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[Fix]Accepting call on another device will sync state with CallViewModel #640
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ipavlidakis
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develop
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fix/accepting-call-on-another-device-dismisses-updates-callviewmodel-state
Jan 24, 2025
Merged
[Fix]Accepting call on another device will sync state with CallViewModel #640
ipavlidakis
merged 5 commits into
develop
from
fix/accepting-call-on-another-device-dismisses-updates-callviewmodel-state
Jan 24, 2025
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ipavlidakis
commented
Jan 24, 2025
case .incoming where event.user?.id == streamVideo.user.id: | ||
break | ||
case let .incoming(incomingCall) | ||
where event.callCid == callCid(from: incomingCall.id, callType: incomingCall.type) && event.user?.id == streamVideo.user |
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I simply aligned the implementation with how we are doing it on reject
martinmitrevski
approved these changes
Jan 24, 2025
Quality Gate passedIssues Measures |
ipavlidakis
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January 24, 2025 11:45
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🔗 Issue Links
Resolves https://linear.app/stream/issue/IOS-673/[support]user-accepts-ringing-call-in-one-device-in-app-incoming
📝 Summary
When a user accepts a ringing call from one device, on all their other devices correctly dismiss CallKit push notification but they do not update CallViewModel's internal state, resulting in the in-app incoming call to remain on screen.
🧪 Manual Testing Notes
☑️ Contributor Checklist