[INCOMPLETE] Animation System #1772
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Week 1I spent most of this week working on making an While the initial plan was to store these parameters in the The main changes so far are:
Next Steps
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Week 2I spent most of this week implementing continuous animation playback by passing the Here's a small demo (which is being controlled using keyboard shortcuts): 2024-06-06.13-27-09.mp4I also fixed a few bugs in the frame rendering and added support for easing (using Bezier curves) in the backend. Next Steps
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Hi, I'm Karthik Prakash. Over the next few months, I will be working on building a timeline-based animation system for Graphite by extending the current node system and building a timeline panel for the same.
Synopsis
While Graphite is a powerful graphics editor, it currently only supports static graphics. However, thanks to the power of the underlying node system, we can extend it to build an animation system, which would be a major step forward in enhancing Graphite’s features.
This project will expand the existing node system by adding time-based input nodes, which will be used when evaluating the node graph every frame, and add a timeline panel that will allow users to create, modify and play animations.
Benefits
Adding an animation system to Graphite would give digital artists the ability to leverage the powerful node system for animating their artwork. It would also begin to realize its vision as a versatile content creation suite supporting motion graphics.
Deliverables
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