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blender_script.py
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blender_script.py
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"""Blender script to render images of 3D models.
This script is used to render images of 3D models. It takes in a list of paths
to .glb files and renders images of each model. The images are from rotating the
object around the origin. The images are saved to the output directory.
Example usage:
blender -b -P blender_script.py -- \
--object_path my_object.glb \
--output_dir ./views \
--engine CYCLES \
--scale 0.8 \
--num_images 12 \
--camera_dist 1.2
Here, input_model_paths.json is a json file containing a list of paths to .glb.
"""
import argparse
import math
import os
import random
import sys
import time
import urllib.request
from typing import Any, Callable, Dict, Generator, List, Literal, Optional, Set, Tuple
# import objaverse
import json
import bpy
import numpy as np
from mathutils import Matrix, Vector
def sample_point_on_sphere(radius: float) -> Tuple[float, float, float]:
theta = random.random() * 2 * math.pi
phi = math.acos(2 * random.random() - 1)
return (
radius * math.sin(phi) * math.cos(theta),
radius * math.sin(phi) * math.sin(theta),
radius * math.cos(phi),
)
def add_lighting() -> None:
# # delete the default light
# bpy.data.objects["Light"].select_set(True)
# bpy.ops.object.delete()
# # add a new light
# bpy.ops.object.light_add(type="AREA")
# light2 = bpy.data.lights["Area"]
# light2.energy = 30000
# bpy.data.objects["Area"].location[2] = 0.5
# bpy.data.objects["Area"].scale[0] = 100
# bpy.data.objects["Area"].scale[1] = 100
# bpy.data.objects["Area"].scale[2] = 100
# Clear existing lights
bpy.ops.object.select_all(action="DESELECT")
bpy.ops.object.select_by_type(type="LIGHT")
bpy.ops.object.delete()
# Create key light
key_light = _create_light(
name="Key_Light",
light_type="SUN",
location=(0, 0, 0),
rotation=(0.785398, 0, -0.785398),
energy=random.choice([3, 4, 5]),
)
# Create fill light
fill_light = _create_light(
name="Fill_Light",
light_type="SUN",
location=(0, 0, 0),
rotation=(0.785398, 0, 2.35619),
energy=random.choice([2, 3, 4]),
)
# Create rim light
rim_light = _create_light(
name="Rim_Light",
light_type="SUN",
location=(0, 0, 0),
rotation=(-0.785398, 0, -3.92699),
energy=random.choice([3, 4, 5]),
)
# Create bottom light
bottom_light = _create_light(
name="Bottom_Light",
light_type="SUN",
location=(0, 0, 0),
rotation=(3.14159, 0, 0),
energy=random.choice([1, 2, 3]),
)
return dict(
key_light=key_light,
fill_light=fill_light,
rim_light=rim_light,
bottom_light=bottom_light,
)
def reset_scene() -> None:
"""Resets the scene to a clean state."""
# delete everything that isn't part of a camera or a light
for obj in bpy.data.objects:
if obj.type not in {"CAMERA", "LIGHT"}:
bpy.data.objects.remove(obj, do_unlink=True)
# delete all the materials
for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True)
# delete all the textures
for texture in bpy.data.textures:
bpy.data.textures.remove(texture, do_unlink=True)
# delete all the images
for image in bpy.data.images:
bpy.data.images.remove(image, do_unlink=True)
# load the glb model
def load_object(object_path: str) -> None:
"""Loads a glb model into the scene."""
if object_path.endswith(".glb"):
bpy.ops.import_scene.gltf(filepath=object_path, merge_vertices=True)
elif object_path.endswith(".fbx"):
bpy.ops.import_scene.fbx(filepath=object_path)
else:
raise ValueError(f"Unsupported file type: {object_path}")
def scene_bbox(single_obj=None, ignore_matrix=False):
bbox_min = (math.inf,) * 3
bbox_max = (-math.inf,) * 3
found = False
for obj in scene_meshes() if single_obj is None else [single_obj]:
found = True
for coord in obj.bound_box:
coord = Vector(coord)
if not ignore_matrix:
coord = obj.matrix_world @ coord
bbox_min = tuple(min(x, y) for x, y in zip(bbox_min, coord))
bbox_max = tuple(max(x, y) for x, y in zip(bbox_max, coord))
if not found:
raise RuntimeError("no objects in scene to compute bounding box for")
return Vector(bbox_min), Vector(bbox_max)
def scene_root_objects():
for obj in bpy.context.scene.objects.values():
if not obj.parent:
yield obj
def scene_meshes():
for obj in bpy.context.scene.objects.values():
if isinstance(obj.data, (bpy.types.Mesh)):
yield obj
def normalize_scene():
bbox_min, bbox_max = scene_bbox()
scale = 1 / max(bbox_max - bbox_min)
for obj in scene_root_objects():
