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After using the Canning Machine to fill "Call" in parallel in "PA / APA", a filled "Cell" will be output regardless of the amount of raw materials input. #924

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WhitePr opened this issue Aug 19, 2024 · 5 comments · Fixed by #926 · May be fixed by GregTechCEu/GregTech#2649
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blocking Issue or PR is Required for Next Release. bug Something isn't working.

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@WhitePr
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WhitePr commented Aug 19, 2024

Nomi CEu Version

Nightly

Launcher

Prism

Configurations or Mods Changed

Lazy AE2
AE2FC

Environment

Singleplayer
Nightly Hash:fcea369

Mode

Both Modes

What Happened

When using the 'Canning Machine' in the 'PA/APA' to fill 'Cell', after the first use of parallel refill (whether 16x or 32x or whatever), re-entering any number of ingredients will output only one filled 'Cell' without returning any other 'Empty Cell' and gas/fluid

Expected Behavior

The output quantity of the finished product should be the same as the quantity of raw materials

Reproduction Steps

  1. Build a Canning Machine PA/APA
  2. Input raw materials in quantities that can be processed at 64x or in parallel
  3. Output 64 Full Cells or the number of raw materials you input
  4. Again, input the raw material quantity that can be processed in 64x or parallel
  5. Only one Full Cell is output but no raw materials are returned
Screencast.webm

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Additional Information

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@WhitePr WhitePr added the bug Something isn't working. label Aug 19, 2024
@WhitePr WhitePr changed the title After using the Canning Machine to fill a "Call" in parallel in "PA / APA", a filled "Cell" will be output regardless of the amount of raw materials input. After using the Canning Machine to fill "Call" in parallel in "PA / APA", a filled "Cell" will be output regardless of the amount of raw materials input. Aug 19, 2024
@WhitePr
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WhitePr commented Aug 19, 2024

"Elevation Unit" and "Coolant Unit" are not affected

@IntegerLimit
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Can you see if this issue occurs with GCYM Canner?

@WhitePr
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WhitePr commented Aug 20, 2024

GCYM Canner

Yes, GCYM Canner also had this problem

@IntegerLimit
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Ok, thank you!

@IntegerLimit
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IntegerLimit commented Aug 20, 2024

Ok, I think I have found the issue, will test the fix later today. Should be fixed in a nightly build in around 2-3 hours... unless the fix does not work, or I discover further issues (which I think I might exist, just based on the parallel logic).

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