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AC:Valhalla GPUsage issues (latest DXvk/VKd3d builds). #2167
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You have to use dxvk's dxgi.dll (and maybe d3d11.dll) too. Edit: though i see you mention dxvk in title so you probably know that. |
Managed to get it to work, but it freezes after loading screen with the character. |
Try latest master i guess https://github.com/HansKristian-Work/vkd3d-proton/actions/runs/11389632572 |
I suspect GPU usage skyrockets and might just runs out of memory or sth, is there any workaround? |
You could try making a file called |
The issue is persistent, i already limited my vram usage but it freezes no matter what |
The game runs better in DX12 aanyway so I don't really see the point in using vkd3d-proton in Windows. |
In DX12 it is very inconsistent and choppy, capped at 45fps (forcing gpusage) on vkd3d feels more stable but also almost unplayable. Odyssey @ 90fps in dxvk felt like butter. |
@gkoulou96 |
@shelterx |
I can launch the game on DX12 fine, when i switch to Vulkan in a futile effort to fix perf, i get "Unable to initialize graphics system. GPU does not support DX12.", on GTX 1080 @ 565.90. Any possible solutions?
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