obj.scale = obj.scale * scale
# Apply scale to matrix_world.
bpy.context.view_layer.update()
bbox_min, bbox_max = scene_bbox()
offset = -(bbox_min + bbox_max) / 2
for obj in scene_root_objects():
obj.matrix_world.translation += offset
bpy.ops.object.select_all(action="DESELECT")
# unparent the camera
bpy.data.objects["Camera"].parent = None
def setup_camera():
cam = scene.objects["Camera"]
cam.location = (0, 1.2, 0)
cam.data.lens = 35
cam.data.sensor_width = 32
cam_constraint = cam.constraints.new(type="TRACK_TO")
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
cam_constraint.up_axis = "UP_Y"
return cam, cam_constraint
def save_images(object_file: str) -> None:
"""Saves rendered images of the object in the scene."""
os.makedirs(args.output_dir, exist_ok=True)
reset_scene()
# load the object
load_object(object_file)
# Set up cameras
cam = scene.objects["Camera"]
cam.data.lens = 35
cam.data.sensor_width = 32
# Set up camera constraints
cam_constraint = cam.constraints.new(type="TRACK_TO")
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
cam_constraint.up_axis = "UP_Y"
empty = bpy.data.objects.new("Empty", None)
scene.collection.objects.link(empty)
cam_constraint.target = empty
uid = os.path.basename(object_file).split(".")[0]
object_uid = [uid]
# 保存metadata
metadata = objaverse.load_annotations(object_uid)
# save metadata
metadata_path = os.path.join(args.output_dir, "metadata.json")
os.makedirs(os.path.dirname(metadata_path), exist_ok=True)
with open(metadata_path, "w", encoding="utf-8") as f:
json.dump(metadata, f, sort_keys=True, indent=2)
normalize_scene()
add_lighting()
# cam, cam_constraint = setup_camera()
# create an empty object to track
# empty = bpy.data.objects.new("Empty", None)
# scene.collection.objects.link(empty)
# cam_constraint.target = empty
for i in range(args.num_images):
# set the camera position
theta = (i / args.num_images) * math.pi * 2
phi = math.radians(60)
point = (
args.camera_dist * math.sin(phi) * math.cos(theta),
args.camera_dist * math.sin(phi) * math.sin(theta),
args.camera_dist * math.cos(phi),
)
cam.location = point
# render the image
render_path = os.path.join(args.output_dir, object_uid, f"{i:03d}.png")
scene.render.filepath = render_path
bpy.ops.render.render(write_still=True)
def download_object(object_url: str) -> str:
"""Download the object and return the path."""
# uid = uuid.uuid4()
uid = object_url.split("/")[-1].split(".")[0]
tmp_local_path = os.path.join("tmp-objects", f"{uid}.glb" + ".tmp")
local_path = os.path.join("tmp-objects", f"{uid}.glb")
# wget the file and put it in local_path
os.makedirs(os.path.dirname(tmp_local_path), exist_ok=True)
urllib.request.urlretrieve(object_url, tmp_local_path)
os.rename(tmp_local_path, local_path)
# get the absolute path
local_path = os.path.abspath(local_path)
return local_path
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument(
"--object_path",
type=str,
required=True,
help="Path to the object file",
)
parser.add_argument("--output_dir", type=str, default="./views")
parser.add_argument(
"--engine", type=str, default="BLENDER_EEVEE", choices=["CYCLES", "BLENDER_EEVEE"]
)
parser.add_argument("--num_images", type=int, default=4)
# 相机距离
parser.add_argument("--camera_dist", type=int, default=1.5)
argv = sys.argv[sys.argv.index("--") + 1:]
args = parser.parse_args(argv)
context = bpy.context
scene = context.scene
render = scene.render
render.engine = args.engine
render.image_settings.file_format = "PNG"
render.image_settings.color_mode = "RGBA"
render.resolution_x = 512
render.resolution_y = 512
render.resolution_percentage = 100
scene.cycles.device = "GPU"
scene.cycles.samples = 128
scene.cycles.diffuse_bounces = 1
scene.cycles.glossy_bounces = 1
scene.cycles.transparent_max_bounces = 3
scene.cycles.transmission_bounces = 3
scene.cycles.filter_width = 0.01
scene.cycles.use_denoising = True
scene.render.film_transparent = True
bpy.context.preferences.addons["cycles"].preferences.get_devices()
bpy.context.preferences.addons[
"cycles"
].preferences.compute_device_type = "CUDA" # or "OPENCL"
try:
start_i = time.time()
if args.object_path.startswith("http"):
local_path = download_object(args.object_path)
else:
local_path = args.object_path
save_images(local_path)
end_i = time.time()
print("Finished", local_path, "in", end_i - start_i, "seconds")
# delete the object if it was downloaded
if args.object_path.startswith("http"):
os.remove(local_path)
except Exception as e:
print("Failed to render", args.object_path)
print(e)