Releases: GregTechCEu/GregTech-Modern
Releases · GregTechCEu/GregTech-Modern
1.0.6-build_51
Remove most of the model injection code (#165) * new raw ore textures i got made, feel free to reorder/remove as you please * fix-a-mixin (removed most of the ModelBakeryMixin code, and moved it to the respective renderer classes as suppliers) also fixed create fluid tank rendering on forge * revert to the old raw ore block for dull, this one is too dark --------- Co-authored-by: KilaBash <[email protected]>
1.0.6-build_50
Fabric fixes (#162) * fix rotorholder rendering * fix maintenance lang key * fix steam machine fluid amount * fix pipe name * fix fabric fluid pipe throughput * fix steam machien ui * fix cleanroom part detecting + fix fabric fluid drill amount * Update SimpleSteamMachine.java
1.0.6-build_49
add entity interaction to IInteractionItem (#169) * add entity interaction to IInteractionItem * add ability for addons to register their own recipes through our system
1.0.6-build_48
Fixes (#160) * fix duplicated recipes * fix pipe frame material
1.0.6-build_47
fix glass textures
1.0.6-build_45
clear ldlib cache in github
1.0.6-build_43
Misc recipes (#154) * some recipes * kinetic recipes * tag seeds?? needs testing * done? * plant balls * more plant balls --------- Co-authored-by: KilaBash <[email protected]>
1.0.6-build_42
prospector + bedrockfluid + fluid drill (#157) * prospector implementation * bedrock fluid + fluid prospector * fluid drill * Update FluidDrillLogic.java
1.0.6-build_41
quick fix LongIntMutablePair
1.0.6-build_40
Hi-amp and Power transformer (#138) * Add `baseAmp` to `TransformerMachine` to indicate amp type * Use `baseAmp` for `energyContainer` info * Add hi-amp transformer and power transformer * Add tier up cables for 2x, 4x and 16x * Fix uppercase in block id * Fix naming of transformers * Fix double cable component * Add space to transformer name * Add recipes for hi-amp and power transformer * Fix tool-tip on power conversion * Remove adjustable transformer * Rename transformers to have unique name and add texture * Add `baseAmp` to render transformers base on amperage Gui block render does not have machine details, so amperage need to be passed in during machine registration. * Generate resource for fabric * Add default amperage as `this.baseAmp` is 0 during super constructor --------- Co-authored-by: KilaBash <[email protected]>