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Clojure #29

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ryliejamesthomas opened this issue Oct 6, 2020 · 5 comments
Open

Clojure #29

ryliejamesthomas opened this issue Oct 6, 2020 · 5 comments

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@ryliejamesthomas
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This was recently released. It adds Clojure support:

https://github.com/arcadia-unity/ArcadiaGodot | http://selfsamegames.com/pages/posts/arcadia-godot.html

@ShalokShalom ShalokShalom changed the title ArcadiaGodot - Clojure support Clojure Oct 7, 2020
@ShalokShalom ShalokShalom reopened this Oct 7, 2020
@ShalokShalom
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Thanks a lot @ryliejamesthomas
We will use this thread for future updates on it.
Great contribution 🥳

@ShalokShalom
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@willnationsdev This implements another .Net language - is this some approach that F# could do as well - and it is less tedious and slow, as rewriting all of the current implementation?

@Vivraan Could you please add your famous emoticons? It is 7am here and I dont feel ready for that xD
Thanks 😚

@Vivraan
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Vivraan commented Oct 7, 2020

Depending on how it's done, it could be a "surfing" but I'm not sure.

Seems like they use a framework which has also been tested in Unity.

Looks like it relies on generating DLLs and connects using .NET CLR. I'm thinking maybe it "surfs." Contact the dev!

@Vivraan
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Vivraan commented Oct 7, 2020

Tentatively: 👥🔌🏄🏽‍♀️

@selfsame
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Hello yes I can answer some questions:

ClojureCLR is hosted on mono/C# so yes 'surfing'
no plugin/editor enhancements it's just some dlls
feature complete and I don't expect the api to change, but we're missing export to webGL/iOS (expect that to be working in the near future)

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