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Releases: GregTechCEu/GregTech-Modern

1.0.6-build_51

15 Jul 18:02
f1efd37
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Remove most of the model injection code (#165)

* new raw ore textures i got made, feel free to reorder/remove as you please

* fix-a-mixin (removed most of the ModelBakeryMixin code, and moved it to the respective renderer classes as suppliers)
also fixed create fluid tank rendering on forge

* revert to the old raw ore block for dull, this one is too dark

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Co-authored-by: KilaBash <[email protected]>

1.0.6-build_50

15 Jul 17:50
eb849b1
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Fabric fixes (#162)

* fix rotorholder rendering

* fix maintenance lang key

* fix steam machine fluid amount

* fix pipe name

* fix fabric fluid pipe throughput

* fix steam machien ui

* fix cleanroom part detecting + fix fabric fluid drill amount

* Update SimpleSteamMachine.java

1.0.6-build_49

15 Jul 17:37
5839a07
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add entity interaction to IInteractionItem (#169)

* add entity interaction to IInteractionItem

* add ability for addons to register their own recipes through our system

1.0.6-build_48

13 Jul 15:43
4c58273
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Fixes (#160)

* fix duplicated recipes

* fix pipe frame material

1.0.6-build_47

13 Jul 13:30
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fix glass textures

1.0.6-build_45

13 Jul 10:46
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clear ldlib cache in github

1.0.6-build_43

13 Jul 02:54
1e7471f
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Misc recipes (#154)

* some recipes

* kinetic recipes

* tag seeds?? needs testing

* done?

* plant balls

* more plant balls

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Co-authored-by: KilaBash <[email protected]>

1.0.6-build_42

12 Jul 07:08
4c7808e
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prospector + bedrockfluid + fluid drill (#157)

* prospector implementation

* bedrock fluid + fluid prospector

* fluid drill

* Update FluidDrillLogic.java

1.0.6-build_41

10 Jul 15:01
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quick fix LongIntMutablePair

1.0.6-build_40

10 Jul 13:17
cd2b126
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Hi-amp and Power transformer (#138)

* Add `baseAmp` to `TransformerMachine` to indicate amp type

* Use `baseAmp` for `energyContainer` info

* Add hi-amp transformer and power transformer

* Add tier up cables for 2x, 4x and 16x

* Fix uppercase in block id

* Fix naming of transformers

* Fix double cable component

* Add space to transformer name

* Add recipes for hi-amp and power transformer

* Fix tool-tip on power conversion

* Remove adjustable transformer

* Rename transformers to have unique name and add texture

* Add `baseAmp` to render transformers base on amperage

Gui block render does not have machine details, so amperage need to be passed in during machine registration.

* Generate resource for fabric

* Add default amperage as `this.baseAmp` is 0 during super constructor

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Co-authored-by: KilaBash <[email protected]>