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Dark/black water wakes when on some shader types #51

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Daniel99j2 opened this issue Jan 22, 2024 · 12 comments
Open

Dark/black water wakes when on some shader types #51

Daniel99j2 opened this issue Jan 22, 2024 · 12 comments
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bug Something isn't working visual A visual bug

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@Daniel99j2
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Describe the bug
Dark/black water wakes when on some shader types

Expected behavior
The wakes are coloured like in the 1.20.2 0.2.2 version

To Reproduce
Load the game
Create some wakes

Screenshots
2024-01-22_09 27 06

Hardware and OS
Windows 11
AMD Radeon Graphics

Versions

  • 1.20.4
  • Fabric 1.15.6
  • 0.2.3
  • Fabric API 0.95.0

Additional information
Seems like #14 but still on 0.2.3
Video Settings Graphics do not matter

In log:
09:42:13.844 net.minecraft.class_5944 Render thread Shader wakes:translucent_no_light_direction could not find uniform named Light0_Direction in the specified shader program.
09:42:13.845 net.minecraft.class_5944 Render thread Shader wakes:translucent_no_light_direction could not find uniform named Light1_Direction in the specified shader program.

When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.

@Daniel99j2 Daniel99j2 added the bug Something isn't working label Jan 22, 2024
@Daniel99j2
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The main problem is that by default, the shader is set to AUTO, which is broken

@Goby56
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Goby56 commented Jan 27, 2024

When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.

Do wake textures react to light with these shader programs? That is, do they appear fully bright in caves and at night?

@XanderCreates
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XanderCreates commented Jan 30, 2024

When changing the Debug Shader to GENERAL or ENTITY_TRANSLUCENT_CULL, the issue is fixed however all others are black.

Do wake textures react to light with these shader programs? That is, do they appear fully bright in caves and at night?

I am not the same person, but this is the exact same issue im encountering, and yes, wakes are also fully bright for me, but only when it is set to GENERAL, but entity_translucent_cull seems to work fine

@hyperdotbat
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hyperdotbat commented Feb 11, 2024

Yeah the General shader seems to work best
I am not using Iris shaders, but Nvidium probably messes with all that
And the bigger issue im encountering is splashes being visible through blocks and entities - literal xray
And its only happening on newest version (0.2.3), 0.2.0 works no problem

@CrawlingPlanet
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i dont use any shaders and i have the same problem

@Daniel99j2
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@CrawlingPlanet Not Like Iris or optifine shaders, we are talking about the mod rendering shaders

@theodorebje
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theodorebje commented Mar 24, 2024

Just wanted to chime in and say that I managed to get this working by installing Indium.

@Goby56
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Goby56 commented Apr 3, 2024

Could anyone else try the mod with Indium and see if it fixes it?

@Jsuispasici
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I'm having the same issue with an optimisation modpack with iris installed but no shader enabled

@Jsuispasici
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Could anyone else try the mod with Indium and see if it fixes it?

it doesn't

@Ourriasta
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hi , i have issue with complementary unbound that create a second sun each time i have a light source in hand or black waves when using a light source with reimagined.

I'm using sodium and indium

@hyperdotbat
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hi , i have issue with complementary unbound that create a second sun each time i have a light source in hand or black waves when using a light source with reimagined.

I'm using sodium and indium

you know you can upload photos right?

@Goby56 Goby56 added the visual A visual bug label Aug 19, 2024
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8 participants