diff --git a/engine/assets/render/deferred_shading.fs b/engine/assets/render/deferred_shading.fs index 03ea366243..019ecfcaa9 100644 --- a/engine/assets/render/deferred_shading.fs +++ b/engine/assets/render/deferred_shading.fs @@ -72,7 +72,7 @@ layout(std140) uniform PerScene // Lights data. DirectionalLight directionalLights[16]; - PointLight pointLights[128]; + PointLight pointLights[64]; SpotLight spotLights[128]; uint numDirectionalLights; diff --git a/engine/src/render/deferred_shading/plugin.cpp b/engine/src/render/deferred_shading/plugin.cpp index c05a4f080c..9537ce7758 100644 --- a/engine/src/render/deferred_shading/plugin.cpp +++ b/engine/src/render/deferred_shading/plugin.cpp @@ -108,7 +108,7 @@ namespace glm::vec4 ambientLight; PerDirectionalLight directionalLights[16]; - PerPointLight pointLights[128]; + PerPointLight pointLights[64]; PerSpotLight spotLights[128]; glm::uint numDirectionalLights{0};