0.23.0.1
Cortex
- Fixed ParameterisedHolder::parameterChanged() exception handling.
Version 0.23.0.0
Core
- Reverted cyclic connection check on plug connection
- Reduced hash cache clearing frequency to speed up instancing.
UI
- Fixed labelling of renamed plugs which had a custom label. The label
is now removed by the rename operation (#1635).
Scene
- Improved set performance and memory usage significantly for all node
types (#1623). - Added a MeshToPoints node (#1640).
- Added sets support in the Duplicate node (#1623).
Arnold
- Added support for motion blur, courtesy of Cortex 9.7.0.
API
- Fixed python bindings to accept any iterable where previously only
lists were accepted (#1634). - ScriptWindow
- Added createIfNecessary argument to ScriptWindow.acquire() (#1639).
- NameLabel (#1635)
- Exposed default formatter.
- Deprecated setText().
- PathMatcher (#1623)
- Reimplemented using lazy-copy-on-write sharing.
- Added addPaths() overload with prefix path.
- Added subTree() method.
- Added
RawIterator find( path )
method.
Build
- Updated release builds to Cortex 9.7.0.
- Updated OCIO build to be compatible with Maya. It should now be
possible to run a standard Gaffer build from within Maya.
Incompatibilities
- PathMatcher binary compatibility changes.
Version 0.20.0.2
Core
- Reduced hash cache clearing frequency to speed up instancing.