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rebot.cpp
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#include "rebot.h"
#include<QDebug>
#include <QGuiApplication>
#include <QQmlApplicationEngine>
Rebot::Rebot(QObject *parent) : QObject(parent)
{
qmlRegisterType<Properties>("properties",1,0,"Properties");
}
void Rebot::init()
{
}
void Rebot::avancer()
{
dir=item->direction();
switch (dir) {
case 1: y=item->valy(); item->setvaly(y-80);
break;
case 2: x=item->valx(); item->setvalx(x+80);
break;
case 3: y=item->valy(); item->setvaly(y+80);
break;
case 4:x=item->valx(); item->setvalx(x-80);
break;
default:
break;
}
}
void Rebot::reculer()
{
dir=item->direction();
switch (dir) {
case 1: y=item->valy(); item->setvaly(y+80);
break;
case 2: x=item->valx(); item->setvalx(x-80);
break;
case 3: y=item->valy(); item->setvaly(y-80);
break;
case 4:x=item->valx(); item->setvalx(x+80);
break;
default:
break;
}
}
void Rebot::tourner_a_gauche()
{
dir=item->direction();
switch (dir) {
case 1: item->setrobotrotation(315);
break;
case 2:item->setrobotrotation(45);
break;
case 3:item->setrobotrotation(135);
break;
case 4:item->setrobotrotation(225);
break;
default:
break;
}
}
void Rebot::tourner_a_droite()
{
dir=item->direction();
switch (dir) {
case 1: item->setrobotrotation(135);
break;
case 2:item->setrobotrotation(225);
break;
case 3:item->setrobotrotation(315);
break;
case 4:item->setrobotrotation(45);
break;
default:
break;
}
}
bool Rebot::mur()
{
dir=item->direction();
x=item->valx();
y=item->valy();
bool limite;
switch (dir) {
case 1:if((y-80)<0)limite=false;
break;
case 2:if((x+80)>650)limite=false;
break;
case 3:if((y+80)>650)limite=false;
break;
case 4:if((x-80)<0)limite=false;
break;
default: limite=true;
break;
}
return limite;
}