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A workaround fix has been implemented, see 49b917f
Sending certain commands to bots will create a crash.
Level which raised awareness: ctf_faceoff - if a bot jumps off into a trigger that does a hudprint to activating client
The Hudprint that creates the issue: e.hudPrint("^5Thanks to: ^7Avenger,Explorer,GSIO,Mystiqe,Stupidus,Modboy,Ronnin,Marvelman,Metar\n");
This translates to the following gamecode:
Related Functions: void Player::hudPrint( const str &string ) void MultiplayerManager::HUDSay( int entnum, const str &string )
Might also be related: int BotAI(int client, float thinktime)
The text was updated successfully, but these errors were encountered:
A workaround fix has been implemented, see 49b917f
Sending certain commands to bots will create a crash.
Level which raised awareness: ctf_faceoff - if a bot jumps off into a trigger that does a hudprint to activating client
The Hudprint that creates the issue:
e.hudPrint("^5Thanks to: ^7Avenger,Explorer,GSIO,Mystiqe,Stupidus,Modboy,Ronnin,Marvelman,Metar\n");
This translates to the following gamecode:
Related Functions:
void Player::hudPrint( const str &string )
void MultiplayerManager::HUDSay( int entnum, const str &string )
Might also be related:
int BotAI(int client, float thinktime)
The text was updated successfully, but these errors were encountered: