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There are two sections of the spoiler log that refer to entrances when they're shuffled. The "entrances" section appears to contain every shuffled entrance, but only refers to them by their internal IDs. i imagine this must be useful to someone, but it's certainly not the average user. It would be extremely helpful if the names of the entrances were logged here.
The "entrancesMap" section is arguably worse because while it contains names, it also list entries that appear to make absolutely no sense. From the attached log, "sphere 00" starts with exits from Sacred Forest Meadow, which is not where the player starts as you might expect. Also, some of the exits listed are most definitely locked behind items, making it impossible for them to be available in "sphere 00."
Combined, this makes trying to decipher the logs when using entrance shuffle nearly impossible, which is more of a problem when trying to determine why dev builds sometimes generate impossible seeds, as this one appears to be.
There are two sections of the spoiler log that refer to entrances when they're shuffled. The "entrances" section appears to contain every shuffled entrance, but only refers to them by their internal IDs. i imagine this must be useful to someone, but it's certainly not the average user. It would be extremely helpful if the names of the entrances were logged here.
The "entrancesMap" section is arguably worse because while it contains names, it also list entries that appear to make absolutely no sense. From the attached log, "sphere 00" starts with exits from Sacred Forest Meadow, which is not where the player starts as you might expect. Also, some of the exits listed are most definitely locked behind items, making it impossible for them to be available in "sphere 00."
Combined, this makes trying to decipher the logs when using entrance shuffle nearly impossible, which is more of a problem when trying to determine why dev builds sometimes generate impossible seeds, as this one appears to be.
13-65-31-56-38.json
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