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Clojure #29
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Thanks a lot @ryliejamesthomas |
@willnationsdev This implements another .Net language - is this some approach that F# could do as well - and it is less tedious and slow, as rewriting all of the current implementation? @Vivraan Could you please add your famous emoticons? It is 7am here and I dont feel ready for that xD |
Depending on how it's done, it could be a "surfing" but I'm not sure. Seems like they use a framework which has also been tested in Unity. Looks like it relies on generating DLLs and connects using .NET CLR. I'm thinking maybe it "surfs." Contact the dev! |
Tentatively: 👥🔌🏄🏽♀️ |
Hello yes I can answer some questions: ClojureCLR is hosted on mono/C# so yes 'surfing' |
This was recently released. It adds Clojure support:
https://github.com/arcadia-unity/ArcadiaGodot | http://selfsamegames.com/pages/posts/arcadia-godot.html
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